What's wrong with nautilus?
Alright, granted, i'm going to be frank that i'm not great at league, but i'm by no means bad. I just want to ask, since most Rioters don't want to comment on what they want to do with nautilus, why is he such a bad tank right now, and why is that being let happen? Now don't start ranting how its a tank meta, because if it was, we'd for certain see many more tanks than we are currently seeing as non-supports.
So, after a game vs a J4, i have to ask: Why the hell is nautilus such a garbage champion right now? and I'll answer it: Riot didn't give him stats. Look at this comparison, compared to Maokai, a mid-early tank with strong teamfighting power, and juggernaut/tank chogath:
Nautilus: 35.5 – 99.2 armor, 32.1 – 53.4 mr, 576.5 – 2038.5 health Maokai: 39 – 107 armor, 32.1 – 53.4 mr, 565 – 2180 health Cho'gath: 38 – 97.5 armor, 32.1 – 53.4 mr, 574.4 – 1934.4 health
When you look at this, and then factor in both Maokai and Cho'gath have significant regen abilities (Cho'gath's passive and infinite health stacking ult, Maokai's passive) the change becomes very clear: Nautilus just simply doesn't stack up. while yes, he has 3 forms of CC, including a hook, Maokai also has easy point and click CC that can be combo'd easily, along with a lane wide ult, and gains reduction on his passive on abilities used. Cho'gath has a slow, silence, and heavy knockup at a range. Not only does Nautilus have to use his hook away from enemy minions, but his followup autoattack only roots his target, and then has to wait approximately 2 seconds even if used after arriving point blank for his ult to hit his target. Nautilus simply does not have the sustain, health supply, or naturally scaling parts of his fellow tanks, and suffers for it. For years he has been plagued simultaneously with mana problems, even though most of his abilities cannot be naturally early damage even though he has a hook. Riot either has to A) significantly increase nautilus' early defense to make him more terrifying, and improve his scaling so his shield and health pool feel more terrifying, B) give nautilus a form of natural sustain that heals him for an amount justifiable to hold him in a role for a tank, and decrease both his cooldowns and mana problems, or C) Nerf every other tank's scaling to compensate. Out of the three, the first two are the most logical, with the second favoring a better general tank playstyle rather than a monsterous early game into lategame pure-tank with no sustain, making him unique. I look forward to hearing your comments about what you think i got right and wrong, or your own ideas!