Surrendering in Ranked
At what point do you consider a game "unwinnable"? Is it when the enemy team gets an ace then a free Baron? Is it when the enemy team has a 20 kill lead? Or is it when the "noob jungler" started red instead of blue? Too often I find teams intimidated by being even slightly behind or worse, being ahead in total gold due to objective control but perceiving being behind because the other team has more kills. We've all had that game where someone gave up First Blood and someone else started flipping shit and went afk because they "couldn't carry that scrub". We've all had that game where someone had legit problems with their internet connection and someone else started flipping shit like it's never happened to them. We've all had that game where it was 4v5 and everyone wanted to surrender because "there's no chance of winning 4v5".
When I was younger, I had a really nasty habit of quitting and restarting games for any number of reasons. One of the worst cases for me was Diddy Kong. For those of you not smiling from nostalgia, it was an awesome racing game on the N64 that featured Mario Kart-like powerups in set places around the track. While there weren't as many different powerups, if you collected multiples of the same powerup, it gave you a better version of that powerup (ex. dumb-fire missile turns into a homing missile). The only problem was the controls were a little loose sometimes for 7 year-old-me so I would run into walls frequently. Whenever I did, if someone passed me up I'd hit Start+Down+A in less than a second to restart the race from the beginning, even if it was the last lap and I still had a good chance of winning. I was constantly willing to erase 5 or so minutes of good effort to make sure my victory was absolute. When I got older and started playing Guitar Hero, I had a similar problem when trying to beat previous high scores. Any time I'd miss a Star Phrase, I'd automatically Start+Down+Green+Up+Green to start the song over because "I had no chance of beating my old score without all the Star Power I could get". Eventually my roommate asked me "Why don't you just play the song out and see if you can do better? Then if you actually do fail, you'll have a better sense of why and you know what you need to work on and if you don't, you don't lose out on a win you didn't think you'd get." I took him up on his advice and, sure enough, saw a good increase in my scores. I think a lot of people in this community need similar advice. I was able to restart games back then because 1. there was no penalty because there was no W/L ratio and 2. there was no team that would have their time and effort erased based on my decision.
While there are certainly some games where you have an extremely low comeback potential, you lose 100% of games you give up on. While that's not as big of a deal in Normals (though that still annoys me sometimes), I feel surrendering runs counter to the competitive nature Ranked games are supposed to have. Personally, I never agree to surrender in Ranked unless all 4 of my teammates are dancing in the fountain stacking Boots of Mobility and dropping wards all over the base in between throwing racial slurs at everyone that hasn't muted them and if it's that bad, my vote wouldn't even matter because the 4 of them will vote yes anyway. My problem, though, comes when all 4 of my teammates agree to surrender a game that is perfectly winnable if we just do one thing better be it defensive warding, focusing the right target in teamfights, objective control, rotations, etc. and I've lost several games (some even in promotion series) that I feel could've been won if my teammates could be bothered to actually try. Do I want the surrender option removed from Ranked modes? Not entirely, but I would like there to either be more restrictions on when you're able to do it (ex. 20 minutes after someone d/c's and doesn't return) or for there to be some incentive for fighting until the end.