LP GAIN LP LOSS

verxion·2/20/2020, 6:45:56 AM·1 votes·2,173 views

I have a suggestion for LP gain and loss in order to put the under performer, trolls, afks,leavers/quitter to where they belong. To reduce unplayable games which we hear constantly, Riot should consider changing LP gain and loss.

LP LOSS

  1. under performer, trolls, afks,leavers/quitter should tank the LP loss of the team
  • like if the game is a loss, one or maybe two player will tank the LP loss -3 lets say the lp loss is 15 then these people mentioned above will get -18 while the rest will get -12

LP GAIN 2. the team that won will be given +3 to the two best performer of the game

  • let's say they usually get +18 but if they are the best performers then they will gain +21 instead for that match

4 Comments

Garson2112/20/2020, 10:03:10 AM2 votes

Connect this to champ S+ S S- note after game. But they not gonna do it because last intentional changes to "not climb so fast" (+14 lp for win FFS with 55%+ winratio)

verxion2/20/2020, 10:22:52 AM2 votes

They could use the grade system S+ S S- A+ A A- so on and so forth or adapt op.gg scoring to determine the mvp and 2nd best from winning team and losing team.

The point of the system is to get the good players away from the bad as quickly as possible since they will get to play together/ against each other at some point. We all know in the current system, luck plays a big factor. There are times that you are playing so well but your team is holding you back, and there are times that you are really playing bad but got lucky to have a good player in your team. To reduce that luck factor so that match making will be fair as much as possible, this +3 LP / -3 LP will help.

Benefits of this system

  1. Imagine if you got 10 mvps/ second best from all your matches you got a bonus LP boost of 30 LP.

  2. if you are unlucky and have 2 bad players in your team or leavers instead of getting full LP loss ( -15 ) you only get -12 and those two will tank some of your losses (-18 each).

*Those who play average on the game they will gain LP like usual nothing will be changed.

TeodorusofNoxus2/20/2020, 9:20:42 AM1 votes

Cool suggestion. But how will they objectively say who performed the best. The top who was 7 0 and saved early and mid game, but fell off later or the adc or mid who came back and carried late. Maybe the support did the most cc and enabled every kill WITHOUT having a single kill. I agree this system sounds great but there must be a strict criteria. If the system was real I would have lost a lot less lp in my last 7 or so games. My K/D 14/6, meanwhile and and supp each have 0 10. I feel cheated.