Lux E like Gragas Q or let it stay the same?

Kekyoin347·12/19/2015, 9:24:43 PM·20 votes·5,015 views

I had an idea recently that maybe Lux's E could be like Gragas Q, where the longer it remains out, the more damage it does. Lux's current E damage and AP scaling would be reduced at the start, and it'd increase to 150% the current damage over the duration. Does this sound like a decent idea? It'd add a new strategy for Lux players to keep in mind: delaying e cast so it detonates right when enemy are about to leave. What do you think? Answer in the poll or comments below.

58 Comments

AyRe CoNteMpT12/19/2015, 9:28:01 PM8 votes

so you buff lux E in quite a few situations without nerfing it in others? so you flat out super mega buff one of the strongest midlaners in the game for what exact reason? do you happen to play lux alot these days?

Frost Hellfire12/19/2015, 9:27:13 PM6 votes

Love the idea. It's kind of unfair for her to deal such a decent amount of damage with a spell that can detonate instantly and deal AoE damage.

Voluug1312/20/2015, 12:59:30 AM2 votes

Lux's E is balanced around its gigantical mana cost and horrible cd early.

Push Lux, or sustain until she goes OoM.

No mana potions = Lux cant rush damage.

I Miss Cannon12/20/2015, 1:11:52 AM2 votes

NO PLEASE NOT MORE LUX BUFFS

IcyPepper12/19/2015, 10:29:00 PM2 votes

Er, it's not a bad idea but I don't agree with it.

You can instantly detonate it for damage, but you already have a (slight) incentive to keep it up for the slow without needing to build item 3116. She already has some incentive to keep it up rather than detonate it immediately in some situations, I don't think she needs more.

Just my two cents, that is all.

Squidblimp12/20/2015, 12:16:46 AM1 votes

What if they lowered the mana cost and initial burst damage, but increased the damage more as it stayed there? This would allow her to have a low mana cost waveclear spell, without having high damage poke that you can't dodge.

Kekyoin34712/20/2015, 12:17:54 AM1 votes

Well there's a lot of response to this idea and I don't feel like replying to each individual comment, so here goes.

I see there is a mix of feelings here. Some are for it, some against it, some in the middle, and some don't care. Personally, I just don't really like mages much in general, so there's a bit of bias there. But the idea behind this wasn't to tear apart Lux or make her useless, nor was it make her op. When I made this idea, it wasn't as a buff or nerf, but rather a change to add some diversity to her. I mean, just throwing out E over and over really kind of seems tedious after awhile. There's not really a ton of coordination if you can throw an E from a safe distance and instantly detonate it for harass. This is only my view though, not saying it's right or anything.

I want to ask to all who disagree: what is your idea on Lux? Are the alternative changes that you wish to make? Or just leave her as is? I already heard one person ask for E range to decrease by 100, which might be a potential idea as well. I'll mainly be replying to this thread now.

Sire Hippington12/20/2015, 1:12:31 AM1 votes

I already suggested that bakcj when the E-qolchange was discussed. It would help to flesh out her gameplay-identity compared to other sniper/siege mages like xerath or well. It would put more focus on zoneing as secundary aspect compared to Xerath/Vel, who are more poke focused. It would also make her laneing less opressive with nasty near impossible to dodge longrange poke, while adding more power to the full combo as landing the snare ensures max damage E.

Hard4Hamsters12/20/2015, 1:37:39 AM1 votes

I feel like to do this they would have to move around a lot of things (mana costs, Q snare duration, and maybe other damage oriented things) and I don't think that Lux is in a spot where she really needs nerfs or buffs. She is heavily gated by mana and her waveclear is not the best but the tradeoff is a lot of damage and utility for her team which I think is pretty alright for now. She might get touched up when they do an immobile mage update that they stated they might do sometime this season. I think they wouldn't want to rehash other ideas from other champions' kits though so I don't think they will do this in particular. Anyway. Good idea. Might not be the best thing right now. Peace.

LadyRenly12/20/2015, 4:24:49 AM1 votes

She'd be completely reliant on her Q to deal damage, no thanks

Danyul Targaryen12/20/2015, 8:18:02 PM1 votes

This is honestly the most autistic thing ive ever heard. Gragas starts at 60% ap and then goes to 90 lux already starts at 60

LOL Spammer12/21/2015, 12:46:18 AM1 votes

It sounds alright but doesn't make sense thematically.

Shonjl12/21/2015, 3:29:16 AM1 votes

I like this idea tbh. Reduce its damage so it starts at like say 70% and goes up to 150% or something, that way when you just instant explode it its a lot lower than what it currently does, but if you hold it it scales up fast.

MunchCrunchLunch12/19/2015, 10:05:11 PM1 votes

it just needs to work so it doesn't explode immediately and give you 0 chance to dodge it. she shouldn't be able to detonate it immediately.

Talll12/19/2015, 11:15:18 PM1 votes

No; the slow it gives off makes it too easy to people to keep down longer and then let it go off for more damage. If the slow got removed which I doubt it will this would bee a good idea

Seenan12/19/2015, 11:53:49 PM1 votes

I love this. Ever since they buffed her E (detonate mid-air?), it feels like even the aoe got bigger and since they keep buffing Lux these days with how annoying she is, I'd rather see her less.

Chuck Charles12/20/2015, 12:12:01 AM1 votes

Lux is in no need of buffs or nerfs. she is literally in a perfect spot. she is defined as a long range sniper basically who can catch people from a safe distance with a bit of zone control, but nothing insane. she also is super vulnerable when her Snare is down. buffing the damage on the E in anyway is silly. people do not walk through it anyway and only tanks do. this would just make it harder for tanks to walk through it as the increase damage would be nutso.

you also forget that the damage increase on her full combo would be insanely increased as you usually throw Q and E at same time and if Q hits you ult, by the time the ult is done channeling you pop E and that is just increasing damage on her combo which she does not need. she can ALREADY one shot someone pretty easily to be honest. especially with thunderlords.

leave her as she is please. shes fine. speaking from a Lux main. I would love to see her be stronger, but it just wouldn't be balanced.

as for nerfing the beginning damage, I want to add that is not a good nerf to her either. as the base ap ratio is not very good as is. in lane, the E poke costs a ton of mana. 130 mana to be exact and doesnt have that high of a ratio. most of her damage comes from E and passive. Lux is balanced because of absurd mana costs on the E.