This game is quickly falling into the video game trap of "More damage means less hits taken"

Hibeki·1/8/2020, 9:15:14 PM·13 votes·7,643 views

In pretty much every type of single player or RPG game, tank stats are valued far less than raw damage because raw damage means the enemy will hit you less over the course of the fight. Dying quicker means they get to attack less.

So its starting to translate here. Tank items are worth more gold and are less effective than all damage items. Damage items can penetrate 35-45% of your tank stats and have multiple ways of shredding you, while item 3143 item 3194 are the only real damage reduction items, they fill a specific niche and cannot be used universally.

In a scenario where a tank and a mage go against a carry and an assassin, before, the mage would die to the assassin and the tank would die to the carry. Now, the carry dies to the mage, and the tank kills the assassin.

Burst damage is the highest its ever been, and sustained damage is nearing that with an overabundance of penetration, gold efficiency, and CDR.

Tanks building damage items mean people die faster, and thus do less damage. Full tank Sion would tank a bunch of damage and CC the enemies, but you had to rely on allies to kill them. Instead, he goes full damage and kills 2 people while using his flat health bonus from W to survive longer, a strict upgrade.

Why rely on teammates to make you take less damage when you can just kill them?

We need a massive patch to buff tank items, and lower penetration on other items. As of right now, item 3147 item 3814 item 3142 Penetrates 60 fucking armor, a solid third of a tanks stat. Couple that with item 3071 or item 3036 then you might as well not even have built armor.

25 Comments

The thigh guy1/9/2020, 3:43:35 PM5 votes

I still say tanks need a go to item like every other class

Bruiser have trinity and steraks Adc has infinity edge Mages have lost chapter items Assassins have duskblade Supports have whatever item riot decides to make better than all the others Onhits have rageblade and Bork.

Tanks are the ONLY class without a go to item.

Not to mention tanks are usually in a damned if you do damned if you don’t situation.

Early game they won’t have the tank stats they need but also don’t have the damage to duel, so they have to sit and wait for an iteM. They get their item, but wait, your first item HAS to have hp and a resistance on it. Well no item currently gives both resistances and hp, so you chose one of the resistances. But you’re now taking near true damage from the other damage sources in the game. So your second item you get the opposite resistance. Oh but tank stats fall off compared to damage at this point. So your third item you get the more tank stats because you’re a tank. Aaaaaaaand everyone has %pen now and you are worthless. Yaaaaaaaaaaaaaaaaay

Boomer1/9/2020, 2:26:36 PM4 votes

I completely agree with the vast majority of this. Tank items are useless on everyone not named Ornn, and damage is way too high...however, I'd like to point out that

Tank items are worth more gold and are less effective than all damage items.

is only half true.

Tank items are cheaper than most high end damage items, while simultaneously also being less gold efficient.

This means that item slot efficiency for tank items is worse even before you consider things like penetration.

XJ999999999999991/9/2020, 1:27:17 AM2 votes

yeah games keep coming out with more health and more damage instead of more tankyness and mechanics. its troubling.

mmo I play DPS is considered a mechanic, as a certain amount is needed to skip phases of a boss lol.

McKuntalds1/9/2020, 12:25:02 AM2 votes

Yup , I suspect starting at season 11 most pure resistance items will fall into the same category as zz and ohmwrecker did before their removal. That is , never used.

At some point they might as well just keep damage items in the game and delete everything else .

Strawberrycocoa1/9/2020, 10:32:41 PM1 votes

I don't disagree, but how do you buff the durability of tank items without re-creating the old days of unkillable five-tank-teams that just bulldoze through everything you throw at them?

History shows us a reason why tank items got beat down the way they did.

ZackTheWaffleMan1/9/2020, 7:32:43 PM1 votes

{quoted}

As of right now, item 3147 item 3814 item 3142 Penetrates 60 fucking armor, a solid third of a tanks stat.

Keep in mind that those are 3 items. item 3742 item 3110 item 3025 item 3143 item 3068 item 3075 item 3050 all individually give at least 60 armor.

LordGeovanni1/9/2020, 9:52:02 PM1 votes

Mages are supposed to kill squishy carries (Not straight out kill but take large chunks of their hp) mages should win that fight. Tanks do not kills assassins and they are supposed to kill assassins but outlasting them and rotating their spells. assassins still have it too easy just to dodge everything with their low cooldown mobility and dps with their low cooldown damage. I havent seen full tank Sion since before his rework since he need black cleaver to fight in lane and farm minions to build his passive.

Düff McWhalen1/9/2020, 10:21:33 PM1 votes

You guys ever seen an auto attack hero in DotA 2 kill themselves vs a Blade Mail? Good times.