Tryndamere rework concept
TL;DR Trynd loses his innate crit, a chunk of his slow, and missing HP AD, but gains a stacking AD buff and a lot of movement speed. Also, his corpse is now annoying.
Stats: unchanged
Passive: Battle Fury Basic attacks generate 5 fury, increased to 10 on crits, and by 10 if he kills an enemy. Tryndamere loses 5 fury per second while out of combat. Each point of fury causes Tryndamere to gain 0.3/.4/.5 (+.001 bonus AD) movement speed for 1 second onhit, up to 30/40/50 (+.1 bonus AD) movement speed.
QOL buff: Cooldown marker on passive to tell you when your fury is about to drop.
Q: Bloodlust cost: 100% current fury and all Bloodlust stacks. Cooldown: 12 seconds Passive: Attacking units increases Tryndameres AD by 5/5.5/6/6.5/7 for 7 seconds, stacking up to 4/5/6/7/8 times. Crits grant two stacks, and the same unit cannot proc Bloodlust for 7 seconds after they are hit. For the fourth stack and each additional one, trynd increases his bonus AD by 1% per stack.
Active: Tryndamere relieves himself of the stresses of battle, healing himself for between 30/40/50/60/70 (+.3 AP) and 80/135/190/245/300 (1.5 AP), based on how much fury was consumed.
W: Mocking shout no cost. Cooldown: 14 seconds Tryndamere laughs at the cowardice of his enemies for 4 seconds. Any enemies within range who are facing away from tryndamere are slowed by 30/35/40/45/50% for as long as they face away from him, or until the duration ends. If Tryndamere casts mocking shout before dying, his corpse will retain the irritation effect.
E: Spinning slash Unchanged
R: Undying Rage Unchanged