Basic statistics: high banrate will inevitably lower the winrate, even if a champion is very strong

Zero Skill Tank·8/23/2019, 8:56:23 PM·2 votes·1,990 views

It's really, really simple: people are less likely to leave a broken champion open IF they, or someone on their team is playing a direct counterpick, OR if for some other reason they believe they have an advantage (i.e. they mained said champion in the past and know them intimately).

Anecdotal proof: I play Illaoi often, so I ban Mordekaiser almost all the time. But my buddy Mike who mains Jax happily leaves him open, since his champion deals with Mordekaiser easily.

It is VERY possible for a champion that has above average power to be way below 50%, if they are banned often.

I felt that this needs to be said, because I regurarly read on boards posts saying that this and that champion is "balanced", because they have < 50% winrate and are just banned in 30-45% games because are "annoying" ( looking at you Yasuo Akali ).

Simple fact is - it doesn't matter, a highly banned champion will always have a deceptively low winrate - people are obviously less annoyed if they play a counter. In fact, winrate of 48-49 percent with banrate staying above 30% is a good indicator that further nerfs are needed.

2 Comments

Kai Guy8/23/2019, 10:35:30 PM1 votes

Yea but surges of popularity also skew wr pretty negitivly. As do smurfs ( Edit. Skew stats. Their personal ones are usually good but they hit normal players). Id filter out low # game and high uncertainty from st averages. That might be interesting. Wonder how hard it is to get your hands on a riot api.

Mortismo8/24/2019, 11:22:25 PM1 votes

Yasuo has a low winrate because everyone hates him and Riot forced unneeded nerfs on him

Akali has a low winrate because she is mechanically intensive, but in the right hands has no counterplay and just dominates early skirmishes