Soraka Rework, Thought's and opinions
Hey! For a short intro I liked raka for a few weeks then just stopped playing her for other roles, whatever. But I know what I'm talking about enough to want to make this post, which I copy/pasted all my thought's from the original Vesh page. But here we have a poll! I'll go over my thoughts then the poll:
What I don't get is you are again creating double nerfs (is nerf the right word? i dunno it sounds harsh) in a situation where you only needed one to make it balanced:
So I get that Q in the past was boring and unbalanced.
So I get that W is now more healsy at the cost of your own health
This "but their's a catch" kind of rule you've added, which is that BOTH Q is more dodgable "Unless within close range" and "You have to land Q to recover health"
This creates this weird situation that is extremely dangerous for raka without their being much reward. So maybe, here is how you fix this:
- Add the self healing onto the Q, and maybe make it scale with character level. Your problem's of pbAoE are over, so maxing Q first now is not unreasonable. Or don't change it to the Q, I don't care but if you are going to make it scale with ability level then you have to have it on they Q because to max the Q first would make sense, I'll explain later.
- Maybe make the health cost scaling on W increase with level, or make it current %health, like starting at 5% and going up to 10%. This eliminates your problem of a champ that is supposed to be for new players that she is confusing with the heals. Also, this wouldn't be overpowered because because then at least she can heal herself to a certain point, but never fully. Yea the spam will be unbelievable because she can heal you (ally) to max or whatnot then herself a little, but still it makes something that people will have to learn to deal with to play against if she is the "best healer" as you claim. Or make the heal a diminished return, like 60% when cast on herself. that way she can heal to like 40% but not above because the cost is to dam high.
- Also, people get weaker as they... are dying. So to say that it costs current %health isn't unreasonable from a thematic perspective. I don't like the "giving free stats" part of her passive. The whole part where she shouts gotta go fast is fine with me, i like. But giving her Xerath's old passive doesn't do it for me.
- Finally, why is it that 40% health is considered low but 41% isn't? I say give her ult the same passive as before, "increased by 1% for % missing" because it is a staple for a healer format, with the current Raka and Sona using it pretty darn effectively. And that wouldn't be unreasonable, no?
In total, it would go like this: Max Q, because it is a strong ability now, and while she is a dedicated healer, her lvl 1 W is great for the early game and into mid game leveling W second is fair because it gives you the mid game kick that you need in skirmishes. Max W second, because her ability to heal is the best, ble ble bleh. E is good soft cc, no complaints.
In addition, the new passive is a bit out of whack because the told us "Whatever you do, don't build tanky, it's no good!" then they give us an ability that give's AP and armor from MR... That is tanky if I knew any better. Leave the AP/Armor scaling to the old Xerath and the MR/AP scaling to Galio, his little niche who ACTUALLY IS A TANK!