Death timers are broken
The real problem with league now is that your team could be 10 kills and 6k gold ahead pushing down an inhib at 35 minutes. Your jungler goes a little too ham and your team gets aced trying to save him and lose because death timers are a minute long and towers are made out of wet toilet paper. I understand trying to make the games quicker paced, but the majority of games I lose now are ended because of one bad teamfight after 35 minutes of absolutely wrecking the other team.
There obviously will be different experiences when you look at better players, but I mainly am matched up with golds/low plats so youd think they wouldn't throw every game. Either the towers should be made a little more sturdy, or they should revert the death timers. I have been playing a lot of top lately so I haven't run into the problem as much, but when I played mostly ADC one wrong fight and you could lose your whole outer turret at 6-7 min to just the enemy adc. It got to the point where just not pushing your minion wave when you backed gave enough time for their bot lane to take it in one push. That seems like a very dramatic punishment for such a small mistake.
EDIT: IEM SPOILERS ~~For any disbelievers, go watch the first game of IEM Katowice. Even the casters thought they should only get an inhib because they are used to 5 previous seasons of balanced timers/towers. ~~