urgod need a buff but that maks him baater if you know how to play him !
so firstly after the rework to
urgot can't but it and it mad his gameplay feel off like the old one but less so i think that if we draw urgot to more range then tank to make him more unique and powerful but at the same time have ez weaknes sp here we go :
base stats: 88>>>83 hp per lvl {to keep in line with the more range then tank but still tanky} attack range 350>>>400 { you know why }
passive - Echoing Flames: now always deal 100% AD as damage for 40-100% AD ( still deals 10% reduced damage to enemies it has damaged in the last 5 seconds, stacking up to 3 times.) no longer deal + 2 / 3 / 4 / 6 / 8% of target's maximum health {you will see why in Q } PER-LEG COOLDOWN 15/12/10/7/5 seconds from 30 / 20 / 10 / 5 / 2.5 EFFECT RADIUS increased to 520 from 490 ANGLE reduce to 50° from 60° {this gives more counter play vs him because his range is bigger but you need to stay close so you don't get hit }
(and reads: "The next basic attack in the direction of a loaded shotgun causes it to fire, dealing damage to all enemies hit within and still deals 10% reduced damage to enemies it has damaged in the last 5 seconds, stacking up to 3 times.")
new passive : crab walk - can cast all spells when moving but will be slowed by 100 MS for 1 seconds .{to make more counter play and a batter feeling for him
[Q] Corrosive Charge >>> Corrosive Charges
Mana cost changed to 35 at all ranks from 50
now got two charges with 1 seconds cooldown between
cast range reduce to 725 from 800 {see in R why}
cooldown changed from 12 / 11 / 10 / 9 / 8 to 10 at all ranks
explode range increased by 40~60 units {don't know the explode range now but this is ti make it more of an AOE attack}
Time before detonation increased to 0.8 seconds from 0.6.
applies on-hit effect with only 35% on-hit damage.
damage lowered from 25/70/115/160/205 (+70%AD) to 25/40/70/90/110 (+60% AD) {cuz now there are two charges}
no longer slows {under this you can tell why}
new effect : marks enemies for Purging for 4 seconds that consumed when get hit by Echoing Flames dealing +6/7/8/9/10% of target's maximum health and slows for 60% for seconds {this is for making him fun and skillful to play}
[W] Purge :
effect range from 490 >>> 520
cooldown decreased to 10 seconds form 13 / 12 / 11 / 10 / 9
Urgot will now attack during the cast times of his other abilities.
now is a toggled and drain 7/8/9/10/11 mana per second
no longer great a shield on active but when you proc 3 times "crab walk" ( shield last 4 seconds and only one shield can be activated for cast)
shield STRENGTH changed to 50/80/110/140/170 (+20% bonus health) from 60 / 90 / 120 / 150 / 180 (+ 30% bonus health)
slow resistance increased to 75% from 40%
no longer slowed when firing instead crab walk is applied a leg goes on cooldown
firing speed changed to 2/2.5/3/3.5/4 shots per second from 3
damage and on hit damage is now fixed at all ranks to 30% AD and 30% of on hit damage
and can now critically strike for +15% AD (20% if you got
)
{this is to make it more of an basic attack mod then an ability and gives player a batter change of knowing what he is doing and when he doesn't have w
making his w mach more impotent }
"with only this changes urgot is more suitably for 5v5 and got more play styles but the next ones are more likely to make him more unique. "
[E] Disdain(reworked) : urgot is immune to cc and charges for 1 second [think vi q] up to 600 units away dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage to all enemies in the way and knocking them aside. Urgot comes to a stop upon colliding with an enemy champion, flinging them over himself 150 units a way and stunning them for 1 seconds after they land. cooldown 20/19/18/17/16 seconds mana cost: 75 mana
ult stays the same