The Honour System, does it need an incentive?

Mecha Incognito·7/30/2016, 10:06:18 PM·10 votes·1,004 views

(Quick apology, I believe I might have misplaced this. Accidentally skipped that...)

So most of us have probably noticed that honours aren't given out very often. This could be due to a mixture of things - such as people simply forgetting (and also not having a way to honour someone outside of the post-game lobby), the difficulty maintaining one leading to people not trying to earn honours, or just the incentive for a badge isn't enough. Maybe people just don't care enough about the other players they come into contact with every game.

So should it be scrapped? Or should we try to make it relevant and worth using? How do we go about doing that? I have one idea, which is to make the badges appear more often, including in game as either a stand alone emote or combined with your mastery emote, and to give a very small, limited IP reward for giving and receiving honours.

Don't panic though, I'm sure if it's thought out well enough, you can actually make sure it isn't abused, a small example:


You honour someone after game, you get 10 IP. However, they can not have been on your friends list within the last 2 weeks (similar to mystery gifting, in reverse) and you can only gain that IP once per game (So people don't just spam honours on everyone for 90 IP). On top of that, you can only gain IP from honouring the same person once every week/month. This now makes people want to remember to honour those they enjoyed playing with.

Then, whoever was honoured follows the same ruling - they gain the same amount of IP for being honoured and can only receive that once per game. They can also only gain IP from honours from the same person once every week/month. This makes people want to actually be decent players so they get small bumps of IP per game.


I'm sure there's a much better way of dealing with it, but wouldn't this be a step in the right direction? I actually miss the honour system a bit, way back when I used to have a couple, but they were very hard to earn & very easily lost. Now it's borderline impossible to earn one. I can't imagine you'd be able to keep them going either.

It wouldn't lead to anything completely crazy (IP gains would still be pretty damn slow), and might even help bring toxicity down a fair bit. People might even have friendly conversations with the strangers they come across - The shock and horror!

23 Comments

Ultimate Deadpoo7/30/2016, 10:08:18 PM1 votes

Maybe every honor gives you a slight IP boost for every game, in addition to the initial honor IP boost. Personally I think that would be a great incentive.

Iageri7/30/2016, 10:20:34 PM1 votes

You honour someone after game, you get 10 IP. However, you can only gain that IP once per game

Friends would just honor each other after every game for the free 20 IP and that isn't what the system is for.

People aren't supposed to hand out honors all willy nilly, This actually causes your influence in honor to decrease, so honoring people rarely, keeps your influence up. You save your honors for someone who truly deserves it.

way back when I used to have a couple, but they were very hard to earn & very easily lost. Now it's borderline impossible to earn one.

It's supposed to be hard, but it may take going a little above and beyond what most summoners do/say to be honored. You have to be noticed by people in your team and the enemy team. Though do not go too far as seeking attention and matters just for honor.

Otherwise, you are just a knight kidnapping the princess just to save her later.

"Good Luck, have fun" Is a nice gesture, but many summoners also say it. So it may not get you on that honor list.

Ok sure but why7/30/2016, 10:58:23 PM1 votes

They can also only gain IP from honours from the same person once every week/month.

This could give players less incentive to play with their friends, or in premades. I'm all for that Solo Queue, but come on.

I get where you're coming from, though. I only get honourable opponent honours when I call someone's mom fat, these days.

1wolfpack7/30/2016, 11:06:10 PM1 votes

u know what would be kl. if you got a badge for X amount of games when u get honoured and you also get a badge for X amount of games if you get reported after the X amount of games are over, the badge dissappears and you try to earn another one.

that way people know from the jump what kind of teammates they can expect to be playing with

World Ender7/31/2016, 3:40:57 AM1 votes

I like this idea, except for one thing. The player that gives honor should NOT get IP JUST for honoring someone. Now, that may not incentivice people to honor more, but it definitely would be an incentive for people to be nicer in game.

Hear me out here though. Perhaps there should be an extra step, such as if a player you honor gets honored by another person you don't know (once only), you get a larger sum of IP. This would encourage players to actually honor good people that are consistently honored. If you honor someone who is actually an outstanding player, then you will eventually get some IP. I think this would solve the problems of IP sharing and do a good job of encouraging players to be less toxic.

Concessions to this though would probably be limiting the number of honors you actually have, such as maybe 30 a month or 1 a game. Making people actually thing about who you honor would be nice too.

Very good idea though. Honor has been something that is just pretty much worthless now. The ribbon system is pointless and it's extremely rare that you'll actually see a ribbon, and when you do they don't even mean anything because the system is broken as hell. Riot really needs to figure out something.

Xeruon7/31/2016, 5:33:47 AM1 votes

The honor system is a half-assed attempt at trying to make a super-toxic game seem friendly. It's a complete failiure and can be scrapped.

inplane7/31/2016, 5:49:51 AM1 votes

In order for the system to work like it's designed to, the community has to stop being so pissy and be friendlier. I've only seen people honour like a handful of times over the course of July and I got around like 5 honours. It's success lies on the community. If our community is made up of short-fused children then the honour system is going to flop.

One of the incentives you suggested was an emote and I like the sound of that. It's not something too major like IP gain and it's noticeable.

Tobias Brackner7/31/2016, 8:41:03 AM1 votes

Honor doesn't need an incentive.

If people don't want to encourage their rando teammates to do well and be good people then they can deal with the community problems.

Rafatinoni7/31/2016, 12:23:08 PM1 votes

To earn honors, you need to be nice and be noticed in the game, that way you will get more honors. If you want them that fast, just play well and be nice and in the end-game chat, just say ''Honors for everyone!'', some of them will honor you, at least it works with me. If you aren't able to get enough noticed, just do it in Bot Games, it usually works with me. It's not the healthiest way to get honors, through.

Popppyseed7/31/2016, 5:15:27 PM1 votes

IF you give incentives then the whole "Honor" part becomes invalid.