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Why LP splashing is statistically trash, and how to fix it.

RlCKY BOBBY··20 votes·11,548 views

EDIT.) This post has been edited several times, most of what I began with has been updated, formatted, or changed for correctness.

Riot is removing positional queues because players aren't taking their off-role matches seriously.

In actuality, positional queues are being used as a scapegoat for people to vent their frustrations about off-role trolls.

There has and always will be trolls in league of legends, but statistically speaking, the incentives to dodge instead of trolling are astronomically greater than in the old queue.

This post is based on 3 assumptions (I think they're pretty good estimations of where most players are at) 1.) People only care about their main rank 2.) Players gain and lose 20 LP per win on their main role and off-role 3.) Players LP splash 3 LP per win/loss

So let's get down to it, what's wrong with positional queues?

I.) Tiny rewards. II.) Inconsistently effective at giving main rank a boost III.) Lack of choice

1.) When you gain/lose 20 LP per match from your main role, and splash 3 LP per match from your off-role, it takes 7 net wins to net 1 win for your main role. OR, you need to climb 7 divisions in your off-role, to climb 1 division in your main role. Find me someone who can do this that isn't on a smurf account. On average, when you play in your off-role, games are for most people going to be a coin flip as to whether you get winning/losing teammates -unless you're very comfortable in your off-role.

2.) Statistically, with a 50% win chance per game in the off-role (It's probably lower unless there's a big difference in rank between main and off-role), it's pretty damn unlikely you'll win more than 2 games in a row, after which point you're wasting your time trying to boost your main role. this pretty obvious through intuition (obviously people get better but in the short run skill doesn't change much) 2A.)The only time a player SHOULD ALWAYS play out matches in the off-role is from (17-19 LP, 37-39 LP, 57-59 LP, 77-79L LP, or 97-99LP, in the main role). In 9.375% of games, players can decrease wins in their main role to get a promo series, without having any punishment for losing (at the LP points above you would need 1 net win (50% chance to get) in order to achieve a benefit in the main role and 6-7 net losses in a row in the off role for it to hurt the main role.) 2B.) With the same assumption above, the only time a player SHOULD NEVER play matches in the off-role is at (20-22 LP, 40-42 LP, 60-62 LP, 80-82, 100-160 LP in the main role). In 7.5% of matches, a player can only put themselves 1 match further away from promo series by playing in the off-role (at the LP points above you would need 6-7 net wins in the off role for it to benefit the main role and only 1 net loss for it to hurt you.) 2C.) In another 37.5% of matches, you shouldn't play, because you would be in promos, and winning off-role games will NEVER help your main role in promos. So a total of 45% of matches you ALWAYS DODGE in the off-role. As for the other 55.5% of matches, these games ARE ALSO a waste of time to play. It's unlikely you can boost your main role at all playing these matches, so dodging is in your best interest. (UNLESS YOU ARE ALREADY REALLY GOOD AT YOUR OFF-ROLE/ DEDICATE TIME TO IMPROVING YOUR OFF-ROLE, IT WILL BARELY BOOST YOUR MAIN ROLE. 2D.) Basically you should only play 9.375% of off-role matches if you want to boost your main role (at most you will need 1 less game for promo series).

With positional matchmaking, you are able to dodge 100% of autofill games with no penalties but will play 9.375% of these matches because a win benefits you, where a loss doesn't affect you, in 9.375% of autofill matches). In 90.625% of autofill matches, you should dodge, because your main role will not be hurt by dodging. Without positional matchmaking

(All my numbers below assume that there is a completely even likely hood of a player being at 1-160 LP) (Without positional queues, roll a number, between 1-160, (100-160 is considered to be promo series, this number is your current LP).

There is a 46.875% chance where you roll between 0-2, 20-22, 40-42, 60-62, 80-82, 100-160 (rolls you can't dodge on) So you play the off-role match out, or you force your team to dodge 53.125% of 1st time autofill matches (53.125% of matches where you get autofill will hurt match quality) (You only dodge in your first autofill match 46.875% of the time, and the LP penalty doesn't hurt you).

If you get auto-filled a second time (or more), There is a 68.75% chance where you roll between 0-9, 21-29, 41-49, 61-69, 81-89, 100-160 (rolls you can't dodge on). So you play the off-role match out, or you force your team to dodge 68.75% of 2nd-time autofill matches (68.75% of matches where you get autofill will hurt match quality) (You only dodge in your second autofill match 31.25% of the time, and the LP penalty doesn't hurt you).

