Why is matchmaking and rewarding system so silly and can't improve from other games?
I'm not gonna cry about how I suck and how I'm stuck in elo hell. I just want to know why can't league imrpove matchmaking a bit by looking on how it works at other games?
Okay, I lied here's a little bit of my crying I wanted to share. You can skip it if you don't care, I'm getting to my question in second part of this article.-->
From my own experience , I was on win streak , winning from 60-80% of my games , got promoted for 5 divisions straight, but then , I don't know where I made mistake but... I went on a lose streak like 25 games in a row , I main jungle and I tried everything .... I tried rushing for objectives like taking every dragon every time it spawned , herald , baron everything ending up with like 5-7 drags 2 barons and herald per game vs 0 for enemy team. I was still loosing.. So i tried going a bit more for ganking to help my team more in lane dominance. It didn't matter if i gave 2 or 3 kills in first 10 minutes to EVERY of my lanes, they were still behind, still loosing on CS , loosing fights ending up completly useless... This didn't help either. I tried different styles of jungling from proactive to reactive , counterjungling counterganking , focusing or ganks or denying of enemy team. Everything ended up the same.
I could win just with team that didn't lose on every single lane . That's not surprising but, like I said , I've had 20-25 games in a row without team like that , with team that I couldn't carry with anything I tried .
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My question is , why can't matchmaking be a somewhat similar to that in HotS don't want to make advertisement on different game here but u know which one I mean hopefully.
Here you can get on a lose streak even if you do everything right , just due to a bad luck of getting bad team mates or something.
In second mentioned game , win / lose does matter , but not as much , they take in account your performance and you can get promoted even from a lose.
I'm not saying it sould be exactly the same but , it could improve a bit by looking at their matchmaking.
After the game you can open stats where you can see : Gold earned, Minions, K/D/A , wards placed , vision score , dmg dealt to objectives and champions, but in a way , in solo queue neither of this statistics really matters .... my question is WHY?! If nothing else , RIOT Could at least try to balance matchmaking and set players into divisions they belong in by changing that.
I'll try to explain in 2 scenarios _1.st will be current MM 2.nd will be mine imaginary MM _, and also** I'll take support's role as an example** because it's the role that depends on K/D/A the least and it's not rewarded as much so you would see that it is possible to reward even assassins for K/D/A and supps for their work.
1.st scenario You lost your game , you have done everything right , protected your carry , your team , put wards everywhere , your vision score is absolutely Crazy , you have tons of assists , simply you did everything , but it didn't matter cuz your team was simply very very bad . You lost 20 LP and you need 2 wins in a row to get positive because u just earn 17 LP for a win. Sadly you are out of luck and you lose 5 more games due to the same reason. You are disgusted and you don't want to play anymore cuz you are not feeling rewarded rightly.
2.nd scenario You lost your game , you have done everything right , protected your carry , your team , put wards everywhere , your vision score is absolutely Crazy , you have tons of assists , simply you did everything-
Everything like in first scenario , BUT Rewarding system takes all those statistics into account so : Instead of losing 20LP , you get bonus points for your vision score , K/D/A etc. because you were absolutely awesome so you don't lose 20LP but only 10 or 15 LP. That means , if you win next game , you are still being on positive side with your LP because you will earn those 17LP for a win (2LP+) and if you are godlike this game too , system takes it into account and you won't get only 17 LP but 20 --> you are 5-10 LP++ You feel good about your gameplay and being rewarded for it , you are not falling so hard cuz u gave it your all , you are not getting frustrated and you enjoy the game :O :O
This way , players would be more likely to give their best to every game , more likely to play as a team , more communicate. Also , they would get less frustrated , it would help with bad attitude of many players , reduced tilting .... Everything you need is to reward players for their gameplay even while losing.
OFC, this system would also give less LP to players who were bad and WON so many kids would fall from division and many normal player would go higher, but kids are majority of players and angry kids would give RIOT less money so as we know , riot won't do such adjustments...
