How to Reasonably tweak and fix kog maw.
{not trying to tell riot how to do anything at all just a friendly idea on how to bring him back into relevant play.}
Let's face it. We all love the little voidling vomit comet in the bot lane, but none the less we dislike his irrelevance in this meta. He does % damage and it still isn't enough to burst even adcs til late game. Kog is my FAVORITE champion so this may be biased, but after one tricking him last season in the jungle and adc and his rework getting reverted didn't help the otherworldly puppy that is a fan favorite. I just want to discuss, first, this is just my view on how he could be relevant again without being too much of a nuisance and putting him more towards the ADC position which he was created for so lets dive into discussion.
Icathian Surprise ( P) - This ability is the thing that makes Kog a danger even early game and why people shouldn't dog pile on him if you're a squishy. We have ALL been chased down by a vengeful voidling causing us to shout profanity and scream NO over and over. I have personally even screamed from being chased by the devil dog of the void. It's quite possibly the most bitter thing when killing him and dying to him almost instantly after. but it could use a fix or two which we will discuss possibly later
Caustic Spittle (Q) - A great ability that shreds armor and magic resist and passively gives him much needed attack speed. Sadly though, it scales with ap which means its only truly useful when trying to kill a tank or pick off a carry. It needs AD scaling to truly 'Shred' . While this may upset some of the community just continue reading and it will seem more balanced. The community gets a big kick out of ap kog mid because it's different and just fun in general, though not fulfilling considering hes a marksman.
Bio-Arcane Barrage (W) - The most recent update giving it more % scaling was great but still wasn't enough to put him into a safe comfy position considering it's "assassin meta". ALTHOUGH Kogs' natural defense scaling is great and he is a bit beefier than other adcs which evens out some of his squishy-ness and irrelevancy. Consider giving this ability the activation passive of applying on hit effects. Even as to put it at every 4 or 5 autos would definitely help in mid-late trades having a surprise burst factor. Or even (SPOILER ALERT) adding it to his (E) *. Which in turn would mean this ability would have too much / is too powerful. Well try scaling back his % damage to 5 - 6 % max level. the % damage is what really makes him unique as an adc and is one of my favorite parts of his identity.
Void Ooze (E) - This semi-frustrating ability is a good staple to really help him catch up with his enemies in sight but still lacks in a few things. It's ap scaling got nerfed, which was completely understandable. Playing him ap against a squishy-er carry and watching their health drop to 50% at level 8 was crazy. But in the marksman position it becomes the third ability to be maxed (if not playing defensively) and no ap is built to scale it so take away the ap scaling and give it (*) a stronger slowly or possibly an aoe debuff. Something like when the ability is use all enemy champions in it get debuffed giving kog the atk speed buff changed from (W) that I mentioned taking away or moving the on-hit effects to this ability. Possibly like While kogmaw is in the Ooze he gains extra atk speed or his autos while in the ooze apply on hit effects or even a move speed buff while in the ooze would help his playstyle. Kog'Maw has the infamous identity of being the ADC you shouldn't dog pile on due to his passive. This just give him a bit more defense through mindtricks and helps his positioning in teamfights with the slow as a line of defense but also a dangerous line of offense for him as well
Living Artillery (R) - The iconic move that has made him a dangerous threat even if hes 30 s away from you. An ability that plays a crazy good role of bursting down unhealthy carries in the back line and shreds through those with low health and the debuff from (Q). This ability doesn't need many changes at all because its 100% balanced even level 6 it's incredibly strong with the correct builds and certain play styles, BUT we can discuss possible positive changes. What if I only mentioned changing R and W giving w a marking system. Something like Kog'Maws' (P) or (W) marks champions he has attacked with 4-5 autos (mentioned in w ideas) giving him true sight of them if they are below 20% health . I honestly don't know on this one because i feel like its not as powerful as it could be but at the same time I love everything about this ability and don't truly think it needs much changing.
Scaling Stats - Now that we've covered all of this his scaling honestly needs no changing. High ad scalings late. move speed could use a buff but im not complaining at all because I feel safe with his natural armor scalings but his MR base is lacking especially in this assassin meta. I truly think that is all that needs fixed about his scalings.
I think I covered all of my ideas to help anyone who may read this at riot development team or anyone who enjoys playing and thinks he needs some fixes.
Thank you all. - Dot