Nexus Siege Gameplay

AceGeo·8/17/2018, 12:14:36 AM·3 votes·1,000 views

I love the gamemode. Here are some things that can be changed or fixed, and also some things I like.


I like that isn't not overly snowbally and that you can come back. I like the pacing and the scripted events.

The timing of the scripted events and be a bit quicker imo. The champion cannon launcher is extremely op if you're even slightly ahead, and useless if you're behind (down 3 turrets). --champ cannon should have a reduced range, up to the farthest ally turret. Teemo loot thing should be team that did the most damage over the hp bar of teemo life. Meaning, if your team did 51% of the damage you win.

The enemy turret in the jungle needs to be a lot more obvious. There needs to be a side loop next to the enemy jungle turret so that after diving you have some place to go. Just a small loop back.

I love that you can push past the top turret while botlane and go toward inhib even if the top turret isn't down yet. It makes me pleasantly laugh. I love the spacing of the brush and the size of them.

It feels like rift herald is in an awkward location. Maybe that's a good thing. I also wish blue buff was a little bit closer to rift herald (it's way too risky to take it and it's rather annoying). Usually it just gets stolen, so not worth.

Certain champions are way too good. They could use a nerf on this gamemode.

I've personally experiencedMasterYi Lux Jax MasterYi Brand Caitlyn Jinx Jhin KogMawPoppy Shyvana Talon Veigar MonkeyKing Xayah being op.

Iffy/ right on the edge of being opEkko Gnar Lucian Rakan Rumble Syndra Taric Twitch VelkozZyra RenektonRengar .

I've been toldAhri is op.

This is just from my experience.

Would love to hear the thoughts from other players!

Thanks, Ace

8 Comments

HalcyonDweller8/17/2018, 12:30:07 AM3 votes

I really like the mode too. Agree with a lot of your positives.

Some things I want to add:

  1. The battle royale event has twice now centered on a location that forced my entire team to walk deep into enemy territory. If this is an intended thing to help out teams that are behind, then I'm okay with it. But if it is not taking tower positions into account then I would find that very upsetting.

  2. Going "on fire" at 4 kills is counterproductive for juggernauts and bruisers who rely on their tankiness to be able to fight at all. It might not be a problem, but I'm concerned that it could be / could become one.

AbiwonKenabi8/17/2018, 4:53:38 PM2 votes

I agree on Blue buff's positioning. It feels like even if you're pushed, you can't even take it. You can barely secure it even with a numbers advantage. And it's easy to get to from basically all angles. Plus it crushes whoever is tanking it. Feels like it needs to be a little deeper in the jungle.

I actually like where Rift Herald is though. It isn't the exact center of the map, but its close to it, which I like. Its also where a lot of Events tend to center. It doesn't favor one side or the other, and unlike Blue you have a chance of sneaking it because its not out in the open of the lane.

I do think jungle camp placement needs to be reassessed overall. I don't know if I like the entire jungle being loaded on top. Makes bot lane feel a little useless most of the time.

Hyquiem8/17/2018, 12:26:51 AM1 votes

“IITS IN ALPHA!”