@Riot: On "queue health" and the removal of draft

AlistarMilking·11/12/2016, 5:19:27 AM·2 votes·537 views

When asked about the removal of draft one of Riot's most common answers is that it was a low-population queue and that the time it took to find a match there made the queue unhealthy ( example ) ). But shouldn't the "health" of the lobby experience and resulting match quality also be considered as a holistic part of a queue's health? Reducing the "health" of a queue to just the time you spend waiting for a match to be found seems overly reductionist.

Further, it appears to speak to a disconnect between what the developers and the players value. I and many others were happy to have a slightly longer queueing time (appoximately 5 minutes in average) to ensure we'd get our preferred roles, the ability to ban out the champions we hate, avoid mirror matches and have friendly lobbies where noone is fighting over their roles or instalockers. To sacrifice all that for slightly improved queue times is an unacceptable tradeoff to us.

And no, flex queue is not an alternative to normal drafts because our LP is on the line and some people suffer from ranked anxiety. I've already had arguments with friends because I want to flex for the better matchmaking experience but they get stressed out in ranked and try to drag me into blind instead.

2 Comments

Kartagia11/12/2016, 5:23:32 AM1 votes

Oh great. RIot has removed the best place to practice for ranked games. I wonder why normal game was kept and not forcing all games to draft mode instead, but apparently Riot is destroying this game as fast as they can to lure more stupid people into game, as wise ones are leaving fast due changes removing tactical aspects one season after another as they give "unfair advantage" to smart over majority of players.

FancyKiwi11/12/2016, 6:25:05 AM1 votes

It's all part of their master plan to make everyone play ranked.