WHY SHOULDN'T WE REVERT POSITIONAL QUEUES?

The reason positional queues are good is that players don't get shit on for getting their off-role. Players that know how to use the positional ranked queue to boost their main role will see very small benefits. Players that don't understand the system can blame positional queues for teammates not trying in their off-role, but people that troll in their off-role instead of dodging are fucktards. It doesn't hurt them on their main role to dodge, it hurts them (-3 LP) to lose.

We shouldn't go back to the old queue because it fucked people for getting auto-filled ALL THE TIME.

1.) If you play one role, and you're very weak in all your other roles, you will get matched with players in your strongest role, putting you in a position where you lose by playing. (The more prominent autofill is, the more jack of all trades players will be higher elo, This is bad because one-tricks and role mains can produce a much higher level of gameplay if they don't have to focus on every role.)

2.) If you lose by playing, the next best alternative is to dodge. The problem with dodging now is that if you dodge, the penalty is to your main role. In the statistics I used above, players in this queue will dodge between 31.25-46.875% of the time.

In the other 53.125-68.75% of autofill matches, players have 2 choices. They can force the dodge upon their team by threatening to troll, or they can play the game out. If players are good at their off-role, they should play. But for the vast majority of players who are bad at their off-role compared to their elo, should force the dodge upon their team.

tldr; The number of trolls in positional queues SHOULD STATISTICALLY BE MUCH MUCH LOWER than the amount of trolls that would be in the old queue.

Assuming the majority of my statistics are correct, the only explanation for people not trying hard enough in their off-role are because 1.) they don't understand the quirks of positional queues, 2.) they are irrational, 3.) they are fucktards by nature, 4.) they are actually trying but just not performing great.

1-4.) Can all be targeted without removing positional queues, and are more likely BY STATISTICS, to create more negative matches for players. Removing positional queues is a big mistake.

Solution 1.) Remove autofill altogether, Replace it with bonus LP rewards for players who pick roles that would make queue times shorter.

Solution 2.) Increase the amount of LP splashing, so that people don't have to play 10 games to see a tiny boost in their rank. I'm Diamond 4, (demoted), but all of my off-roles are gold 1. I gain 3 LP per game, and as such, I would need to move up 7 divisions to get diamond 3 on my ADC role, probably less because my LP gains should go up, but with this estimate I would get diamond 3 on ADC by getting diamond 3 in mid role, (seems kind of like positional queues almost create the same effect as just having the old queue, but without the cancer dodge pentalties)

Solution 3.) Update dodge pentalties- I don't know how clear I have to make this. This game has had LP dodge penalties, in tandem with game timer penalties forever. Explain to me why this shit hasn't been updated, Theres not a fucking chance in the world that it doesn't negatively effect games and player morale more than it prevents people from creating an unfair advantage over others.

Yeah, it's fucking annoying when people dodge. Without any penalties it would probably happen all the time. Why not change the penalties so that they increase if you dodge at the last second, and they're very small if you dodge in the first second of champ select?

Wouldn't that prevent abuse (using this knowledge to create a significantly unfair advantage over other players), whilst lowering the damage to players that get their LP shit on by teammates banning their champ, teammates hovering 40% WR akali, auto-filled, HIGHLY undesirable teams (all AD, all AP, all hyper carries, all off-meta trollish picks)

Keep in mind, after 2 dodges in an autofill role the queue timer becomes 30 minutes, which players instantly weigh in their mind against estimated match time, and then decide to play/troll/not give a shit, because they can go next faster. I would suggest that the queue timer across the board gets dropped below 10 minutes, or removed.

Conclusion:

Through statistics, I have been able to determine that positional queues SHOULD lead to better match quality and competition than in the old queue.

Through intuition, It is very clear that autofill reduces queue timers at the expense of match quality.

Through statistics and intuition together, the biggest detriment to match quality probably comes from excessive dodge penalties, which create frustration for everyone. Dodge penalties are more than 5x harsher in the old system than they are in the current one.

Removing incentives to force dodges upon others, and increasing the incentives to dodge for yourself is the only way to fix match quality.

Jumping the gun because more reports are coming in about positional queues is wrong. It's not based on actual evidence, it's based on impulsive people quick to blame a new system for problems that have always existed.

Scrapping positional queues is a big step back, make logical decisions and empirical data, not an increase in players blaming positional queues.

Feels like positional queues are a scapegoat for an "increase" (statistically, there should be a decrease in trolls -So I'm assuming players are just being more vocal about trolls because they have something to blame it on)

EDIT.) tldr; a switch back to the old system will lower match quality, increase the amount of players trolling in champ select, and raise frustration among players trying to climb the ladder.

