Can we kill the juggernauts before they become any bigger of an issue?
Listen, as i know this is going to get downvoted to hell and back like all my threads normally does.
But can i just ask a question?
Why is it that now a days games are decided by who has the most juggernauts? No not tanks, the new class that Riot created, juggernauts. There are a few that come to mind, and almost all of them are doing ridiculously well. They're semi strong early game, strong enough to pick up a kill or two, and then completely dominate the mid game, before falling off near the end of the game when everyone has full build. The issue is, these Juggernauts do so much damage that the game won't reach end game before it's over. Why? Because these Juggernauts build straight tank, or near straight tank, and still have the base damage needed to cross the enemy team and kill the carries. Too me its just dumb, we all say, "USE CC", but in reality, sometimes its fails ingame. We've all had those games where the thresh misses the hook and the enemy goes straight to the carry, or the CC wasn't strong enough to stop the enemy from getting through. One of the issues in bronze is that people don't have an idea of team comps, usually playing champs that don't have much CC or self peel, often times CC is not utilized in teamfighting.
Here are some of the worst offenders in my eyes.

All of these champions that i just listed, and there are others. Can build straight tank and mow through a team. Whatever happened to the old days where tanks were tanks? In Season 5, yes the cinderhulk meta with Sejuani and a few other tanks were bad, but they tanked and had the cc and were successful. But i see this as worse, beforehand we just had enemies with huge HP numbers that lives a long time in teamfights that had semi decent AOE potential due to cinderhulk and the champion's ability. Now a days you have tanks that may not of had as much hp as they use too, but definitely has more armor and MR. The worst part is that since all of these champions have ridiculously high base damages on their abilities, they can deal a significant amount of damage while still being able to live in the center of a teamfight. If you focus the enemy carry the Juggernaut will annihilate you, same way vice-versa.
Tl;DR: I just want tanks to tank, and not deal a ton of damage while being able to soak a ton too.
or any of the rageblade abusers