The Honour System, does it need an incentive?
(Quick apology, I believe I might have misplaced this. Accidentally skipped that...)
So most of us have probably noticed that honours aren't given out very often. This could be due to a mixture of things - such as people simply forgetting (and also not having a way to honour someone outside of the post-game lobby), the difficulty maintaining one leading to people not trying to earn honours, or just the incentive for a badge isn't enough. Maybe people just don't care enough about the other players they come into contact with every game.
So should it be scrapped? Or should we try to make it relevant and worth using? How do we go about doing that? I have one idea, which is to make the badges appear more often, including in game as either a stand alone emote or combined with your mastery emote, and to give a very small, limited IP reward for giving and receiving honours.
Don't panic though, I'm sure if it's thought out well enough, you can actually make sure it isn't abused, a small example:
You honour someone after game, you get 10 IP. However, they can not have been on your friends list within the last 2 weeks (similar to mystery gifting, in reverse) and you can only gain that IP once per game (So people don't just spam honours on everyone for 90 IP). On top of that, you can only gain IP from honouring the same person once every week/month. This now makes people want to remember to honour those they enjoyed playing with.
Then, whoever was honoured follows the same ruling - they gain the same amount of IP for being honoured and can only receive that once per game. They can also only gain IP from honours from the same person once every week/month. This makes people want to actually be decent players so they get small bumps of IP per game.
I'm sure there's a much better way of dealing with it, but wouldn't this be a step in the right direction? I actually miss the honour system a bit, way back when I used to have a couple, but they were very hard to earn & very easily lost. Now it's borderline impossible to earn one. I can't imagine you'd be able to keep them going either.
It wouldn't lead to anything completely crazy (IP gains would still be pretty damn slow), and might even help bring toxicity down a fair bit. People might even have friendly conversations with the strangers they come across - The shock and horror!