I'm finding it harder and harder to stay interested in League in 6.2
Why?
Personally I think the pre-patch and this season is a disaster. I'm going to use dot points to try to make this concise and easy to follow.
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Towers. Ohhhhhh boy, towers. Not one person, not a single person, in real life or on these boards or even on a stream, never have I ever seen anyone say 'yo these towers are too strong, let's nerf' or think it would be a good idea/good for the game. I get that you wanted to make games shorter, but this wasn't the way to do it.
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You made a conscious decision to make games shorter buuuuuut where are the adjustments to late-game champs? Irelia, Ryze, Nasus, Cass - you've made absolutely no adjustments to these or any other champs that rely on farming all game to hit max power. All you've done is reduced tower strength and increased death timers which screams of laziness.
Side note: Ryze and Cass have still seen play in Korea for various reasons, but the risk is huge when taking these champs (less so with Ryze) but they are played in spite of the game changes, not because of them.
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Increased death timers has only lead to more risk-averse, punishing gameplay and moronic win conditions. Korea has been the most prominent in this area, but solo queue is equally as frustrating. It's always been the case that getting caught late game probably leads to a loss, but that has shifted about 10-15 minutes and it just means that people, especially pros, play way, way safer in the 'late game'. It also unequally and unnecessarily places a lot more importance on what happens in the first 5-10 minutes of the game.
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Despite all of this, these changes have failed, for the most part, to significantly reduce game length. All they've done is made the game more punishing, frustrating, and worse to watch, especially Korean pro League. A lot of the games (and series) have been incredibly boring and it's a real shame. I have gone from watching LCK at every single opportunity last year to having it on in the background this year and not bothering most of the time. The hyper risk-averse gameplay combined with 'oops fight one time we lose' is utterly mind-numbing and BORING.
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The turret trades at the start of every pro game are a joke. Yes I'm aware this occurred before this season, but it wasn't ALL the time like it is now.
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You do a massive overhaul of ADC items but the big winners have been bruisers.
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You think that CDR is more important for AD champs than AP champs and leave 40% CDR totally unattainable without buying an item that is terrible on most champs (grail).
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There are so many unhealthy and toxic champs in the game right now, and with only 6 bans, I struggle to find playing against or with them any fun.
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The current state of Fiora, Tahm Kench, GP, Graves, Kalista is an embarrassment to the game and to your balancing team.
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You introduce new mastery Keystones that break the damage output of previously balanced champs like Swain and Karthus, but instead of nerfing their damage output you nerf their utility - what?
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You then nerf the Keystones but LEAVE THE PREVIOUSLY NERFED CHAMPS IN THEIR NERFED STATE instead of compensating them. This is the very definition of being 'Sejuani'd' and you should be fu#$ing ashamed of this because it shows your favouritism towards keeping certain champs in/out of the meta.
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The Riot post that admitted to keeping Sejuani 'Sejuani'd' proves your favouritism and destroyed a lot of people's confidence in your supposed impartial desire to have every champ be a viable pick. This is utterly disgraceful, imo.
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Still 3 bans for each team despite the champ pool growing exponentially since we went from 2 to 3 bans (and even that was long overdue). This is REALLY overdue.
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The new player experience is still atrocious.
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The removal of mana pots and in turn, taking something interactive and making it passive (increased passive mana regen) has removed an interesting piece of decision-making from the game, particularly in the laning phase. I HATE this change.
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The Juggernaut update did nothing but make those champs less fun to play against than before. Darius is more binary than ever and Garen's whole 'Villain' deal is just an uninteresting and non-interactive flat damage buff. Kindred has this down pat - making a choice for who to potentially increase your power from is a far, far better way to achieve the same result. Playing Kindred feels way more rewarding because of this one aspect alone.
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Your champion reworks in general are... special. Very, very special (and not in a good way). Some of them work, most of them ratchet that power creep dial up to 11.
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Games feel less carryable than ever before. Comebacks feel less possible than ever before.
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Warding changes but no 7th ward-only item slot for pinks.
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Illaoi is a hot mess of a champion and you've made no attempt to make her any better.
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Thunderlord's, especially on assassins.
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Keystones in general.
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It's not just me, a lot of people I know are having a lot less fun with the game than they did last year. The broken champs, the punishing gameplay, the over-emphasis on early game decisions (and mistakes), the state of AP CDR itemisation, the turret nerfs, the incredibly lazy 'whatever it takes to make it happen' adjustments to reduce game time without consideration for the game as a whole, the boring pro games (especially in Korea - RIP) the list just goes on and on and increasingly I'm finding other things to do with my time because logging in and playing in this state of the game is just not enjoyable anymore, and worse still, nothing looks like it's going to change anytime soon.
EDIT: Wowowowow 463 upvotes, 401 comments and 10.3k views?? HOLY BALLS. I never thought so many people would agree with what I had to say (or at least some or most of it), but having said that I'm also not surprised given the state of the game right now. I've probably now read every single update to the thread and overwhelmingly people are supportive of the points raised.
Here's the thing: I didn't write this post to get a red response like a lot of people might think. I did it purely to vent and raise issues with the game that are bothering the f@#$ out of me and to give feedback. That is, after all, what this board is about, is it not? Riot won't respond to this thread because of the tone of my post, I know that, but that's probably not important. It would be nice if they acknowledged some of the points raised, but the unfortunate truth is that they probably won't. What is important is that they see the thread and take it on board. 463 upvotes?? That is insane for what is essentially a state-of-the-game thread. Surely it just can't be ignored...

and
when they could BOTH work as Solo laners. Both were much much better before Riot DESTROYED them and now Soraka is getting MORE nerfs because she was played ONCE in the LCS instead of the usual boring mix of Thresh/Alister/Morgana. I am TIRED of seeing the same champs like
in the LCS. The bitch was supposed to be a support and now she's doing better then Soraka EVER did in solo lanes and somehow she's NOT getting a rework.