Diana thoughts! :)

absconded·9/1/2014, 9:02:42 PM·6 votes·1,252 views

ok so diana has been my fave champ for quite some time now, i love everything about her, aswell as her lore and her skins! i love her theme and her kit! But lets be real, her kit doesnt exactly "Fit" into what the meta asks for of a champion who all ins so hard, so here are some thoughts on what we could do Make her a top laner/jungler! I feel like the mid lane diana shouldnt be a thing, cause of the way her kits designed she would blow someone up too hard if she gets ahead which can be toxic so we could make her a bruser/initiator who excels at poke and sustained damage instead of burst! but can have some burst late game like wukong and jax her kit changes to make her a jungle/top could be like this: Passive: i love the passivei think its amazing and perfect, but the attack speed should scale per level! Q: the q is the most perfect thing in her kit in my oppinion, great at poking and love the theme it comes with! W: her W is in my oppinion, one of the most important parts of this change! First, make the intial shield a bit stronger! and then take off the second shield once the third moon hits!, but instead have the second part heal you based off of your missing HP instead of scaling off of AP this gives her a very reliable sustain in lane and allows her to heal in fights! E: Like alot of people suggest make it so that her E is switched with her ult! but i have another idea!, take out alot of its damage and its targetting portion and make it a skill shot! if the long range dash skill shot hits a target affected by moonlight, it resets and you can then Q again!, have the animation be like her turning into a moon flare like its original but have her go through the target and land a little bit behind them! and when she goes through the champ she knocks them up for something short like .5 seconds i think this gives her a very reliable form of CC besides her moonfall! if the target is applied with the moonlight debuff! have it be like urgot where it turns sort of into a target spell! R: have her ult be like her moonfall but have it be a slightly bigger AOE and have it slowly pull people in and do damage if they reach the center! this gives her a very reliable initiation tool because it allows for combos with some other champs!

so this is my idea! Tell me what you think, and i really hope a rioter looks at this thanks! :D

12 Comments

Wezz9/1/2014, 10:11:01 PM1 votes

What I think they need to do is separate her identity into one or the other, if she would be a bruiser, higher base damages, lower scaling, increase some base stats, strengthen shield, or assassin, Whiich I can see riot removing her shield for higher damage on orbs, coupled with a MS buff on all orbs detonating

Khodexus9/1/2014, 11:53:36 PM1 votes

Personally I like the shield, and I like the shield refreshing, at least in part because that's what Leona's shield does. I do think that it could be beefed up in some ways, lower damage for increased toughness, maybe a lower cooldown too. And like so many others, I like the idea of switching E and R (thematically), as that ALSO parallels Leona a bit, just in different ways.

I've long been saying she should be a very sticky area damage bruiser/mage rather than an assassin.

Drav3n0nly9/2/2014, 5:06:25 AM1 votes

YES PLEASE :D