EDIT.) This post has been edited several times, most of what I began with has been updated, formatted, or changed for correctness.

24 Comments

DrCyanide5 votes

... might have wanted to check the news before posting this. They're getting rid of positional ranks on the 13th.

Velzard of Koz4 votes

He mentoins this several times in his post.

DrCyanide2 votes

It's been updated several times. The first version didn't make it clear in the first bit that they knew it was changing. The second version added it as a note at the end. The current version acknowledging it early is much more clear.

Velzard of Koz1 votes

Sorry, didn't know. Would be great to have Edit Log function on posts. I take people using EDIT convention way too much for granted.

RlCKY BOBBY1 votes

Yep, sorry guys, I've been editing this post WAYYY too much, if i used the edit convention I'd have to put it in every line :)

Put in a note at the top so everyone can be on the same page.

SSJTribe1 votes

Literally the first sentence

OMGSoAnnoying2 votes

You'd lose 3 LP, but would gain 9-12 in main for off role. At least that's what I had experienced. For the off role itself in the 3 auto-filled games I had I gained 56, 58 and 58 LP. I was fine with that.

RlCKY BOBBY2 votes

Sounds like you were splashing LP from your placement games in your off-role, I've had the same experience as well. That's only for so many games though, I'd like to know how much LP you gain per win when your off-role rank is very close to your main-role rank.

NepgearDesu2 votes

[{quoted}](name=RlCKY BOBBY,realm=NA,application-id=3ErqAdtq,discussion-id=nw7MtyiO,comment-id=,timestamp=2019-03-09T00:58:39.143+0000)

Assuming the majority of my statistics are correct, the only explanation for people not trying hard enough in their off-role are because 1.) they don't understand the quirks of positional queues, 2.) they are irrational [...]

The myth of the rational consumer, or player, should have died down decades ago. Most people don't think in terms of costs/benefits, but feelings, and that's what gave e.g. France a rather good network of roads that are travelled by millions of cars that pollute, cause mortal accidents and cost literal thousands of euros to each citizen, when buses and trains could do better work for lower costs (less resources used to run the vehicles, less accidents from competent drivers, less health problems thanks to decreased atmosphere pollution and number of accidents, for a few examples). But, you know: this is my car. There are many like it but this one is mine, that sort of thing.

Otherwise I don't have much to add. I appreciate your work nonetheless ~

RlCKY BOBBY1 votes

I'm sorry for this haha.

By irrational, my personal opinion fits in here, but I'm talking about that support otp that picks vlad when he gets autofilled, gets absolutely shit on, but he still picks vlad again for whatever reason, and gets shit on again. I find it to be irrational that someone can get shit on so hard in their off-role. To me, going 0-27 by choice is a cruel and unusual punishment to inflict upon oneself, the people that do this are backwards, and don't give a shit about anyone's LP by nature.

--these players naturally exist in league of legends, and they will for a long time.. but they can't be used to blame a system that gives better incentives for players to dodge.

There are just as many people who 1.) never dodge, 2.) always dodge, or 3.) force a dodge upon their team.

These players pick out the option that suits them the most, with positional queues, most players should gravitate towards 2.) UNLESS, they are impatient, don't care if they waste their time in low-quality matches, or can play at a similarly high level in their off-role as they can in their main role. (LP splashing is so small, most cases, players don't benefit or lose much from playing in their off-role, they simply waste their time, which they WOULD ALSO be doing if they dodged and got a 30-minute timer. (theoretically, dropping this down below the minimum match time/expected minimum match time 8-15 minutes) would shift a great many people into 2.).

If positional queues are removed, which they are in the process of right now, players should statistically see a shift of players from 2.) into groups 1.) and 3.), trust me. you. do. not. want. this. I believe I've said this previously, Riot is probably basing their decision to remove positional queues on an increase in reports of trolls -this can be explained by players who give in to their emotions very quickly, and attribute problems they have to something new, which is an egregious confounding error, when you statistically look at how players should be making their decisions, the alternative system is much much much worse.

I'm going with my gut here when I say RIOT games doesn't have anything capable of determining whether a player trolled in their games. It would take too much technology, time and money. Instead they see an increase in reports of trolls, or posts on the boards blaming the system for a problem that has always existed (trolls, toxicity, negativity).

