This Preseason why don't we try...

junglerboy16·8/25/2015, 9:05:21 PM·3 votes·239 views

Removing boots?

Ok, now hear me out on this before you down vote.

Build diversity is a good thing, right? having a less restricted core build is good, right? What item adds 0 quality to the gameplay experience and is simply a required item in all but the most extreme circumstances? Boots. Right now, boots add very little strategic bonus to the game. You decide whether you can afford to be slower (i.e. nobody else has boots yet) or whether you need the speed to not fall behind. After that, it's just a stat stick like any component item and doesn't really offer any meaningful choice.

I would put forward that MS should be calculated in the same way that AS is, where you have a flat base amount and gain % increase per level. This would allow for the complete removal of boots while allowing for more tuning levers for individual champions. Is Skarner's MS too strong early, but not enough late? reduce his base MS and give him more per level! Does Yi get to such blinding speeds late game that he's just impossible to kite? nerf his MS growth!

Boot enchantments do offer more customization than a lot of items, but those enchantments could easily be reallocated to other items as passives or could be reintroduced as purchasable passives that enhance your champion directly.

What are your thoughts on this? Is it to big of a change? is it something the game needs? should this be implemented, but in a different way?

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