Opinion: New Dragon Soul makes comebacks almost impossible ^
Gold-Plat Elo disclaimer (I peaked P1-100 LP last season. I'm not "high elo" nor claiming to be. These are my opinions and experiences in current solo q.)
The new changes to dragon makes dragon spawns more new player friendly (?) and intuitive (total 4 drags possible for each team; capturing any 4 drags = powerful soul). However, it also imo takes away much of the nuances and RNG unpredictability (remember when rolling 3 infernals actually felt like a treat??) of the old dragon system.
Okay fine, some people don't like RNG. But that's not the main point of this post: Not only did they take away the "luck factor", now there's a limit of up to only 4 drags per team.
Say you're in a lop-sided game where the enemy team is completely steamrolling it down. The got 3 drags due to bot prio in early game, and now the 4th (a mountain drake) is spawning. Your team miraculously won the last 5v5 team fight and morale is high. It almost seems like you can turn the game, even though they're at your inhib towers and you've only chunked half of their T2's. But alas they took the 4th drag and got Mountain Soul. Due to no safe vision set up in your jungle and other reasons, you couldn't have safely contested the drake. But what does this mean? It means your game is pretty much over. During the next teamfight they'll have a teamwide 0-manacost non-decaying Janna shield that self refreshes every couple seconds - how are you supposed to win _that _???? I'm not usually one to /ff 15, but this season's dragon soul changes have changed that. Once the enemy snowballs a lead and secures soul (or elder), chances of coming back feel abysmal at best. At least in past seasons we had stuff like zz'rot and banner that could help the losing team create pressure even from behind.
TLDR:
- New dragon soul makes early snowballing feel unstoppable and comebacks feel unattainable.
- Securing first 4 drakes (and soul) on the winning team makes it impossible for losing team to secure any drakes at all (sans elder - but even that's a stretch).
- This imo takes away from the game's strategic aspect, b/c spamming QWER while you have a free team-wide buff and rolling it down mid does not feel "strategic" to me at all.