Runeglaive Done Right

acepil0t·6/25/2015, 7:04:23 PM·2 votes·421 views

Everyone thinks Runeglaive is fairly underwhelming right now, and personally I don't think it's very good either. However, I think this is a good thing. Releasing an underpowered item allows for slowly buffing it until it becomes viable, rather than an OP item/champ being nerfed until they are in line, which is annoying to play against until it is nerfed (see Ekko). It is almost impossible to make a new item that is perfectly balanced, and I think this is the right way of introducing it. What do you think?

2 Comments

Erockandroll6/25/2015, 7:25:11 PM2 votes

An OP champ on Release acts as training wheels. People get an Idea how to use him while he's good. And Riot get's an Idea of how people use him and how to balance around that.

Little trickyer with Items, It can completely upset the balance of champions. (Cinderhulk is more balanced that it use to be, but still is in the meta.)

If something is UP, no one uses them, if no one uses them, Riot has no Idea how to balance them. This can become more problematic if a champ is actually OP yet no one figures that out because their perceived as weak. Ryze when from "Failed Rework" to "WTF HOT FIX THIS NOW" all because the pros figured out how to use him. It just takes longer to balance chanps if they are not OP to begin with.

For RuneGlaive, It might be under tuned, but not by much. The Spell blade passive scales with AP, making it a stronger/later spike than Warrior (regardless of how much AP it gives up front.) And the fact that it fixes the Mana problem means you can go for your core damage items right away.