Ohmwrecker is still useless?

Yuumi or Lose··55 votes·6,242 views

Even with towers actually being scary, no one buys this item. Is the active not worth it? Too expensive? The stats on it looks really good. Why is it that no one purchases it? It's sitting next to Wits End on the shelf.

Edit: Ok maybe towers aren't that scary, but they have gotten better. Switching tower aggro is dangerous early and mid-ish. Point is, Ohmwrecker is not bought by many.

99 Comments

ShadowParker22 votes

Still holding onto my rework idea where Ohm Wrecker can buff allied towers. My post got so much support, but yet, they've done nothing. :(

fasega3 votes

This item should have always had a defensive active to defend against siege's and buffing towers is the perfect way to do that. Most importantly it would give this item the niche it so desperately needs.

4th3t0s6 votes

Allied tower: 3-second invulnerable state Enemy tower: 3-second disable

Boom.

TNHA Baritone14 votes

Turrets are strong?

Remlap12237 votes

You're late to the circlejerk. Towers are much more durable and deal much more damage now. And the tower busting potential of champions has evened out.

Ah, who am I kidding, I'm one of the most brigaded against users on these forums. I expect my comments to be buried in about an hour.

4th3t0s3 votes

{quoted}

tower busting potential of champions

Ziggs

Eh, had to go there

Masala Chai4 votes

Diana Tristana same

GrReaper961 votes

I get tris but why diana?

Jungle Lux God2 votes

I think it's because of her passive and AP conversions.

Damage dealt to towers is equal to your base AD plus either 100% of your bonus AD or 50% of your AP. AP gains are a lot higher than AD gains, so in theory both would normally deal approximately as much damage, if not a little bit higher for AP champions.

However, AD champions get a lot of attack speed to go with their AD to take towers quickly, while most AP champions don't, leaving most AD champions just burning down towers later on while AP champions take a much longer time.

Diana would break this rule because she gets so much attack speed from her passive and normally gets Nashor's Tooth as an early item, leaving her with a lot of attack speed and a lot of AP to absolutely murder towers.

That said, I don't play Diana so I can't really be sure, and I would welcome any Diana player to correct me if I'm wrong, but I think that might be what is happening, although I doubt that it would help push as hard as Tristana or Ziggs do.

GrReaper961 votes

True is she rushes nashor she can shred tower but Azir Malzahar do it better as mages

Masala Chai1 votes

Late game, you can easily take down a turret in 9 or 12 auto attacks, that's like 7.2 - 9.6 seconds because you'll have something around 1.25 AS, and perhaps even more with AS marks (if you take that while jungling). It's pretty ridiculous. If you have Lich Bane, even better.

Masala Chai1 votes

Her passive damage also applies to turrets, which make things really simple.

Jungle Lux God1 votes

I was wondering if it did that, and that definitely helps explain it too.

cuddlykitten41 votes

Tristana Ziggs most tower destructive bot lane there is now

Troll for Trump1 votes

Ziggs item 3512 item 3100 item 3060 OP af

Kr1sys1 votes

[{quoted}](name=Karma Mechanix,realm=NA,application-id=3ErqAdtq,discussion-id=nlJENUGE,comment-id=0004,timestamp=2016-05-13T20:34:00.811+0000)

Turrets are strong?

this. until the turrets are actually strong, no one will buy this.

The Deckowner10 votes

Invest 2k gold to avoid 1 towershot worth of dmg, 100% not worth

EcchiOtakuTM6 votes

ohmwrecker needs a rework. And turrets aren't strong they're just unnerfed.

Asyde5 votes

Ohmwreckers is a pretty sweet item for split pushing and turret dives. The problem is for it to be most effective it needs to be an early game purchase, (while jg is still ganking). Which is unfortunate because it's currently crowded out by MUCH better early game items (sunfire, iceborn etc).

Since ZZ'Rot shares the point runner passive and has a better overall game pressure active, Ohmwrecker certainly could use some sort of buff to be more relevant.

ltmetal5 votes

Ohmwrecker doesn't work because it is a tank item. If it gave offensive stats, a squishy champion would build it to dive early/often.

ModCaptainMårvelous3 votes

Simply put: Why build this item to specifically ignore towers when you can build an actual tank item and just tank towers?

If it maybe had fortify wrapped up in the effect I could see it being used but only working on enemy towers makes it just a meh item.

RespectPlus1 votes

{quoted}

Simply put: Why build this item to specifically ignore towers when you can build an actual tank item and just tank towers?

Ohmwecker gives 300hp and 50armor. And also: more movspeed near turrets, so your dives will be better.

