How to make Yasuo more interesting while making him more consistent.

Tokino·4/15/2015, 1:55:18 AM·19 votes·2,116 views

So we all know that Yasuo is in a situation where he's sort of a hit or miss champion. He's a champion that's either a Fighter or Assassin, but has fairly unreliable mobility without higher knowledge. His only form of CC is often hard to land, and if he misses it, often loses a trade, or even his life. His damage output scales hard, but currently get's destroyed by the tank meta and anyone with CC.

His Q and E fit his skillset perfectly, his W on the other hand, is sort of Random... His Q and E boasts spammable utility with extremely low Cooldowns, much like the wind, a swift, fluid motion that never ceases to rest. His W... is on a high Cooldown and practically stays still for it's duration. Realistically, wind shouldn't stop moving. It doesn't fit his theme AT ALL. Why would a wandering samurai have a WALL for a skill? A samurai wishes to have freedom of movement, not to be restricted by a wall. In game, you're often forced to revolve your fight and positioning around the windwall, which can prove to be both fruitful and self destructive. Especially during a meta like the tank meta where your only real chance of survival is to continue moving... the wind wall puts you at a major disadvantage. At the moment, most high elo players refuse to pick him over popular current picks, while low elo players enjoy playing him due to his high snowball potential and "cool" outlook. He has a high skill cap, don't get me wrong, but I think the majority of players who play Yasuo just face smash their keyboard because that's really the only way they can survive at the moment.

What if Yasuo's W was changed into something that better suited his kit? For example: W - Wind Cutter (5/4/3/2/1 second cooldown, cannot be reduced by Cooldown Reduction) 2000 projectile speed, 750 range. Maximum of Two Charges. Yasuo gains a charge of Wind Cutter every 30 seconds. The charge time is reduced everytime Yasuo critically strikes by ((1/1.5/2/2.5/3), or maybe (1/2/3/4/5) not sure.) Yasuo slices the air with such force, it sends a crescent shaped (BANANA) slash to cut through all ranged projectiles it passes through. All targets hit that have been marked by Sweeping Blade are slowed by a percentage equal to half (or 1/4th still not sure.) of Yasuo's Critical Strike Chance. Each Champion hit by Wind Cutter reduces the cooldown of his Ultimate by "((1/1.5/2/2.5/3), or maybe (1/2/3/4/5) not sure.)."

Make Yasuo's ultimate a Cooldown of 80/60/40 or 80/65/50(cannot be reduced by Cooldown Reduction.

This way, Yasuo has NO USE for Cooldown reduction. CDR was already a stat that was ignored by any RIGHT minded Yasuo player, and with this new set of abilities, it just proves to be more useless. People who say, "WHAT, A CHAMPION THAT CAN'T USE CDR?" Look at every champion that can't use mana, every champion that uses health, every champion that uses energy? Why can't Yasuo be different? Yasuo never got CDR in the first place... This perfectly fits Yasuo's style. He's the wind, forever a swift motion, not a gentle breeze that "cools down."

These are just the more SIMPLER idea's I've come up with for Yasuo that I find would really make him a much more FUN champion, and more HIGH SKILL CAP while also making him a lot more consistent by updating his W. This will force Yasuo players to properly aim their "Wind Cutters" rather than face smashing their keyboard and dying around their own restriction, the "Wind Wall." Not only that, but the Slow perfectly goes well with his kit by giving him a consistent form of CC.

:D If you like this idea upvote :D

I'm already expecting you Yasuo haters to say he's op, GO AHEAD. LEGGO.

17 Comments

AtheosisX4/15/2015, 2:30:19 AM5 votes

Yasuo is a champ that is fundamentally designed in a way that he will only ever be too good or not good enough. When his armor pen and crit bonus are replaced with less binary alternatives he can be made healthy.

Keevalroy4/15/2015, 4:33:51 AM3 votes

I agree, wind wall needs to go, and that change does sound interesting, but the random double crit passive should go as well.

I'm already expecting you Yasuo haters to say he's op, GO AHEAD. LEGGO.

He's not, he's obnoxious, unreasonably frustrating to lane against, and completely cancerous right down to his overloaded kit, but he's not op.

