Nexus Siege Gameplay
I love the gamemode. Here are some things that can be changed or fixed, and also some things I like.
I like that isn't not overly snowbally and that you can come back. I like the pacing and the scripted events.
The timing of the scripted events and be a bit quicker imo. The champion cannon launcher is extremely op if you're even slightly ahead, and useless if you're behind (down 3 turrets). --champ cannon should have a reduced range, up to the farthest ally turret. Teemo loot thing should be team that did the most damage over the hp bar of teemo life. Meaning, if your team did 51% of the damage you win.
The enemy turret in the jungle needs to be a lot more obvious. There needs to be a side loop next to the enemy jungle turret so that after diving you have some place to go. Just a small loop back.
I love that you can push past the top turret while botlane and go toward inhib even if the top turret isn't down yet. It makes me pleasantly laugh. I love the spacing of the brush and the size of them.
It feels like rift herald is in an awkward location. Maybe that's a good thing. I also wish blue buff was a little bit closer to rift herald (it's way too risky to take it and it's rather annoying). Usually it just gets stolen, so not worth.
Certain champions are way too good. They could use a nerf on this gamemode.
I've personally experienced

being op.
Iffy/ right on the edge of being op


.
I've been told
is op.
This is just from my experience.
Would love to hear the thoughts from other players!
Thanks, Ace