Make Demacia Great Again

Maces·7/7/2017, 12:17:12 PM·2 votes·237 views

Hello there,

first of all I'd like to point out this is not a griefing post, but some - hopefully - constructive feedback regarding one of the more unique and iconic champions: Garen!

Allthough I'd prefer him to have a bit more mobility/utility for a little less damage (like before the rework a long, long time agio), QWE abillities are fine. A good and balanced kit all around. But it is his passive and especially his ultimate I have an issue with.

**Passive **- one of the best lategame passives there are, absolutely great for lategame pressure (come out of a - maybe still ongoing - fight with almost no hp left? no problem, just go splitpushing) but it doesnt do anything early on.

Since its lategame use ia a bit diminished with added content like ocean dragon buff or warmogs, I think it is fair to ask for a buff early on. I suggest some scaling mechanic - regen starts after not taking damage for 9 seconds, doubles after not taking damage for 15. Makes stayin in lane, hugging the turret and loosing some gold worth it. Currently, it is not.

**Ultimate **- I can not stress enough how absolutely unreliable Garens Ultimate is, there is some randomness in its range I simply can't understand. Sometimes you can dodge it with a dash (or loosing LOS, also im not taling about flashing out of cast range - flashing/dashing after using R), sometimes you can not. May have something to do with its "cast time". If someone has more insight than me, please explain - I'd very much appreciate it. As it stands right now, it is my biggest issue with playing Garen - I do get really upset at least once every game about it.

Suggestion: Kind of a rework, actually

  • Pressing R marks the target for something like 10 seconds (can be applied while spinning)
  • once the target is below 200/350/500 HP, Garen executes his target, dealing the said amout of true damage (he still has to be or get in range in time to do so)
  • Garen gain and surrounding allies 30% Movementspeed for 5 seconds when sucessfully executing a target (to encourage tactical use)
  • Additional % Percentage against the Villian
  • Not being able to execute someone does not refund any cooldown, shit happens

To sum up: Less damage overall, but much more consistent More Risk/Reward Mechanics Incentive for enemies to avoid trigger at all costs (besides dying - a wasted cooldown/denied buff/no damage received) Villian mechanic stays the same

Or you could just double its range and make it not dodgeable by dashes/LOS, scale down dmg a bit as a counterbalance. It NEEDS to be more reliable, badly.

Anyway, thats my opinion - thanks for reading this far.

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