it is beyond stupid that scaling is different for different champions.

Plasma Servant·3/19/2017, 11:38:14 PM·2 votes·1,734 views

I don't care ... the game should have NOTHING to do with what champions you have.

It should all be about skill with each champion.

Every champion should scale exactly the same. There should be no strong early, weak late. Every champion should scale the same so that skill, which has NOTHING to do with champion pick, is what controls the outcome of the game.

All modes should be random champion picks, and if you don't have at least half, you get one of the free to play.

Make it work. Don't take no for an answer.

93 Comments

Dabrick013/19/2017, 11:40:09 PM13 votes

It is beyond stupid that you would think this is a good idea.

Dynikus3/19/2017, 11:55:36 PM12 votes

I don't think league is the game for you if that's what you're looking for.

AlienPrimate3/19/2017, 11:42:16 PM11 votes

That's it everyone. One for all every game, every mode, for all eternity.

Oh yeah...and you only get one champion choice because they are all the same. Your vote doesn't matter because the system will give you the same one every time.

oSEXYPLATYPUSo3/20/2017, 12:19:02 AM5 votes

well a champ with different scaling , abilities, power spikes etc is part of the skill of the champ and knowing how to master those variables and knowing how to work around it to put yourself in situations to win game

TheLastShadow453/20/2017, 12:14:35 AM4 votes

Don't take no for an answer.

That's not how the real world works dude. If you don't learn that fast you will not make it very far in life.

This is also Riot's game and they can do what they want with it. They don't have to take advise from someone who has zero idea on how to balance a game.

Geauxx3/20/2017, 12:30:08 AM3 votes

Mine as well make sure no champs have different abilities from each other... while you're at it, different models... Not done yet, different names even.

Everyone can be called Bob.

l Dárius l3/26/2017, 10:12:53 AM2 votes

Except, this would fuck over the balance of the game so hard because certain champs would never reach there powerspike that allows them to beat champions that they used to lose to in an earlier stage of the game.

For example, right now GP gets fucked in lane by so many champs because of the nature of his kit. He has very bad early game because of the way he can turtle so easily and make himself difficult to kill. He normally builds full damage and come lategame he will half-health a squishy target with his barrel and q.

The only thing that keeps GP balanced is the fact that he loses lane so often. So by your logic, GP can be one of 2 things- completely broken in lane, almost no one can beat him because he does retardo damage and can turtle easily, and doesn't fall off, or he is a pile of shit, because he does no damage, scales no better than his opponents, and the only thing good about him is the fact that he can turtle easily.

Basically, the meta would be, most ranged champs in lanes and most melees in jungle. Why? Because the melee junglers wouldn't be getting fucked by every laner being ranged and the ranged champs are the best laners because they will fuck the melees.

Or, it would be don't play ranged champs, because at all stages of the game melees are to hard for them to kill.

This is what I could gather from reading this retarded post.

Of you want to play a version of League where everything is equal, you are going to have to have 10 characters. The all essentially do the same thing, and they all are designed for one spot on the map.

You need a tank, an ap champ, a support champ, an assassin champ, and an adc champ. One for each team making the total of 10. In terms of character depth, they will probably be the equivalent of Nautilus for tank, Lux for ap, Lulu for support, Talon for assassin, and Ashe for adc. Not to hard, not to easy.

I am sure you can make that in Unity engine if you try hard enough.

Sasogwa3/20/2017, 1:02:56 AM1 votes

The whole point of the game is to adopt different stances based on matchups, scalings, counters, cooldowns etc. The very idea of this game is to have different scalings. You remove fucktons of depth to the game if you remove that. It's retarded. Also, scaling is a generic word, but what are we even talking about. Some champions scale way better than other champions in duel, but no in teamfight. Example : Nasus is a good 1v1er but a terrible teamfighter. Nautilus is a bad 1v1er but a godlike teamfighter.

ScissorsNstuff3/22/2017, 7:27:15 AM1 votes

almost as many downvotes as posts...