[Riot]League is no longer a strategy game.

Swtos·2/20/2015, 9:03:46 PM·142 votes·7,478 views
  • Turrets are practically non existent(Teams will just tank your nexus turrets if one of your teammates dies).
  • Every thing thats either point and click or requires strategic thinking and positioning to use gets gutted/removed.
  • Every single champion that get released has insanely overloaded and broken kits with UNIQUE mobility.
  • Item pool is extremely small(a lot of items aren't even used).
  • Items completely not balanced(tank items useless, ad items broken).
  • Every single game feels more like a moba version of mortal combat, than a strategy game(whoever smashes his keyboard faster wins).
  • Balance team does not give a damn about what community wants.
  • Riot hired Ghostcrawler.(pretty self explanatory).

Keep it up Riot, I wonder how much time will it take for your player base to start dropping. You had a good game and you are destroying it yourselves.

119 Comments

Mandang02/20/2015, 9:16:04 PM22 votes

Not that I disagree, but could you offer some ideas of how you think they could get back on the right track? That'll make for a much more interesting discussion (with other forum-goers, not expecting a red to post on anything serious).

FalconPawwwwnch2/20/2015, 10:46:13 PM9 votes

It's because Riot doesn't want League to be a strategy, they want it to be a mechanical one, notice how they keep removing hard counters, targetted CC, burst, and keep focusing on mobility and skillshot dodging etc

Because of this the playerbase has this mentality that every champion should be able to counterplay every champion (news flash, that's not how strategy games work are or supposed to)

Because of this there's no such thing as "strategic diversity" and never will be. As long as they keep trying to make every champion have counterplay the only champs that will be used are the ones that are the most overloaded

Cuz19722/20/2015, 9:46:28 PM6 votes

Name me the strategies that existed previous to this season.

8bj2yMEanN2/20/2015, 10:02:03 PM5 votes

Agreed league is just pick assassins and win

Sluiceway2/21/2015, 12:11:48 AM4 votes

I agree, in part, with this post. League seems to me to be floundering for an identity among so many other moba games: Dota 2 is more serious competitively, the new Heroes of the Storm does different game modes with varying objectives well, and LoL seems to be trying to straddle both at once and not doing either very well. To make the competitive aspect more viable, they need to address major balance issues (the boards are full of them) and questionable champion reworks, not a little at a time, but a serious restructuing of the game. If, however, they are set on being a casual and accessible game with a fun variety of game modes, they need to commit to that, for starters, by not limiting the modes to the short periods they have been (turn them all on and leave them on). Doing that, however, would mean that the focus of their balance teams would have to be keeping tabs on the variety of exploits that pop up in the different modes.

Personally, I am in favor of the second option. Not being a competitive person, I would rather play these fun modes with their different quirks and strategies and have fun with the game than join a team or climb the ranked ladder.

Whispering Tide2/21/2015, 2:52:43 AM4 votes

I agree with turrets. I had something happen to me earlier: I was Quinn vs Irelia, both 0/0/0, I had BotRK and a Zeal, she had a Trinity Force and T1 boots. She legit jumped on me, 100-0 me under my tower, as in, the entirety of it was under my tower, and flashed out on about 60% hp. I'm not even going to go into the dives I've done as Talon. The biggest issue is that these happen before anyone is fed and before late game. If you enter a turret without a massive advantage, pre 5/6 items, I don't care who you are or who the enemy is, the matchup should be irrelevant. The. Turret. Should. Murder. You. Like, straight up just wreck your life.

Mobility creep worries me too.

Item pool is small, yeah.

Dengeden2/21/2015, 7:25:01 AM3 votes
  • Yes
  • Yes, because these kind of things are difficult to balance. If they snowball, they can just face tank you or run up to you without any strategic thinking.
  • No, your refusal to adapt to anything does not make a champion broken. Your willful ignorance of any nerfs they do receive doesn't either. Let Rito try things out ffs
  • They erm, removed items for just that reason. What doesn't see use right now? Devourer (problematic), Essence Reaver (meh, blue buff), Ohmwreaker (turrets too weak) and ZZ'rot Portals (still kind of a new thing). Did I miss something?
  • Oh yeah, because there was never a point in time where tanks crushed the mid/late game. Because there totally haven't been slight tweaks to tank and ad items these past few patches.
  • Your decision wether you pay attention to vision and/or cooldowns. Riven isn't pick/ban in competitive for a reason, y'know?
  • Please, as if the community was comprised of nothing but people like you. As if just as many people wouldn't threaten to leave if your demands were met.
  • Maybe

[...] how about the one response veigars players finally got which was essentially "we are not changing the changes we made to him and we will decide if they are good or not later", pretty much a huge slap in the face consider he was suppose to get compensation.

Just gonna highlight this for proving my point. They're pretty much saying "if the majority of players aren't ok with him after playing him, then we'll do something about it". A neutral response, if anything but of course, you interpret it as you see fit. Ahri got compensation too, not only in the damage department, and she wrecked 5.2. Wanna see that happen again?

The idea behind this game is that it changes constantly. Player input is necessary in the form of gameplay. However Riot can decide which parts of it wants to enhance and what it wants to reduce. There will always be two player factions, for and against, which makes appeasing people pretty difficult. Riot had a good game going for it until it decided to gut snowball. What we are seeing right now is the long term result of that questionable decision.

Narasimha2/20/2015, 9:32:25 PM3 votes

items completely not balanced(tank items useless, ad items broken).

Honestly, this one sentence tells me you really don't know much about what you're talking about. At this point, pretty much all items are fine. Hell, they're even releasing a much more interesting 120 AP item. And no, nothing is wrong with tank items. By themselves, they're perfectly fine. They do what they're supposed to do. And the majority of AD items are pretty balanced too. The ONLY issues have been with Last Whisper, and Void Staff. They're too cheap for what they bring. They need about a 200-300 price increase, and then we'll be set.

ARCDASH2/21/2015, 2:03:29 AM1 votes

{quoted}

  • Turrets are practically non existent(Teams will just tank your nexus turrets if one of your teammates dies).
  • Every thing thats either point and click or requires strategic thinking and positioning to use gets gutted/removed.

Now, you do realize both of these require strategic thought, right? How much damage you can tank, and controlling the turret aggro so no one dies...much more strategic than hiding under a turret and farming.

Same with point and click. With skill shots, you need to worry about minions in the way, you need to worry about jukes, you need to worry about hitting proper targets. It offers much more strategic depth than simply clicking on people. One of the key differences of LoL and Dota 2 is the prevalence of skill shots versus targeted skills, and targeted skills, in Dota 2, don't have much depth past "click on the target once". Even in Dota 2, heroes with skill shots often stand out because there is more depth to them. Untargeted spells allow for a wider range in use and also serve as a weakness to a hero at the same time.