Easiest way to stop Kill Steals

Blades of Navori·3/23/2015, 1:41:14 AM·2 votes·1,246 views

So nobody likes a kill steal (especially if support stole the kill) and I have a suggestion to end the kill steals!

Simply (or maybe it isn't simple) make it so the champ that deals the most damage gets the kill, regardless of the final blow.

For example; Garen dealt 75% of the damage to an enemy His support dealt 25% but landed the final blow. Garen would get the kill with this system.

Could you please do this Riot? It end a lot of rage and reports.

25 Comments

Dr Successful3/23/2015, 1:49:52 AM5 votes

But what if you want to help a losing lane come back into the game? What if you want to make a winning lane win harder, but you did most of the work? Especially in the case of a jungler who is really strong early game but falls off late, All that gold would be better off in someone else's pocket.

In the case of a successful lane ganking other lanes, what if the ganked lane needs the gold, but is more utility than damage? Simply giving all the responsibility to the one that had the highest output shuts out a number of strategic options. Although I can't say "get good, then you won't get ks'd," I can say that the more convincing it is that you are going to get a kill, the less likely you are going to be ks'd.

And then there's people who do it on purpose because they're selfish... You'll just have to deal with it, but getting a more secure kill will usually mean that your teammate from one lane over will have less time and thus less opportunity to take that kill.

IcyPepper3/23/2015, 3:54:06 AM3 votes

So nobody likes a kill steal (especially if support stole the kill)

You mean such as a support. If you're going to be ingrateful that there is a role that doesn't take cs and has a job that is literally babysitting someone for 5-10 minutes, then supporting the team with little capacity to carry, and you have the audacity to get angry if they get a kill, then you should never play adc.

ANd that also implies that supports never deserve kills. Maybe it's not intended, but it's there. Supports are more than warding and cc bots, and you need to remember that.

Because if an adc acts up, there's nothing stopping the team from going "Wow, what a jerk. Hey Sona, come support me at top lane."

The Queen Viper3/23/2015, 2:04:29 AM3 votes

There are no "kill steals".

There, easiest way to stop it... accept the fact that such things doesn't exist.

Sukishoo3/23/2015, 4:42:01 AM2 votes

No such thing. Team Game. KS stands for Kill Secure.

LuluInWonderland3/23/2015, 1:48:23 AM2 votes

This would never work well. Large AOE champs would be credited with the majority of the kills most of the time, which either starves the other team members in comparison (support gold is good but not as much as a kill) or snowballs that champ even further.

Sailor Mint3/23/2015, 1:58:39 AM2 votes

If Sona gets the kill, you didn't deserve to have it.

bad arcade kitty3/23/2015, 2:00:56 AM2 votes

{quoted}

Garen His support

wtf am i reading

btw supports often do way more damage than adc in lane

SEKAI3/23/2015, 2:41:04 AM2 votes

Good job OP, this is by far the worst idea to have come out from the community in 2015 yet.

You've earned it.

If your support can score the kill despite their mediocre damage and almost non-existent gold fund while you are building offensive and bursty, you don't deserve the kill, especially when you have an attitude like that.

Sorry.

Yash Gautam3/23/2015, 1:42:52 AM2 votes

The only problem is if the support does more damage like an Annie support

Lysdexic13/23/2015, 1:46:50 AM1 votes

It isnt really a problem at all.... so what if the support gets a kill or two? sure that gold isnt going to the adc, but the adc isnt the one setting up those teamfights or warding (usually, good adcs still will). that gold goes to getting the support more wards, more CDR, and items like mikels to keep the adc alive so the adc can get MORE kills

Sir Yamazuki3/23/2015, 1:47:21 AM1 votes

No, paying attention is part of being good at the game, and sometimes people don't want to take the kill even if they did all the damage. An example is when I jungle, even if I did most of the damage I want my laners to get the kill when ever possible, and doing less damage is stupid because they'll just get away. There's also high damage mage supports, with this it means adcs would be starved out of kills.

Enkidusmurf3/23/2015, 4:36:40 AM1 votes

Unless the kill is already perfectly secured, and this is agreed upon by all parties,

or

they are saving their cds for the end of the teamfight to pick up last-hits rather than help,

or

they flash to get the kill before you (when it's clear you would have gotten it anyway),

there is no good reason to be fussing about "kill steals." This is a team game. Your support sets up the engage; you deal damage, they keep you safe, and the person dies. One of you gets kill gold, the other gets an assist. That's a good thing.

If Riot put your idea into practice, it'd make it almost impossible to strategically funnel gold onto the team's carries (and I don't just mean the adc). It would also make it rough to set up a kill for a struggling teammate to get them back in the game, because they might not be able to do enough damage to "earn" the kill.

Also, what about healing? Are you talking about who's done the most damage since the enemy died? Since they last gained health from something other than base mana regen? A specific numerical time frame? For example, suppose your team's top lane is a Lissandra aganst an Aatrox. Lissandra has been poking him down in lane and he's been sustaining it back. Say her damage, in total, equates to 1200. When Aatrox is at 700 health, he backs off a bit, takes krugs to get up to 800-900, and teleports bot lane to gank you. Your support deals 300 damage, and you deal the remaining 600. Who gets the kill credit and why?

EDIT: Why the hell are you playing Garen ADC?

KidSpectre3/23/2015, 1:49:39 AM1 votes

Why do you care about kill steals when you're still getting assist gold and the enemy is dead? You still inherently gain an advantage.

the Anarchit3cht3/23/2015, 1:51:43 AM1 votes

What if someone does 75% of the damage and then dies, and someone else comes in and picks up the kill that would have otherwise not been made? Or what if 4 people all did 25% damage? it really isn't a feasible system.

Blades of Navori3/23/2015, 1:53:35 AM1 votes

Let me say this people; this is about stopping kill steals not getting gold or lanes. Personal reasons not game play.

ModAcademy Kayn3/23/2015, 3:50:14 AM1 votes

So, lets remember the simple concept of the game. Objectives. Who cares who gets a kill as long as you take towers.