Sona Aura Buff Idea
Sona isn't in the best state right now, because she has to build a lot AP to be useful. Her base damages are fairly decent early game, but as the game goes on, Sona just becomes ignored unless she buys a Lich Bane and AP to actually boost her abilities.
That's the whole problem with Sona. Her auras, to be frank, are really weak because they rely** too much **on teammates. Her Q aura will only be powerful if your whole team uses it (good luck having someone like Cassiopeia/Veigar/Karthus/etc. auto-attack), her shield doesn't last long enough to soak up damage, and her E aura is too weak for the little duration it lasts.
SOOO....here are my ideas to help enforce Sona to position herself wisely and have a feeling of reward in her auras to get the most out of her abilities :)
- Power Chord: **NEW - **Tagging an allied champion with Sona's aura will reduce the cooldown of her last casted ability by 10%, up to a max. total of 40%.
I included this because pre-rework, Sona shared the same cooldowns with all of her basic abilities. Now that they are all different cooldowns, it really harms her ability to weave between auras, which is a major problem that she has.
NEW: If Sona tags ALL of her allies with her current aura, then her current ability will be enhanced for Sona's next use of that ability. The enhanced ability will have stronger aura effects, which are as follow:
- Aura range increased to 1000 range
- Aura's effects (e.g.: on-hit aura, shield, ms boost) increased by 100%.
Enhanced Aura Math :~ Q: 20/30/40/50/60 (+20% AP) (+10/20/40) >>> 40/60/80/100/120 (+40% AP) (+20/40/60) W: 35/55/75/95/115 (+20% AP) (+10/20/40) >>> 70/110/150/190/230 (+40% AP) (+20/40/60) **E: **10/11/12/13/14% (+3.5% per 100 AP) (+2/4/6%) >>> 20/22/24/26/28 (+7% per 100 AP) (+4/8/12%)
**What would these changes do? ** With these changes, Sona would have incentive to get her aura tagged within the members of her team. Wisely using her enhanced aura's would help Sona have more of an impact on teamfights instead of just getting a good Cresendo off and walking away. There would be a reward for Sona if she put herself in danger of getting an ally tagged, for a powerful aura that could help change a teamfight she is in.
EDIT: Do note that when Sona has an enhanced aura, she cannot re-recieve another enhanced aura if she tags all her allies. The cooldown reduction will still apply, however.
The numbers may be too high, but this is just an idea I had to make Sona more tactical, versus spamming her abilities.