Single Items that makes champions nonviable ain't fun. QSS Change sugestion.
QSS
as it is is a pretty big nope to any champions relays on hard lockdown (Malzahar
, Swain
, Brand
) that is not a Knock-Up (Vi
, Malphite
, Yasou
). In addition to removing Suppresses, Snares and Stuns, QSS
also removes almost all DoT abilities (Space Aids, Torment, Blaze). Knock-Up's usually got far longer ranges and are essentially unstoppable where as hard cc and especially suppresses got far more counter play and counter itemization. Suppress puts both target and caster in a vulnerable state and can be broken by other cc, any stun can be cleansed by a teammate using
.
Finally, my suggestion is to change QSS from an item used after being hit to something more reactive, namely a spellshield. To not make this item a complete counter to all initiation a added ** Can't be activated if hit by a spell in the last second.**
TL:DR
Quicksilver Sash
+ 800g = 1250g
+30 magic resistance
UNIQUE ACTIVE: Spellbreaker: Grants a spell shield that blocks the next enemy ability for 1 second. 60 seconds cooldown. Can't be activated if hit by a spell in the last second.
Banshee's Veil
+
+
+ 350g = 2700g
+60 magic resistance
+450 health
- 100% base health regeneration UNIQUE ACTIVE: Spellbreaker: Grants a spell shield that blocks the next enemy ability for 1 second. 40 seconds cooldown. Can't be activated if hit by a spell in the last second.
Mercurial Scimitar
+
+ 900g = 3700g
+35 magic resistance
+80 attack damage
UNIQUE ACTIVE: Spellbreaker: Grants a spell shield that blocks the next enemy ability and +50% movement speed for 1.5 second. 60 seconds cooldown. Can't be activated if hit by a spell in the last second.
Give me your thoughts!!!
Mageater
+ 800 = 3400