Heimerdinger needs some help.

Bârd·6/14/2016, 3:38:11 AM·4 votes·392 views

When someone locks Heimerdinger, one of two things happen:

The opponent doesn't know the matchup, and Heimer is almost guarunteed to win lane. The opponent DOES know the matchup, and Heimer is almost guarunteed to lose lane.

Why is this?

Lets just run down the spells causing him the most problems.

-_-

Passive: 10-30 HP5 to nearby allied champions and Q turrets (Does not effect Heimerdinger).

This is absolutely worthless. Nearby allies restore 2 to 6 health per second. It doesn't even effect himself, even though he is a solo laner. This is, without question, the worst passive in the game. At least Fizz passive lets him tank creep waves easy. At least Renekton passive lets him get empowered Q's off in close fights.

-_-

Q: Places a turret that shoots things for 12 / 18 / 23 / 29 / 34 (+ 15% AP) magic damage at 1.75 attack speed, periodically firing a beam that deals 40 / 60 / 80 / 105 / 130 (+ 55% AP) magic damage. Works on an ammo system, and Heimer can have up to three out at once. Becomes inactive if Heimer strays too far.

The bread and butter, his signature move. His turrets are powerful, without a doubt. Any idiot who tanks them for too long will die even in the early game. The problem is that no intelligent player will ever need to tank them.

These turrets have (125 + (25 × level) (+ 「 5 - 40% of Heimerdinger's AP 」)) health, (10 - 60 /70/80) armor, and 25-65 Magic resist.

They are squishier than ranged creeps until Heimer gets both items and levels, and they are the vast majority of his damage.

Almost every champion in the game can clear his turrets quickly and easily in the early game if you know how, leaving this "lane bully" completely defenseless.

-_-

The rest of his kit is fine.

Yes, his W is one of the thinnest skillshots in the game, but it also deals massive damage if you do manage to hit it.

Yes, his stun is a tiny AOE (135 radius, shorter than the range of many Melee champions), but landing it makes your W easy to land, which as was mentioned, chunks the living shit out of people.

His ult is just awesome.'

-_-

So, how would we deal with this?

Well, his current passive has the right idea; it helps him defend his turrets.

He needs some way to contest the way enemies simply kill his turrets with ease.

There are a bunch of ways this could be done, but I think that giving him some kind of shielding fits our dear mechanic well thematically.

P: A cloud of Repair bots fly around Heimerdinger. These bots apply a stacking 10 HP shield to Heimerdinger, his turrets, and nearby (targetable) structures, up to a cap. Heimerdinger and Turrets: 100-200 shield Structures: 200-400 shield When a unit reaches maximum shielding, repair bots will not build another shield on it until its current shield is completely depleted, but it will restore 10 HP per second until the shield is broken. If Heimerdinger is building up a shield on himself, his innate health regeneration is shut off.

edit: something comes to mind. Heimer is the only minion-mancer we have who has issues protecting his summons. Annie's bear is tanky as shit. Azir soldiers are untargetable. Malzahar can lock you down to prevent you from killing his bugs before they multiply. Elise spiders take reduced AOE damage. Yorick ghouls and Zyra have such a short duration that taking them out isn't even worth it.

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