Diana buffs
Passive: Moonsilver blade (20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250) (15+5/10/15/20/25 at each level) 80% magic scaling. After 3.5 seconds of not attacking passive will reset. 20% permanent as buff. Ok so I think it should be 4 seconds until it resets and give some clarity to it in game. as buff from passive I think it is ok or maybe it could use a extra 5%? The dps early is horrible 20 bonus damage for sure buff I think it should be more like this. (40/50/60/70/80/95/110/125/140/155/170/185/200/220/240/260/280/300) 100% scaling.
Q: Crescent strike (60/95/130/165/200) 70% scaling like last time I feel the early game is weak. (80/120/160/200/240) 80% scaling
W: Pale cascade 1 orb (22/34/46/58/70) 20% scaling---- Max damage (66/102/138/174/210) 60% scaling its ok could use a slight buff. (25/40/55/70/85) 20% scaling per orb ---- max damage (75/120/165/210/255) 60% scaling. Shield strength (40/55/70/85/100) 30% scaling----- after reset (80/110/140/170/200) 60% scaling. weak early game late game looks ok for a shield with a reset but 1st scaling needs buffs. (60/75/90/105/120) 40-50% scaling. reset shield (120/150/180/210/240) 60% scaling.
E: Moonfall only needs a range buff 350---400
R: Lunar rush (100/160/220) 60% scaling needs damage buffs even tho it is resettable. (200/250/300) 100% scaling.
That is all thanks for reading and I hope some of these buffs can go into action.