Through statistical analysis of the most inherent changes that come with positional queues, players should gravitate towards more positive decision making in champion select, and in turn create higher match quality and positive experience. The only alternative explanation for this is that dodge queue timers are too high, (as the new system renders LP penalties irrelevant, queue timers are what players weigh alternatives against.)

1.) Aside from the 10% of matches where a player should try their best to win in the autofill matches, this player decides to play them out instead of waiting for a queue timer. In some cases, they sacrifice a quick 3 LP in their main role to get into their next match faster. In others, they genuinely try to win and become more all rounded players -bad because specialization creates more competetive matches than players being able to play any position-

2.)This player decides to sacrifice his LP for the sake of his mmr. In the long run, this player will have the highest MMR, and the highest winrate. He probably gains more LP than he loses, because his rank sits below his actual skill level, but the matches he plays are at his actual skill level. --in the old system, dodge LP penalties are much more significant, so reverting back to it would create a much larger gap between rank and actual skill level (mmr), because most LP penalties are shifted to the off-role in the current system, where as all dodges go toward the same rank in the main system.--

3.)This player is the champion select troll that we all hate. If he doesnt get to play his yasuo, draven, riven, he won't dodge, he already dodged 7 times today, he's sick of waiting 3 hours a day trying to get his champ. Don't be surprised, the only way to get rid of this is to 1.) remove bans, 2.) allow both teams to pick the same champ, 3.) lowering dodge penalties -----4.) remove autofill (with the current system, the problem should be heavy dodge timers, so removing autofill actually isn't necessary, even though it could probably solve a lot of problems).

Conclusion: 3.) Should be MUCH MUCH smaller with the new queue than with the old, 1.) Should be MUCH MUCH smaller (which is good), but would be even smaller with lower queue time punishments. 2.) Should be MUCH MUCH bigger, dodging is good, you want people to dodge, because when you finally get into a match, it's not going to be a waste of your time.

A good system shouldn't sacrifice so much match quality to prevent abuse, the dodge penalties have been in place since the beginning of this game, updating them to be better --i don't know what LP penalties should be but timers should be reduced below 9-15 min-- at bringing negative players more in line with behaviors that create better match quality.

Stróc Dúnmharú2 votes

This only problem I have with your idea here is that positional queues ignore the fact that if Person A get's their main role, and Person B (on Person A's team) gets an off role they don't care about because it hardly impacts their main role at all if they lose, then them not playing seriously or just dicking around could screw over Person A. On the other hand, if Person B runs the risk of losing a significant amount of LP even if their off-role/autofill, then they will be less inclined to do said dicking around, and therefore less likely to screw over Person A.

Positional queues might make it easier for 1 person to get the rank they belong in for their main role, but it also makes it even easier for assholes to decide that they are fine to fuck over the 4 people on their team. Neads of the many and all that. Revert positional queues. The League community is, unfortunately, too loaded with toxic people for positional queues to reliably get positive results.

RlCKY BOBBY1 votes

So the problem here is that when you increase the amount of LP splashing, the less positional queues become relevant, for example, if you're diamond 4 in both mid and ADC, and a win in mid = 20 LP in both roles, and a win in ADC = 20 LP in both roles, then there is no difference between the new queue and the old queue. (other than dodging penalties being lower)

As LP splashing currently is, it can only benefit consistently in 10% of matches, as explained in my main post. In the other 90% of games, there is no point in playing off-role matches, so your best off to dodge. (I gave an explanation as to exactly what LP you should and shouldn't play matches at. --this changes based on gains and expected splashing, but nonetheless I don't think it changes much--)

In your specific case, Person B is an asshole, you might ask me why? Well, the answer is that there are no LP dodging consequences for their main role, if they choose to go 0-10 in their off-role, hurting person A on their main role, well then they are just a fucktard.

Positional queues have such a marginal impact on the main role that it doesn't actually help to get people where they belong.

You would need to climb 7 divisions in your off-role to climb 1 division in your main role, which for most people is impossible, because you would be a higher rank in your off-role, than in your main role.

You might think that it makes it easier for people to fuck over 4 other people on their team if they get their off-role. But think about it this way, in the old queues, you lose 20 lp in your main role for losing in your off-role. YOU ALSO lose 3 or 10 LP respectively in your main role, if you dodge in your off-role.

THIS MEANS THAT INSTEAD OF THERE BEING NO INCENTIVES TO TRY, NOR A DISINCENTIVE TO DODGE, THERE IS NOW AN INCENTIVE TO FORCE YOUR TEAM TO DODGE!

