Ignite is suppose to secure kills not get you kills

Al Havoc·8/23/2018, 4:57:49 PM·36 votes·10,841 views

Now there is a clear difference, ignite before it's buff used to help you secure kills, it would apply grevious wounds to lower healing and do a little bit of extra damage to almost ensure you get that kill you are going for, you, your champion and your items would do most of the work and they would dictate whether you could kill the opponent and ignite would be there just as an almost safety net to help ensure the kill. And in majority of cases, ignite wouldn't allow someone to kill someone else who otherwise would not be able too.

Now after it's buff, ignite is dealing a good load of the damage towards your kill. And is being used to get you a kill instead of ensuring one. This is extreemely prevelant in supports aswell, who now have the damage to burst adcs early in the game (my duo plays soraka and I see him do it all the time) from a decent amount of health. Ultimately using it to get a kill rather than secure a kill that perhaps their adc couldn't get.

Imo ignite should be reverted to it's previous iteration as it had a niche in that state that wasnt just more damage.

Edit:

Tldr: if you can't kill me without ignite , in most cases you shouldn't be able to kill me with it.

23 Comments

Rock MD8/24/2018, 1:36:03 AM16 votes

Let's go over this really quickly.

The buff to ignite gave it 10 extra damage at level 1, and 5 more damage every level, so that you get 15 more damage at level 2, 20 at level 3, etc. It's not some new, massive load of damage. It was never meant to "secure" you kills. You used it in your combo to overwhelm opponents. That's how it's always been. If you have an opponent who has healing in his kit, you pop the spell on him early because you won't kill him any other way, since you're both dealing damage AND halving his sustain. And since the dawn of time, it has always been used at level 6 to almost guarantee a kill, because burst kits generally cannot 100-0 you at level 6 unless you massively fuck up. Ignite is a crutch to help in those all ins by saying, "Hey, if you landed most of it, we'll net you this kill since you're being the aggressive player and going for a risky play."

It has always been a good load of damage. It just wasn't as strong as barrier, heal, and TP, so you never saw it as much.

It had no previous iteration it was simply weaker. It's not, "wow this spell is so different now." It's the exact same spell it's just stronger. That doesn't change it's purpose at all it just makes it more effective.

Is ignite TOO effective now? Maybe. With so much upfront reliable damage, in the game right now, you really shouldn't get as rewarded as you currently are for landing your kit.

But you missed the purpose of ignite as a summoner spell in every possible way.

Sirsir8/23/2018, 6:10:31 PM7 votes

It deals 1/4 of my hp, as a support, from their mid. Level advantage is pretty op

Glory978/23/2018, 10:56:19 PM7 votes

Yes ignite is too strong right now, but your argument is flawed. Ignite was always the summoner you take to get kills. Most midlane assassins don't have the damage to oneshote you lvl 6 without ignite. But with ignite they can. So they pick ignite for the extra damage that can get them kills they wouldn't get otherwise. And this was perfectly fine, because as a trade off for taking ignite, they did not get the utility/Defensive other summoners provide.

Pika Fox8/23/2018, 5:00:56 PM7 votes

I dont see a problem. You pick ignite for its griev wounds and damage. It doing damage is fine. It doing a good bit of it is fine. Just like how heal healing is fine, or exhaust reducing damage far more than ignite deals damage is fine.

Jamsheer8/24/2018, 1:53:07 PM2 votes

or atleast should fall of late game, not causing around 500 dmg for a squishy who got only 2000 [zombie-brand-facepalm]

Tenth Leper8/24/2018, 3:14:39 AM1 votes

If ignite doesn't get you kills you wouldn't get without it, you should not take ignite.

4eva8/24/2018, 6:18:31 AM1 votes

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