ModCaptainMårvelous3 votes

item 3143 gives 500 HP, 60 armor and has a slow so your dives will be better. And it's not reliant on being near towers. And it gives you crit resistance too.

item 3512 also has better/comparable stats with both a more useful active and the same passive.

There is little point to building Ohmwrecker, even in the best circumstance.

ForeverLaxx3 votes

Ohmwrecker takes too long to build and offers stats that champions who are already diving don't need since it's a tank item. You can get the same basic effect with an armor item or two, and those items won't be useless when fighting the person you're diving.

Ale non è male2 votes

{quoted}

Ohmwrecker takes too long to build and offers stats that champions who are already diving don't need since it's a tank item. You can get the same basic effect with an armor item or two, and those items won't be useless when fighting the person you're diving.

That's just NOT true. It's 2650 gold, basically cheaper than any major armor item except Thornmail (who is more situational by the way) and faster to eventually rush...it is just, around the same time, you can complete Sunfire/Dead Man Plate for 250 extra gold (and Sunfire was 50 before 6.9 patch) or Iceborn for 50 gold

ForeverLaxx1 votes

What you stated supports my position. The item is too expensive, armor items of comparable price can be purchased instead that effectively remove the tower damage in a dive, and by the time any of these are finished you don't need the ability to "turn off" a tower anymore because their potential threat is basically gone.

So what exactly wasn't true? You think 2650 is a cheap price for something that gets outclassed by another item that's only 250 gold more costly while providing nothing useful outside of shutting down a turret?

Ale non è male1 votes

{quoted}

What you stated supports my position.

No, it does not. With only 1 major armor item you can't effectively remove a ton of tower damage. You can only afford to absorb 1 or two direct hit before retreat on a dive As first item rush Ohmwrecker would be completley viable in theory

The problem is the slot efficiency, because at the moment you can't just afford to build full meat shield since you are blown up by bruiser-ish tank in term of utility for your team, and Ohmwrecker scales terribly in this situation compared to the damage you can get from Sunfire/IBG/Dead Man and is not intended to be defensively as good as Randuin and eventually Zz'Rot(+ frozen heart and thornmail, that are both in a kinda bad spot too to be honest)

ForeverLaxx1 votes

[{quoted}](name=Ale non è male,realm=EUW,application-id=3ErqAdtq,discussion-id=nlJENUGE,comment-id=002b000000000000,timestamp=2016-05-14T16:45:08.993+0000)

No, it does not. With only 1 major armor item you can't effectively remove a ton of tower damage. You can only afford to absorb 1 or two direct hit before retreat on a dive

Except this is demonstrably false. A simple Sunfire is all you need if you want to dive for a kill and survive the tower for doing so. If you're not able to do that, then you don't understand when and how to dive.

Ale non è male1 votes

{quoted}

Except this is demonstrably false. A simple Sunfire is all you need if you want to dive for a kill and survive the tower for doing so. If you're not able to do that, then you don't understand when and how to dive.

WUT? A simple Sunfire still can give you protection only for a pair of tower direct hits, it does not give you more than that, if the enemy is able to avoid part of your burst or flash out of it you can't absorb more through your itemization

Ohmwrecker is completely viable, IN THEORY

ForeverLaxx1 votes

I refer to my previous post, as a response to this one. Read it, understand it, get better.

Ale non è male1 votes

{quoted}

I refer to my previous post, as a response to this one. Read it, understand it, get better.

Except , again, 1 armor item don't give you nearly enough defense from tower hits, so I read it, I understood it, but it was wrong regardless

Ohmwrecker doesn't get too long to build, neither you can get enough defense from tower hits with only 1 armor item. It is theoretically viable

The Ohmwrecker's problem is slot efficiency because it is too situational and doesn't scale as well as the rest of the armor items in a 3-4 or more item build

Kyrrion3 votes

Ohmwrecker is still suffering the same fault it always had. Those who do want to build it never are afforded the chance to.

Diving junglers? Boots and Jungler item come first, and by then buying a good armor item will pretty much let you tower dive anyway and be more effective overall.

Tank supports? Maybe - if you can scrounge up the gold for it as an earlier buy. Otherwise you either buy an armor item to dive anyway or need a defensive item to live through a losing lane. If you do get ahead to be able to afford it, buying a better armor will let you do what Ohmwrecker does and more.

The stats on the item are ok, which lends itself to being a lower priority buy. Given that one only initiates a turret dive with an advantage, Ohmwrecker becomes redundant. If you do buy Ohmwrecker, you're trading extra health/armor on the item itself to make up for having less armor/health to dive a turret. Doesn't make ANY sense.