So, some players will take off-role matches seriously, sure. But we will also be going back to the days of autofill players picking disco nunu to make you dodge so they don't get penalized.

Draven Always2 votes

I think the biggest problem with Positional Ranking is the fact that a majority of people (at least on the boards and reddit and my friends) don't want to have 5 different roles. This was clear from the beginning when Riot announced position ranking. Players gave their reasons for disliking the new system (grindiness, the lesser importance of autofill games, splashing) and Riot went ahead with it anyways and didn't really address any of the concerns.

RlCKY BOBBY1 votes

I don't want to have 5 different roles either. The main essence of this post is for RIOT to address the pro's and cons of switching back to the old queues. The way I see it, simply going back to the old queues is going to hurt match quality for these reasons 1.) The GREATER IMPORTANCE OF AUTOFILLED GAMES 2.) DODGING PENALTIES GO UP IN EVERY AUTOFILL MATCH BY OVER 500% (this is through intuition, I think it's a good estimate 3.)GRINDINESS

1.) The lesser importance of autofilled games should be solved by itself, dodge penalties are lower, lower them even more and it should completely solve the problem.--- If you go back to the old queues, autofill games because more important, THAT MEANS, when players are autofilled in their 20% winrate role, they're going to pick disco nunu and force you to dodge, dodge penalties are way higher, so it makes way more sense for players to force it on their teammates instead of taking a big hit to their LP every time they get auto-filled. IT DOES NOT MEAN, that they are going to actually try.---

2.) So, you might ask me how in the hell dodging penalties go up by 500%. Let's say you're a Yasuo player and you dodge every time you get autofilled, or your champion gets banned. Every time yasuo gets banned, you take a penalty in your main role. Every time you get autofilled, you take a penalty in your off-role INSTEAD of your main role.

Reverting this change means that players screwed not only when their champ get banned, but also when they get autofilled. So, what will they do? They will shift the penalties onto their team.

For players that can play several champions but only one role, these guys dont get any dodging penalties for being autofilled, and they don't have to dodge in their main role.

Reverting the positional queues hurts these guys the most, and it hurts everyone else because they're going to shift autofill penalties to everyone else.

3.)Splashing is bad because a Diamond 4 player can win their first provisional match and get placed in gold 4, climbing up to gold 1 winning all of their autofill games. In what case does a diamond 4 player play any off-role at such a significantly lower level? This problem is the biggest reason positional queues are so grindy. It was implemented poorly.

Conclusion: We can go back to the old queues, but we shouldn't sacrifice match quality to reduce grindiness.

That being said, there are a billion things Riot can fix when switching back to the old queue, It's my job here to make sure they do it. If they listen, I think everyone will be happier.

I'm all for switching back to the old system, but the new system has some great benefits for everyone that we will all be missing out on. If RIOT decides to listen, a lot of the problems with the old system can be weeded out before the change happens.

JuiceBoxP2 votes

BUT..... Riot already said they are removing this system so, why still talk about it>?

RlCKY BOBBY1 votes

Ok, so I'm talking about the change because it is a simple reversion of the queue.

Simply put, there were a lot of progressive benefits (invisible but real) if you look at in depth changes that the new queue offered that the old one does not have.

The reason I'm talking about it now is that it's relevant, and there are a lot of things that we can learn from analyzing the major differences among both queues, namely lower dodge penalties, causing a downward shift in players trolling in order to get their teams to dodge.

The massive amounts of reports and people complaining about their teammates not trying hard enough overshadow 1.) the statistics behind why the new queue is good, and 2.) Riot's lack of actual statistics for trolling numbers (they don't have AI that can detect trolls, that I know of, so they rely on player report numbers).

Catastroclysm2 votes

Soooo tldr, you want to play league of dodging. And you want to rank up more quickly by stomping low elo players in your off role.

Also I admit I skimmed parts. Did you completely ignore one of the largest issues, in that this system will always be broken as long as duo queue exists? Hell even just role swapping breaks it. And this would be pressed further by your suggestion of increasing off role gains.

Being able to rank up by playing against players significantly worse than yourself on your off role is stupid.

Being unable to rank up because you're FORCED to play against worse players on your off role is also stupid.

The old system was fine. All the new system does is promote constant dodging from players who overly care about their rank, and promote a lack of trying and or trolling from players who care less.

RlCKY BOBBY1 votes

Upvoting because I feel you had some constructive stuff to say. But I'll elaborate..

1.) Yes, I do want to play league of dodging, better dogshit autofill players dodge and not get penalized, than dogshit autofill players make me dodge and I get penalized instead.

