Making Diana a Diver
The recent announcement that itemization is going to see changes got me on an AP bruiser spree so here I am with Diana. Whenever I see Diana she is played as an assassin, but Riot has voiced in the past that they would like to see her played more as a diver. Below I made changes that I think would bring her more in line with a diver play style. Main points are:
- Increases in base damage values at the expense of AP ratio scaling
- Changes to Pale Cascade to reward building items that grant health and utilizing Moonsilver Blade
- Damage reduction added to Lunar Rush in a way that encourages using it as a sticking tool rather than for additional burst
Moonsilver Blade
INNATE: Casting an ability grants Diana 30% − 90% (based on Moonfall's Rank) bonus attack speed for her next 3 basic attacks on-hit.
Every third basic attack on-hit within 3.5 seconds cleaves nearby enemies for 25 − 255 (based on level) ~~(+ 80% AP) ~~ (+ 70% AP) bonus magic damage and restores (15% AP) mana.
Crescent Strike TARGET RANGE: 900 COST: 55 MANA COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, granting sight of them for the duration.
MAGIC DAMAGE:
60 / 95 / 130 / 165 / 200 (+ 70% AP)---> 70 / 115 / 140 / 175 / 210 (+ 65% AP)
Pale Cascade EFFECT RADIUS: 200 COST: 40 / 55 / 70 / 85 / 100 MANA COOLDOWN: 10 ---> 14
ACTIVE: Diana shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation.
If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed.
NEW EFFECT: Diana reduces Pale Cacade's cooldown by 1 second every time she damages an epic monster with Moonsilver blade, doubled to 2 seconds against enemy champions.
SHIELD STRENGTH:»
40 / 55 / 70 / 85 / 100 (+ 30% AP)---> 40 / 55 / 70 / 85 / 100 (+ 40% AP) (+4.5% bonus health) MAGIC DAMAGE PER ORB:»22 / 34 / 46 / 58 / 70 (+ 20% AP)---> 22 / 34 / 46 / 58 / 70 (+ 15% AP) «TOTAL SHIELD STRENGTH:80 / 110 / 140 / 170 / 200 (+ 60% AP)---> 80 / 110 / 140 / 170 / 200 (+ 80% AP) (+9% bonus health) «TOTAL MAGIC DAMAGE:66 / 102 / 138 / 174 / 210 (+ 60% AP)---> 66 / 102 / 138 / 174 / 210 (+ 45% AP)
Moonfall EFFECT RADIUS: 450 COST: 70 MANA COOLDOWN: 26 / 24 / 22 / 20 / 18 ---> 19 / 18 / 17 / 16 / 15
PASSIVE: Increases the bonus attack speed gained from Moonsilver Blade.
BONUS ATTACK SPEED: 50 / 60 / 70 / 80 / 90% ACTIVE: Diana reveals and draws nearby enemies up to 225 units toward her location, slowing them for 2 seconds afterwards.
SLOW: 35 / 40 / 45 / 50 / 55%
Lunar Rush TARGET RANGE: 825 COST: 50 / 65 / 80 MANA COOLDOWN: 25 / 20 / 15
ACTIVE: Diana Dash dashes to the target enemy, dealing magic damage.
NEW EFFECT: Diana gains 15 / 20 / 25% damage reduction for 1.25 (+1 per 100 bonus armor) (+1 per 100 bonus magic resistance) seconds whenever she damages an enemy champion with Lunar Rush, refreshing the duration each time.
MAGIC DAMAGE:
100 / 160 / 220 (+ 60% AP)---> 80 / 160 / 240 (+ 40% AP) If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset.
Other abilities can be used during the dash. If the target is 400 range close to Diana she will dash through them.
If anyone thinks there is something wrong with my approach, feel free to leave a comment. I try to be pretty civil and since I don't play her much I only have generic design philos to work with.