Unpopular Opinion: % True damage is unhealthy

Mael Jade·9/23/2018, 12:13:25 PM·4 votes·1,464 views

True damage is the third damage source in League of Legends and should, because of it strength (ignoring any form of resistance the enemy has) only be given in small amounts to champions. And in most cases, the best counter to true damage is building more health. But with Vayne W (especially in a high AS item 3124 build) and Fiora there are 2 champions in the game that deal true damage based on your maximum health. Unlike Vayne, Fiora needs to build AD to deal more true damage, while Vayne only needs to put points into her W and right click. Especially with item 3124 her 14% maximum hp as bonus true damage are on every second hit. She could be fighting a 5 item 3110 +item 3047 Malphite, who has over 1300 Armor and takes 93% reduced physical damage or a 20.000 Hp Sion with the same build and in both cases she would only need 16 Basic attacks with a stacked item 3124 to kill both even if her basic attacks did 0 physical and magic damage. On top of that her W has a high minimum damage so she will chunk every champion with a few hits.

Tldr: Vayne W is a way to strong ability that has little to none counterplay outside of not letting her get to 2 or more items and she is one of the few champions who could kill anyone despite how strong they are and how weak she is.

22 Comments

Narsicus9/23/2018, 1:27:11 PM7 votes

Unpopular opinion? Here is REAL unpopular opinion.

This isn't some odd unintended consequence of % true damage, this is literally the point of their kits, and it is perfectly fine.

If Vayne can consistently auto you she WILL kill you regardless of defense. If you let Fiora spam dash around you she WILL kill you regardless of defense.

This is what makes them good duelists and tank busters, which is what they are supposed to be. But having all that uptime is a lot harder in a team fight, good luck dashing around the enemy tank ad nauseum as Fiora when he is with his two best friends and they just clobber you.

The only people I can see caring about this are people that build super high defense and think they are invincible, only to walk into the enemy super duelist by themselves and get shredded down over ~10 seconds of non-stop uptime.

I don't even play these champions (and I HATE playing against vayne), but honestly this is fine. They are strong duelists that excel at taking down single targets provided they can get uptime on them unmolested, counter play is to not let them do that. Fiora dashing around you? She is in melee obviously, team up and beat her down. Vayne spam attacking you? People need to put pressure on her, don't let her do whatever she wants.

TLDR: % True damage is fine, it is a mechanic designed to counter defense stacking super tanks, and the answer isn't to counter BUILD (although frozen heart helps) but to counter PLAY by not letting the super duelist do whatever they want for 10+ seconds at a time.

Mordepool9/23/2018, 12:21:01 PM6 votes

That's the most popular opinion I know. Only Vayne mains will argue it's a healthy stat

OurLestrade9/23/2018, 12:22:46 PM5 votes

That's unanimously popular

DoktorKaiser9/23/2018, 12:51:48 PM5 votes

Can't get more popular than that, almost everyone agrees that % hp true damage is cancer in it's purest form.

saltran9/23/2018, 12:31:19 PM4 votes

UnPoPuLaR oPiNiOn CoMiNg ThRoUgH

Daddy Ants9/23/2018, 2:39:59 PM3 votes

Vayne needs no nerfs.

She's fine.

Salty Tank main is salty.

Ragnaveil9/23/2018, 7:19:42 PM2 votes

The only form of true damage that is honestly a issue is true damage like Conqueror and IE's passive (if crit gets buffs to get it close to old crit, because the new LW calculations are pretty underestimated). ADCs are meant to kill tanks, we get that, but giving bruisers and some ads (Draven) more killing power not on purpose just makes things hard to balance. The reason why you rarely see tanks nowadays is because of Conqueror and the rise of champs like Irelia, Darius, Fiora (who can use this rune on top of her own passive to make defenses completely worthless and hard to deal with even if you are a duelist against her), and Riven (who can convert a shit ton of her damage into true damage, including the execute). I'm not putting Yas in that list because he's already been the ire of the community for a long fucking time so he's a given that doesn't even need to be mentioned. Conqueror just needs to be similar to Fervor, but instead of true damage like what conqueror gives right now, gives something like damage reduction and also has its effects halved on ranged users, making it not abuseable by some ranged users (Looking at you Draven).

Conqueror just makes champions like Trynd and Jax have no counter to them other than having a champion that can match them blow to blow, aka the said stack checking that Aatrox had a "unhealthy" amount of. Old Aatrox was good at matching blow to blow vs them, but now that he got reworked, he cant match them anymore. It just leads to duelists having themselves being the only counter (besides obviously sending a team at them) and its not particularly fair for someone who plays top that doesn't have a duelist playstyle because they would be forced to play that playstyle just to even counter one of them (I can say that for experience myself, I use to be a person that liked playing duelists(well, bruisers and stuff like Darius) and ended up having to switch to a tank playstyle to climb for a few seasons, just to have all that work be for nothing this year and have to take the rest of the season just to attune to new bruisers and not having that duelist counter in Aatrox anymore)

Beatrice falls9/23/2018, 12:46:57 PM2 votes

Who would have thought that building armor and hp agains these champions was actually useless ?

Alzon9/23/2018, 2:57:25 PM1 votes

I feel like Vayne’s True damage is pretty much negligible against nontanks, meant to help her damage scale more universally. Fiora’s True Damage is humongous, but it’s also nothing special against nontanks as it bursts people down just as fast as anyone else is capable of. It’s not very fun getting 100-0’d as a full tank in two seconds, but Yi and full build ADCs also do that, and the counter is to either end the game before then or lock them down so your damage dealers can take care of them.

Daddy Ants9/23/2018, 5:17:01 PM1 votes

Miss Fortune's health stats are as follows

541 base + 91 per level.

So at level 2 she has 632 hp.

Now if we do 632 * 0.14 it's actually 88.48.

50 is 7.91 % of 632

Ignika D9/23/2018, 1:19:25 PM1 votes

they coud at least remove the min damage if is meant to kill tanks the 50 damage on a MissFortune lvl 2 is 14% of her hp so alot more them the 4% so she is hurting the squish alot more them the tanks early one so not working as intended