Sona Aura Buff Idea

Lapis x3·8/22/2015, 1:46:25 AM·1 votes·649 views

Sona isn't in the best state right now, because she has to build a lot AP to be useful. Her base damages are fairly decent early game, but as the game goes on, Sona just becomes ignored unless she buys a Lich Bane and AP to actually boost her abilities.

That's the whole problem with Sona. Her auras, to be frank, are really weak because they rely** too much **on teammates. Her Q aura will only be powerful if your whole team uses it (good luck having someone like Cassiopeia/Veigar/Karthus/etc. auto-attack), her shield doesn't last long enough to soak up damage, and her E aura is too weak for the little duration it lasts.

SOOO....here are my ideas to help enforce Sona to position herself wisely and have a feeling of reward in her auras to get the most out of her abilities :)

  • Power Chord: **NEW - **Tagging an allied champion with Sona's aura will reduce the cooldown of her last casted ability by 10%, up to a max. total of 40%.

I included this because pre-rework, Sona shared the same cooldowns with all of her basic abilities. Now that they are all different cooldowns, it really harms her ability to weave between auras, which is a major problem that she has.

NEW: If Sona tags ALL of her allies with her current aura, then her current ability will be enhanced for Sona's next use of that ability. The enhanced ability will have stronger aura effects, which are as follow:

  1. Aura range increased to 1000 range
  2. Aura's effects (e.g.: on-hit aura, shield, ms boost) increased by 100%.

Enhanced Aura Math :~ Q: 20/30/40/50/60 (+20% AP) (+10/20/40) >>> 40/60/80/100/120 (+40% AP) (+20/40/60) W: 35/55/75/95/115 (+20% AP) (+10/20/40) >>> 70/110/150/190/230 (+40% AP) (+20/40/60) **E: **10/11/12/13/14% (+3.5% per 100 AP) (+2/4/6%) >>> 20/22/24/26/28 (+7% per 100 AP) (+4/8/12%)

**What would these changes do? ** With these changes, Sona would have incentive to get her aura tagged within the members of her team. Wisely using her enhanced aura's would help Sona have more of an impact on teamfights instead of just getting a good Cresendo off and walking away. There would be a reward for Sona if she put herself in danger of getting an ally tagged, for a powerful aura that could help change a teamfight she is in.

EDIT: Do note that when Sona has an enhanced aura, she cannot re-recieve another enhanced aura if she tags all her allies. The cooldown reduction will still apply, however.

The numbers may be too high, but this is just an idea I had to make Sona more tactical, versus spamming her abilities.

1 Comments

GinoSoldier8/22/2015, 2:09:41 AM1 votes

Am i insane for liking the idea of actually lowering her bases (Q on level ups, W and E on level ups, those lvl 1s are pretty bad already) and raising all of her scalings to make her an actual mage instead of a support?

I've been playing Sona Mid for too long, i can't even bring myself not to build AP anymore, and there's really nothing she can contribute to a Bot lane that Janna/Nami/anyone else can't.

However in Mid she has that really interesting Lane Bully thing going on, but then instead of being a Burst Mage Carry or an AoE Mage Carry she becomes a Utility Mage Carry with a really unique niche, being a queen of steroids by that point.

Now going with your rework idea, yes the idea has some merit, but I'd have it scale upwards per-ally-tagged instead of double or nothing, perhaps at the expense of a few base number hits on her spells since tagging an ADC in lane is usually anything but difficult (especially if that aura's size is already already increased somewhat). And of course number tweaking would have to be involved.