On a real note here

Theorex·9/27/2017, 11:57:11 PM·1 votes·149 views

The towers don't do any damage. So a two component tank and a two component bruiser can dive you under a tower while you are at full hp. Swap the tower aggro or drop the aggro. Then re engage. By Stopping you from going to either side of the tower. There is no counter play to that. "Ward Better." Okay, sure. I ward better. But what do I do when I see a tank sitting in my tri brush at top? Go all the way back to the second tier tower? While the use the frozen wave and shove the 3 waves of farm + one incoming to tank the towers?

Towers doing no damage to people diving early has turned the game into a "Who has the better jungler?" Frankly, I am sick of it. I can have amazing trades at mid and top. But because I am low and the enemy jungle is near while I am trying to back. I am screwed. In solo queue, you don't have the beautiful thing called comms for your jungler to tell you. Hey, I saw the enemy jungle headed towards top through this area of the map. I think he might be planning a dive. Or Vice Versa. You can't tell you jungler to be ready for a dive to help you get a double.

Not to mention, towers are pretty much paper now. You leave lane too many times against a champion (too many times is about three times). Guess what they take the tower. Remember, because we don't have comms, sometimes you lose a few members to your Roam from Mid or your TP bot play. Things go bad really fast, or worse. The play was completely countered and you lose more on top of the resources you had spent. No matter how you look at this. Increasing game speed is hurting the game too much now.

When was the last time I had a fun good game where both teams felt like the game wasn't just one sided or the other team just outscaled. Back in season 2. Its all about who has momentum in solo queue. Now I am not saying the team that dominated early should lose. But I do feel like ganking someone under their tower should bring harsher punishment for even doing it. Instead of "Oh, I can tank about three to four tower shots. Then drop the aggro and be fine." At level 5. This doesn't even take into account the CC that they can bring to those ganks.

The reason you refuse to buff towers and change the pace of the game is because proplay. Just like why you refused to change champions that were too good in organized play. Such as Azir and Ryze. They were too good in proplay, but you put them in solo queue and they sit at the bottom of the mid tier list. Where as in proplay. You have champions that do not even get touched. This shows that you are doing much more for the pro scene. Then the playerbase that you "care" so much for. Morde bugs? Bugs that make a champion really weak, Ryze E bug back in this season for 4 patches. Took four patches. On a point click skill, that you would go back into the fight thinking was up but nope was down and you died instead of getting the shield.

I am pretty sure that every single lane in the game is getting sick of being dove with no counter, because of bad junglers. What it comes down to with just towers is. Is your jungler worse than the enemy jungle; yes, then you are going to have a nightmare from 1-15 minutes in game. Where now the enemy team is grouped and siegeing.

The only games that I find even remotely fun now are the games where the junglers are both equal and are matching each others ganks. That pretty much prevents any real ganking for happening and the fights all happen in the river now. There is more skill to be expressed in your laners seeing a fight breaking out between junglers in the river than. "Oh yeah I burnt flash and made that dive worthless." . Except now that you have burnt flash guess what. You are prime target for them to do that exact same dive over and over. With no comms you are going to sit further behind the tower. This isn't even taking into account that you were winning or losing your lane. I have gotten to the point where i purposfully let my enemy lanes farm all the way up. Just so that I can go bot and kill the enemy bot lane 3 or 4 times in a row. Because again I can tank 3 or 4 tower shots as a MAGE. Not even a tank. A mage. Malz. With maybe two components can tank tower for 3 or 4 shots. Then back off and still eat one or two autos from the enemy adc and support. just to give you an idea of how weak those are.

Guess what. We kill them. We take the tower. That is at 100% hp. While my mid, that was at 75% when I left and is now at 45%. gets taken a few moments after we take bot tower. That is three waves. in Three waves the enemy mid laner w/ very little help from anyone can take your tower from 75% to 0%- 15% depending on who they are. So either buff towers all around or make them punish people for diving. The game becomes anti-fun when you are repeatedly getting sat on because you had to burn flash and you can't do anything other than give up wave after wave of farm because the enemy jungler decided that he wanted to make your life miserable this game.

This doesn't even mention why having shitty towers, makes the game harder for late game champions. Champions that by design are suppose to be weak early.

TL:DR

Buff towers, they are practically worthless enhanced cannon minions that give every player on the enemy team gold.

Either buff VIA damage or buff VIA tankiness. (Buffing VIA tankiness will bring back waveclear meta, buffing VIA damage will bring back jungler farming meta)

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