DeadlyStalker4/15/2015, 2:16:41 AM3 votes

yasuo is perfectly balanced

read a few parts of the text wall

VersaceLemonade4/15/2015, 3:56:57 AM3 votes

I see where you are coming from but I disagree. I think his windwall does have a place in his kit, if anything I think its cooldown should be scaled down a bit and not be 25sec from start. I think it would be cool to see Riot do something different with his w but i dont think thats something we will ever see. Your idea does seem to do a better job of fitting into his reaction-time playstyle. I appreciate your ideas tho, I lovelovelove playing Yasuo but his ealry game laning can be easily bullied and I think you have some really good ideas that help address them, tho I dont know if theyre "game-healthy" options. Yasuo

ModAcademy Kayn4/15/2015, 5:27:22 AM2 votes

I'ma kinda of a hit and miss relationship with Yasou. Hit meaning I F**king lose my shit over everytime I'm able to dodge a Q, and that makes me giggle a lot.

Miss being I'm not a fan of his free mobility in lane with a level 1 ability. He's ob-noxus (Swain ) to even go near minion lanes since his dashes allow him to hit and run, with his shield helping him survive said hit and run. Not to mention his high MS to par, making it hard to out run him when he starts dashing near ya.

I'm perfectly fine with hit and run, as long as I get a chance to do something back, hence my hatred for LeBlanc.

IMO, which is mine and no one elses, Yasou should be able to have his spam dash IF his Q-Hurricane Proc is active. If he dashes to something without his Q-proc active, it'll be sent into a average dash cd. So dashing near ya to try to hit a hurricane and misses, will hurt him a bit more by allowing a gap of weakness. Said weakness would allow buffs.

But that's just me and my love for immobile mages. (Oh and remove double crit. An early game based on a pseudo chance is not healthy)

GaleWinUnleashed4/15/2015, 2:42:08 AM2 votes

I like the idea of a much faster and more reactionary version of Wind Wall. If I'm reading this right, you're intending it to be shaped like an Ezreal ult, shooting forward a short distance to remove projectiles. Sounds like a ton of fun to me.

Firestartertot4/15/2015, 4:36:52 AM1 votes

I think this is great! Can I repost this? I was thinking of this too xD

PokladnicaZla4/15/2015, 1:01:26 PM1 votes

[{quoted}](name=Nerf Irelia,realm=NA,application-id=3ErqAdtq,discussion-id=nnvABEwu,comment-id=,timestamp=2015-04-15T01:55:18.451+0000)

So we all know that Yasuo is in a situation where he's sort of a hit or miss champion. He's a champion that's either a Fighter or Assassin, but has fairly unreliable mobility without higher knowledge. His only form of CC is often hard to land, and if he misses it, often loses a trade, or even his life. His damage output scales hard, but currently get's destroyed by the tank meta and anyone with CC.

His Q and E fit his skillset perfectly, his W on the other hand, is sort of Random... His Q and E boasts spammable utility with extremely low Cooldowns, much like the wind, a swift, fluid motion that never ceases to rest. His W... is on a high Cooldown and practically stays still for it's duration. Realistically, wind shouldn't stop moving. It doesn't fit his theme AT ALL. Why would a wandering samurai have a WALL for a skill? A samurai wishes to have freedom of movement, not to be restricted by a wall. In game, you're often forced to revolve your fight and positioning around the windwall, which can prove to be both fruitful and self destructive. Especially during a meta like the tank meta where your only real chance of survival is to continue moving... the wind wall puts you at a major disadvantage. At the moment, most high elo players refuse to pick him over popular current picks, while low elo players enjoy playing him due to his high snowball potential and "cool" outlook. He has a high skill cap, don't get me wrong, but I think the majority of players who play Yasuo just face smash their keyboard because that's really the only way they can survive at the moment.

What if Yasuo's W was changed into something that better suited his kit? For example: W - Wind Cutter (5/4/3/2/1 second cooldown, cannot be reduced by Cooldown Reduction) 2000 projectile speed, 750 range. Maximum of Two Charges. Yasuo gains a charge of Wind Cutter every 30 seconds. The charge time is reduced everytime Yasuo critically strikes by ((1/1.5/2/2.5/3), or maybe (1/2/3/4/5) not sure.) Yasuo slices the air with such force, it sends a crescent shaped (BANANA) slash to cut through all ranged projectiles it passes through. All targets hit that have been marked by Sweeping Blade are slowed by a percentage equal to half (or 1/4th still not sure.) of Yasuo's Critical Strike Chance. Each Champion hit by Wind Cutter reduces the cooldown of his Ultimate by "((1/1.5/2/2.5/3), or maybe (1/2/3/4/5) not sure.)."

Make Yasuo's ultimate a Cooldown of 80/60/40 or 80/65/50(cannot be reduced by Cooldown Reduction.