Utility Veigar2 votes

Zzrot overcrowds it.

Ariel the Cruel2 votes

Ohmwrecker is still a good item. There just is never a good time to buy it. Early game when you want the active, you need stat items. Late game when you can afford to spend gold on sub-par stats, you no longer need the active.

10Tickler2 votes

Towers Scary.

Not really. Come about 6-7 minutes into the laning phase, any good toplaner can TP bot, and tank turret enough to score their team a double

Serika Zero2 votes

The concept for this item is stupid. It will either be OP and build as much as ZZ'Rot portal. Or be UP nobody ever buys it. There's no in-between due to active

Onkel Malte2 votes

Ohmwrecker: It doesn't provide good enough stats for a support or a solo laner to buy it and it has a local condition (turrets must obviously be nearby) to make this effective.

Wit's End: This Item is only usefull in longer fights against AP enemies while you yourself deal a lot of magic damage too and AA a lot.

The only champs which can use this pretty Well are Teemo and Kayle, There's also Diana/Shyvana/Cho'gath but the stats and the effect just don't pay off on most champions.

Aptest2 votes

short answer (long answer typed in the old boards):

-> when you can already afford the active, the stats alone make the active redundant. I.E. you can afford dead man's plate and by that time you don't need this. -> there are other items with better stats for the same price. -> buying the active early would make sense but will just be F.U. in a lot of games. -> the good stats for this item is AD or AP; pref built from jungle item. but the stats it has are tank, tank tank.

kaltenashes2 votes

its not bad, but its a bit of risky buy, the only game i bought it, my team was winning and we were diving the enemy but sometimes one or two died from that, by the time i completed the item, enemy was making a comeback and we werent pushing the enemy to their turrets anymore

imo, if i'm gonna buy a item 2053 i might as well upgrade it to item 3512

RookPusher2 votes

The problem for me is two fold:

  1. It doesn't stop enough bolts from being shot. I honestly think (haven't done the math) that using TP on the seige minion "prevents" the same amount of shots from being fired.

  2. It seems smarter to me to build item 3060, than item 3056.

Sythriel Draken2 votes

towers are weak as shit still. Hell, I tanked 2 nexus turrets as Trundle when my items were the following (late game 30 minute mark)item 3074 ,item 3065 item 3742 item 3110 item 3052 . it tickled me thanks to the passive while I just tanked them both and we ended up winning with me at near full health at the end thanks to aoe with minions..

Maybe towers should start doing more damage and applying GW effects.. maybe then they'll actually be scary

Aids cuz League1 votes

Cant have that, it'd effect LCS players.

Profirix2 votes

It honestly needs to be cheaper, or at least the active part of it should be. The idea behind a tower dive is usually an early game thing. Ohmwrecker is just not an item you can afford to purchase early and later in game it just doesn't provide enough of an advantage for its purchase.

Jungle Lux God2 votes

The thing about Ohmwrecker is that it's too situational.

If you are behind you can't use it because you can't risk tower dives.

If you are ahead you won't use it because you can face tank the turret like you don't care with its stats.

If you are even you won't risk buying this item when there are other better options like Sunfire Cape, Randuin's Omen, or Dead Man's Plate.

Darkslayer852 votes

So useless I forgot we had it... Lol

Shadòw1 votes

just w8 until someone picks it up in lcs

basicially the same with item 3512

kaltenashes1 votes

people were buying zz before it was used in lcs, and in lcs this item was bought in like 5 or 6 games

Shadòw1 votes

i have never seen anyone getting a zz rot before it was used in lcs.

After it it was meta suddenly and got nerfed.

The same thing could happen with ohmwrecker, the item itself is not bad, the people just are afraid of picking it up

Tobias Brackner1 votes

I don't buy it beccause I find it incredibly unreliable to persuade my team to tower dive.

I feel its a really awesome snowball item but you gotta make sure your team is down to use it.

cuddlykitten42 votes

I find that it's good for champs that want to be under towers for any reason that isn't to dive someone such as Bard going under it for his relics. Nasus can use it to wipe towers out mid game if you use it to reset the shots at the right time. Just walk under it whenever you please and destroy it as long as no enemy is there to stop you. Same with Tryn, hook him up with a Ohmwrecker and a GA, and you can tear that tower to pieces. You can make a habit of saccing yourself out as soon as GA comes up just to chunk the hell out of a tower every so many minutes. It's also usable on Urgot as a means to not get destroyed when you ult. Ohmwrecker does have it's uses, they're just strange and tricky. Not always the most practical approach, but if you want to catch the enemy off guard then it's a pretty fun tactic.

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