Opinion: New Dragon Soul makes comebacks almost impossible ^

vyoda·1/26/2020, 10:19:30 PM·8 votes·5,694 views

Gold-Plat Elo disclaimer (I peaked P1-100 LP last season. I'm not "high elo" nor claiming to be. These are my opinions and experiences in current solo q.)


The new changes to dragon makes dragon spawns more new player friendly (?) and intuitive (total 4 drags possible for each team; capturing any 4 drags = powerful soul). However, it also imo takes away much of the nuances and RNG unpredictability (remember when rolling 3 infernals actually felt like a treat??) of the old dragon system.

Okay fine, some people don't like RNG. But that's not the main point of this post: Not only did they take away the "luck factor", now there's a limit of up to only 4 drags per team.

Say you're in a lop-sided game where the enemy team is completely steamrolling it down. The got 3 drags due to bot prio in early game, and now the 4th (a mountain drake) is spawning. Your team miraculously won the last 5v5 team fight and morale is high. It almost seems like you can turn the game, even though they're at your inhib towers and you've only chunked half of their T2's. But alas they took the 4th drag and got Mountain Soul. Due to no safe vision set up in your jungle and other reasons, you couldn't have safely contested the drake. But what does this mean? It means your game is pretty much over. During the next teamfight they'll have a teamwide 0-manacost non-decaying Janna shield that self refreshes every couple seconds - how are you supposed to win _that _???? I'm not usually one to /ff 15, but this season's dragon soul changes have changed that. Once the enemy snowballs a lead and secures soul (or elder), chances of coming back feel abysmal at best. At least in past seasons we had stuff like zz'rot and banner that could help the losing team create pressure even from behind.


TLDR:

  • New dragon soul makes early snowballing feel unstoppable and comebacks feel unattainable.
  • Securing first 4 drakes (and soul) on the winning team makes it impossible for losing team to secure any drakes at all (sans elder - but even that's a stretch).
  • This imo takes away from the game's strategic aspect, b/c spamming QWER while you have a free team-wide buff and rolling it down mid does not feel "strategic" to me at all.

20 Comments

Posui Gart1/26/2020, 10:27:17 PM5 votes

Your team miraculously won the last 5v5 team fight and morale is high. It almost seems like you can turn the game, even though they're at your inhib towers and you've only chunked half of their T2's

Go ahead and DO turn the game. Get some towers, Nashor, get some items with all the shutdown gold, prepare for drake spawn

Due to no safe vision set up in your jungle and other reasons, you couldn't have safely contested the drake

If you are straight up losing for 20 minutes so hard you can't even 5 man ward your own jungle, you already lost even before they got the 4th drake

This imo takes away from the game's strategic aspect, b/c spamming QWER while you have a free team-wide buff and rolling it down mid does not feel "strategic" to me at all.

The "strategy" is about not giving up drakes for free. You are not supposed to suddenly ignore 20+ minutes of giving up objectives and demand equal chances at winning the game

Garson2111/26/2020, 10:31:24 PM3 votes

It should be: 1 nerfed more 2 first two sould should not count to soul score (like in first pbe version) so this team that get first two drakes have just stats from them and need to work for last 4 if they need full soul.

14daysuspensionk1/27/2020, 12:30:23 AM2 votes

My unpopular opinion: NO, it does not. For ranke,ds idk, but for normals? Definitely. My team was losing early game today, they got all 4 drakes, know what we did? We got Baron and Elder and we started kicking their asses despite all of them being fed. My secret? Stop tilting yourself and others, it never helps and only makes things worse. My support flamed us a bit early game and kept on trying to ff, but in the end they learned from this. Plus having the new drakes actually do something obvious is better than just getting buffs that you can't visually see.

GFREEMEN1/26/2020, 10:25:55 PM2 votes

I like the Idea of Dragon Souls BUT I think it would be best if it happens to ANY team.

Also some souls are just so much better on some champs the others.

I would make it so once your team has 3 Souls each PLAYER can click on one of the souls your team has and that is YOUR dragon soul that is active.

Ahri Body Pillow1/27/2020, 5:00:49 AM1 votes

thats the point :/

Almaterrador1/27/2020, 8:45:46 AM1 votes

Dragon Soul has already been nerfed. I would claim that all souls except by cloud do help you close a game. Still, if your team managed to lose 5 dragons there is a lack of cooperation in the team which is punished with those drakes. It's not like your enemy magically acquired the dragon soul, you have 20+ minutes of game time there.

Garson2111/26/2020, 11:02:53 PM1 votes

Bro there is no voice chat after 10 years and most ppls dont even want to communicate with you (flame is only version of communication in that game) CS is same toxic and have voice com. so randoms can communicate fast enought. I think riot dont want voice com because they are scared and dont want more work.(fast cash)This game is a fossil compare to 2018-2020 games. When someone flame me i mute him and dont give a fuck so i can do same with voice chat

Kazekiba1/26/2020, 11:13:51 PM1 votes

Elder is the balancing point. Even if you lose the soul that means Elder is on the table, and a 2.5 minute Elder buff + execute makes killing opponents easy even if you're behind.

That shield probably wont be more than 15% of their max HP so you're effectively breaking even effective HP wise since doing their health in damage including the Mountain shield still triggers the execute.

l MrD l1/26/2020, 11:16:25 PM1 votes

honestly if you get a soul then good for your team... you should nbe rewarded for playing well ... the issue though is the jungle system its too much like a set of scales one slightly overwiehgt player and theyre heavy to carry ... once theyre out theyre out