Nexus Siege Weapons

doiminat0r3600·7/24/2016, 4:31:56 AM·1 votes·310 views

Riot has said that their design philosophy is to make everything in many different ways. Yet when you play Nexus Siege, 99% of the time you see item 3634 as the most common defensive item, and item 3631 as the most common offensive item.

Why do I think this is the case? Range. Melee champions have to actually get into range to kill it and have extreme range in most areas. You can place item 3631 near spawn turret and you can still hit tier 1 towers. How is that fair? The defenders have to push all the way to your spawn platform but yet you can stay by it and still be effective?

The other items item 3647 and item 3641 are simply useless in comparison to them. One requires other towers to be nearby to add 2 extra hits to them and the other buffs nearby minions. Both have to be in somewhat of a normal AA range to be any kind of effective. Why is the only damaging weapon allowed to have pantheon TwistedFate ult range?

Defensive isn't much better. Sure the slow/stun on item 3643 can be useful on some circumstances, and the unlimited flash can be useful, but they dont do damage and dont do much range wise other than a gap closer/maker. item 3634 has nearly the same range as a item 3631 but only damages units. It does about half to minions.

I suggest 1 of a few options:

  1. That we make item 3634 deal damage to nexus siege weapons for the lone fact of the need to get close to item 3631 to kill it puts melee champions at a massive disadvantage.
  2. Shorten the range on the item 3634 so that it actually is accessible to melee/short range champs.
  3. Make the other items not laughable in comparison.

TL;DR: item 3634 and item 3631 are picked to commonly and the other siege weapons are laughable in comparison.

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