2.) I'm not sure what you mean here, an example would help alot.

3.) You can't rank up by playing against significantly worse players than yourself on your off-role. In fact, you can't rank up by playing against significantly BETTER players on your main role. Regardless, LP splashing seems to be 3 across all elo differences. (in my experience)

4.) Would you like it if someone forced you to eat butter?? Noone that doesn't want to do something should ever have to---- Taking away peoples choice makes people frustrated and promotes toxic behavior.

Autofill to decrease queue times is laughable, it decreases match quality and overall competition in the ladder.

People who want quick games should stick to blind pick. (don't down vote me for this)

Seriously, autofill is this shit where people get their LP sacrificed "for the greater good" (shorter queue times) which in turn drive down match quality. It's very similar to how ancient tribes would sacrifice their people to the gods in order to get rain for their villages.

5.) The old system was not fine. Having one rank was great, but autofill was shit, never getting to play your favorite champion was shit, and always having to dodge because people threaten you with disco nunu was shit.

6.) I've statistically proven that the new system does not promote a lack of trying, ACTUALLY DECREASES THE AMOUNT OF TROLLS, and DODGING IS GOOD.

SO, IF YOU WANT TO SAY OTHERWISE, I NEED MORE THAN JUST YOUR WORD, I NEED EVIDENCE!

You can show I've made a mistake in my statistics.

You can introduce new statistics that show real world data, (players actually trolling games) - this is impossible, so I relied on the variables that might be able to predict player behavior)

You cannot tell me people don't care about the off-role games they play. No normal person wants to go 0-15, it's not fun. I'd rather wait 30 minutes listening to music than have to suffer such a match. Blame the asshole, not the queue.

There's a balance to strike for dodge penalties, not having dodge penalties might be abused, but we've had the penalties for so so so long without them ever being touched. How can we say for sure that removing them or lowering them will have a negative impact instead of a positive one.

Catastroclysm2 votes

I will just speak from my PoV, and experiences, as ours are definitely very different.

1: I, and many others do not feel this way. Dodging is far more frequent than it used to be, and while I'm not big on being autofilled either, I generally don't mind playing any of the other roles, even support once in a while doesn't bother me.

2: I was referencing how easy it is to rank up an off role. A high elo player going into low elo on an off role will still win every game with ease. Some players have a lot of time on their hands, and even though the gains are small, grinding to d5 or so on every role would still put their main role MUCH higher than it was, essentially for free. Unless I'm misunderstanding, and your MMR is shared between roles, and only rank is separate, which to be honest would also be silly.

3: See point 2.

4: I don't see where your reference applies. We agree on autofill being dumb, but in my opinion that is just made worse with the new system, where not only do you still get autofilled, but you ALSO don't get anything for the win.

5: Again, I see both autofill, and dodging as far larger problems now than they were.

6: All of your math relies on players always dodging autofilled games, and everyone being ok with it.. I would rather wait an extra 2-3 minutes for a slightly higher quality game, yes. I would absolutely NOT rather sit through 6 lobbies, especially considering the longer you sit in queue, the higher MMR variance the system starts to look for..

I and many other players would ABSOLUTELY rather play a game on their off role, or even autofill, than wait 15-30 mins just to get into another lobby -that may not even be any better-

It's not about getting into a game ASAP. It's a balance, getting into a decent game, in a reasonable amount of time. Blind pick, and even normal draft suffer from SUCH low quality games, that they are almost never worth it, unless you're really not caring (ala just playing with friends, testing a trolly build, have been drinking, etc)

And again, even if MOST players dodge constantly as you wish, this would not be enough, EVERY player would have to abide by this mantra to achieve what you want, and that simply is not going to happen. Otherwise you can sit through repeated dodges, and dodge repeatedly yourself, only to end up in the same type of game anyway.

As I stated before, myself and many many others (I am guessing a majority tbh) would never abide to this. I don't really care overly what I am playing, I don't care if I have a lower chance of winning. I want a match with/against other players who are all trying to win, and have general game sense/macro of roughly my level. Beyond that I don't care much.

I respect your opinions and desires, but the expectation that they are objectively best for everyone is simply unrealistic.

Moonscourge1 votes

They remove different role ranks and splashing anyway.

FullmuteAll play1 votes

I honestly didn't read all this, but upvoted, so it is more attractive for SapMagic to review.

Archaic Mythos1 votes

another failed rito experiment

Z3Sleeper1 votes

Where's the TLDR? :/

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