Hard stuck plat

Mojihito666·1/8/2018, 7:40:57 PM·1 votes·3,573 views

How is it after win streak i get team full of gold borders and i lose constently and after lose streak i get team full of plat borders and i can win game being drunk

4 Comments

Invidie1/8/2018, 7:58:15 PM2 votes

riot matchmaking at its finest.

Jun Long1/8/2018, 9:07:41 PM1 votes

I was surprised to see "plat" in that title. Used to seeing it replaced with "bronze" or "silver"

I Do Not Recall1/8/2018, 10:33:25 PM1 votes

Beause it's literally gambling, you have no control over winning or losing in this game anymore unless you pcik early game snowball champs, sad to say it, but it's true. https://imgur.com/a/brmeo#OjzlPAd

If you REALLY only care about winning games, pick a champ that dominates lane and snowballs hard and can roam, counterpick your opponent. Otherwise I suggest uninstalling and finding a game where you can feel like your performance impacts if you win or lose. I could go into detail and write a couple paragraphs on why league is no longer that game when it was.

The current matchmaking works like this: First assume that a difference in 100 MMR statistically yields 50% better chance for winning a game for the higher ranked player, And a difference in 10 MMR yields a 5% chance of winning for a better player, and so on. A 200 difference in MMR would mean that statistically, over 100 games would have to be played before the weaker player won.

This is in general how the chess ELO rating system works.

With Riot's matchmaking this is what is is possible: If I have 1300 MMR, I could get matched with three 1100 MMR players and one 1000 MMR player, and get matched vs two 1200 players and three 1100 mmr players.

My teams average MMR is 1120, the opposing teams average MMR is 1140. A reasonably fair match according to our first assumption, the other team has a slight advantage, a difference of 20 MMR indicates a 10% better chance of winning for the higher ranked team, fairly reasonable, with an "odds" value of 55% to 45%. Seems fair.

But in reality League of legends doesn't work like that. It is not an ARAM with all 5 players clumped into one lane together. Players have different strengths and preferences in style and also different roles impact the game more or less and different points in the game (most junglers tend to impact early game for example) Worse yet, in this meta particularly games are decided almost entirely by two things:

  1. who has the worst player on their team? This player will fail early and give up a significant lead and most likely first tower, starting a huge snowball that will remove "mid game" opportunities from the game and give one team a huge gold advantage and an easy door to late game baron and dragon control.

  2. which team adheres most strongly to the meta picks and chooses strong meta champions. This current season favors meta and "high tier" champions far above any other champions, much more than other seasons previously have. And higher level players will statistically choose champions that are closer to the core of meta champions (higher up the "tier list") than lower ranked players who lack the understanding or experience to know what champions are strong currently.

So let's look at my game specifically again:

My team vs Their team:

Top lane 1000 rated player vs 1200 rated player: nearly 100% chance of snowballing in their favor

Mid lane 1300 rated player (me) vs 1200 rated player: 67% chance of snowballing in my favor

Bot lane two 1100 rated players vs two 1100 rated players: balances out for the sake of simplicity of argument (but realistically it's a 50-50 whose outcome will have a huge impact)

Jungle: 1100 rated player vs 1200 rated player: 67% chance to help one or more of the opposing teams lane to snowball early.

So what are my actual odds of winning? Realistically, none. Top will snowball no matter what, so I am racing vs a clock to somehow win lane harder and faster than their top laner who has a 200 MMR skill advantage. I also have to make sure our bot lane wins hard by ganking for them. This means I have to play aggressive early and expose myself to their better jungler, who may be camping me. If he isn't camping me he is ganking top and taking top tower before I can even get off the ground. Or He is camping bot, and now even If I win lane, the best i can do is to try to follow up bot to even up the odds bot lane again, but our top is still losing no matter what.

It's a lose-lose situation in what should be a 55-45 odds game. A game where I don't really have any chance to impact the game.

I've played this game a lot, and I've put a lot of thought into it. I've honestly tried to analyze my games and improve as a player as much as I can. Last season I made it to mid diamond (promos for diamond 3) before that I was high plat for 3 seasons in a row. But after being hardstuck gold 3 for over a month in this preseason despite playing as good if not better than last season, I'm giving up on this game. I've uninstalled. What I've come to learn is that this balance team knows jack shit about good design and giving agency to players, the matchmaking system is straight fucked. Their are better games out there. This preseason completely fucked this game unless you play hardline meta champs and abuse runes to their most effect, typically by playing the obvious picks without thinking. This game was interesting when their were many options available, where you could make lots of different things work, when there was a mid and late game. Now it's just about abusing runes and and snowballing hard early game.