Destructable Terrain

Iceborn Pippin·2/6/2018, 6:56:37 AM·23 votes·2,015 views

What if the process to make this a reality was less of actually trying to destroy terrain. What if it was more like a magic trick to create an illusion of destroyed terrain. Simply put:

  1. Ability affects a section of the terrain in an area of effect. For the example lets use the skillshot indicator of Graves's End of the Line ability as a visual aide, not that this would be Graves ability.
  2. The ability creates an invisible "box" around terrain that only affects that terrain upon activation.
  3. Terrain in the "box" became invisible and passable, if need be, use the "True Flight" system of utilizing a dash function to get to the other side of the "destroyed" wall.
  4. Have particle effects of the wall material flying out upon being "destroyed".
  5. Also have smaller models that don't count as terrain that appear within and near the vicinity of the "destroyed" terrain to show off the "rubble" which lasts while the wall is still "destroyed".
  6. The "rubble" created in this manner pulls from presets based on the kind of terrain "destroyed" and has a variety of different preset patterns.
  7. Have the faces of the inner parts of the terrain covered with either a texture, particle effect, shader and/or model.

https://i.imgur.com/qGzOJ34.png

Let me know what you think of this.

EDIT #1: Modified the original post slightly by adding "7)" based on what ThePikol has stated about the inner faces of the terrain.

20 Comments

ThePikol2/6/2018, 9:05:49 AM7 votes

I don't know if this can be ever implemented. Riot would have to cut the terrain model A LOT, adding loops relative close to each other so you could select which part will be "hidden". Also in between the hidden and unhidden part of terrain there are no faces, so you would be left with a crap looking shell, empty inside. So unless Riot develop some shader that can make specific part of terrain invisible without adding more verts to the model I wouldn't hope for such ability

Stand Alone Wolf2/6/2018, 5:51:26 PM4 votes

I feeeeeell like this would take so much work IMO. Also if doable, cut terrain across the map into sections. Each section (Such as baron pit, or a wall) would have a certain length of a section. Those sections would have health bars, and depending on where the wall is located, and importance to objectives determines how much health said wall section has.

PurpleKingCrazy2/6/2018, 4:52:51 PM3 votes

I think somehow they did some sort of experiment with Taliyah where you had the ult to destroy a certain wall to allow your teammates to rummage through the base without taking damage from the tower. However according to Riot that kind of implementation would mean to take a lot of space from riot since they would have to create separate animations for each spot of terrain. They ended up her ult looking what it is right now. A straight line, and you can ride it.

Although the same thing would apply to Graves, somehow maybe give it 3 years down the road for this to work, and MAYBE Taliyah would even move the Earth a bit more. Otherwise it's not going to work and there be a lot of glitches.

Taliyah

XxxLumberJackxxX2/6/2018, 12:33:44 PM2 votes

Bard and Reksai.

DisobedientForce2/6/2018, 2:44:00 PM2 votes

nah, dont like the idea of it. graves shouldnt be able to dmg terrain with a sawed off shotgun like weapon. if he'd carry an rpg, then maybe. but no. dont like that at all

maybe jinx ulti could do some damage. i would like this. but no. all in all i dont really like the idea

GodlyBane2/6/2018, 10:24:49 PM2 votes

upgrade graves Q level 1: go to enemy jungle, destroy wall for surprise lvl invade, get a triple kill. kinda unfair..

Profirix2/7/2018, 1:32:02 AM2 votes

I have a better suggestion: a portal-like ability that causes effects from abilities fired into them to travel to the other side of the portal, wherever it may be.

TheSandQrator2/7/2018, 3:09:53 PM2 votes

It's funny that you mention this, because Dawngate had a character, Kensu, whose ultimate ability did pretty much that.

It was one of the reasons he was pretty darn ridiculous to deal with, but it was very interesting to play around. And it wasn't limited to just allies, it also allowed enemies to do it.

But unfortunately it'd most likely require a lot of changes to the underlying tech to hide the base map mesh as well as dynamically alter the navigation mesh. The first part would be more problematic, since champion abilities that create terrain likely do the second part. But you've seen how buggy those can be.

And then there's the investment versus payoff. They'd need to make good use of it to make it worthwhile making it happen, and if that's only used by one champion ever then it's really just not worth it.

xelaker2/6/2018, 9:42:23 PM2 votes

Bard it's like it isn't even there wooooooooooo~