A small Dr. Mundo Gameplay Update
##Abilities
Passive - Masochism: Dr. Mundo's spells open wounds on himself that deal damage over time. When Dr. Mundo pays a Health Cost in combat he also generates Pain. If he reaches 100 Pain he gains a burst of Movement Speed.
Q - Infected Cleaver: [Unchanged, except maybe numbers/refunds] [Considered having Cleavers stick in enemy champions and having him rip them out on his next basic attack for bonus effects]
W - Home-brewed Health Shot: Passive: When Dr. Mundo is affected by Grievous Wounds, Masochism generates more Pain. Mundo channels for a short time to restore increasingly more Health over 10 seconds and applies Grievous Wounds to himself for 10 seconds.
E - Empathy: Dr. Mundo's next basic attack consumes all stacks of Pain and slashes in an arc, dealing bonus physical damage to his target and all enemies hit. If Empathy hits an enemy champion, large minion or large monster, Dr. Mundo restores Health for each one damaged. (bonus damage and healing increase with Pain consumed)
If Empathy consumes 75 Pain and damages an enemy champion, Dr. Mundo cleanses himself of Grievous Wounds and transfers them to enemies hit instead (minimum 3 seconds).
R - Cauterize Wounds: Dr. Mundo sets himself on fire, cleansing himself of any current damage over time effects. While he burns, he deals magic damage to nearby enemies and himself and is immune to slows. He also takes reduced damage from abilities and spells that have recently damaged him already.
##What's the goal?
The goal is to improve Dr. Mundo's gameplay pattern and allow for more skill expression. A big deal of which is done with resource management. Do you want to stack up your Pain for the bonus Movement Speed? Do you need to heal up and cleanse yourself of Grievous Wounds? Or do you want to keep those Grievous Wounds to deal more damage with Empathy? More Pain, more Damage.
The increasing healing of his home-brewed Health Potion allows him to do the last two at the same time to a certain degree. You can trade for the first few seconds with the increased Pain and then cleanse yourself of Grievous Wounds to benefit from the stronger heal towards the end.
The secondary goal is to give him unique strengths among Juggernauts, a few of which are a part of his ultimate, which gives him immunity to slows and and his very own adaptive helm that also reduces physical damage (but not basic attacks). Another is the ability to cleanse himself of Grievous Wounds and apply those to enemies. That makes him an attractive pick against many more enemies in the top lane.