This way, Yasuo has NO USE for Cooldown reduction. CDR was already a stat that was ignored by any RIGHT minded Yasuo player, and with this new set of abilities, it just proves to be more useless. People who say, "WHAT, A CHAMPION THAT CAN'T USE CDR?" Look at every champion that can't use mana, every champion that uses health, every champion that uses energy? Why can't Yasuo be different? Yasuo never got CDR in the first place... This perfectly fits Yasuo's style. He's the wind, forever a swift motion, not a gentle breeze that "cools down."

These are just the more SIMPLER idea's I've come up with for Yasuo that I find would really make him a much more FUN champion, and more HIGH SKILL CAP while also making him a lot more consistent by updating his W. This will force Yasuo players to properly aim their "Wind Cutters" rather than face smashing their keyboard and dying around their own restriction, the "Wind Wall." Not only that, but the Slow perfectly goes well with his kit by giving him a consistent form of CC.

:D If you like this idea upvote :D

I'm already expecting you Yasuo haters to say he's op, GO AHEAD. LEGGO.

Please explain to me how this would make him balanced? As ˝fun˝ as this sounds it doesn't really have any counterplay.You are buffing a champion who is alredy pretty strong mid-late game,without shifting power or reducing it,also you are making him into spammable AD-caster/fighter/assassin champion.

I know I will get downvoted for this,but people please think about counterplay and the other side of the coin while playing/giving suggestions for balance.

Poptart Evelynn4/15/2015, 3:06:00 PM1 votes

Wind wall doesn't make sense? It's the strongest skill in his kit that allows him to be built straight damage which is why it has the highest cool down.

Delioth4/15/2015, 3:13:16 PM1 votes

You realize that Yasuo has the potential to have one of the most consistent types of CC, right? point-and-click AoE knockup.

If your Q is charged, you can use your E on an enemy champion (or any enemy, really) and if you hit your Q mid-flight you'll use it as an AoE at the target of your dash.

If you manage to click the wrong thing with E, don't worry, it's on a .1 second cd to try again.

loudmouth324/15/2015, 3:30:28 PM1 votes

OK so this is gonna be long haha. Yasuo is one of my two mains and for the longest time I've thought the same thing he isn't consitent until you literally master him completely. That being said I have consistent games with him. (I don't mean to brag or anything it's just that I really do know him inside and out.) As much as I like your idea and think it would be absolutely amazing and fun to play with I also think it's not practical. It would make him literally the hardest champion in the game which is not what riot wants because even though so many people say he takes no skill he is actually a very hard champion to play well every game. I also strongly disagree with your statement that his wall doesn't fit his theme. I think his wall is his most prominent move. The point of his wall not moving and being on such a long CD is because you should not be able to spam it out there whenever you want. His wall is supposed to be used as a way of blocking that one spell that will destroy you if it hits you or it's used for dueling people with ranged autos or a lot of skillshots. Let's look at an example. Say there's an enemy Morgana on the enemy team, both teams are contesting drag and you have charged your Q on the crab. You want to move forward and try to catch the whole team or at least 3 or more of them in your ult so your team can engage. NOw usually engaing like this is not what you want because after all after ulting you will be placed right smack in the middle of the enemy team and a dragon that has been aggroed. So what do you do? Well thank god you have a windwall. You can use the wall in a few ways in this particular situation. Option 1 is: Wind wall as you walk up to the enemy team and block any skillshots they try to catch you out with. Option 2: Ult them then immediatly E out of the fight and wall behind you to cover your retreat as your team goes in for the clean up. As a champion that whose ult places himself in the center of the fight and is normally pretty squishy it is vital that he has this wall to protect him from damage. I still think that your idea is absolutely wonderful and I want to try to get riot to put it on the PBE for a few weeks and try it. I had a few ideas of my own for changing him but they are much simple than that. I say that riot makes him a straight up assassin and does the following: Reduce the damage of his ult, but make it able to be cast on any person without the need of a displacement. Yes this would make him have a lot less AOE but it would make him almost like Zed, he can demolish a target of his choosing but he can't destroy a whole team. Personally I don't like this idea it's just something I thought about. I'm going to upvote this and hope rito sees it.

Heckin Support4/15/2015, 9:05:22 PM1 votes

The most frustrating thing is when a Malphite or Vi ulti you and a random yasuo from like halfway across the lane just presses R and teleports to you. I never understood why he can mooch off of other champions skills.