Just another garen (mini) rework idea/concept

Albmi·4/26/2018, 7:50:05 PM·1 votes·905 views

Innate: Perseverance

Garen regenerates 0.25 / 0.5 / 0.75 / 1% of his maximum health every half-second. The regeneration is interrupted for 9 / 7 / 5 / 3 seconds if he takes some enemy champion, turret or epic monster damage.

Level scaling: 1 / 6 / 11 / 16

Fighting Oath: Garen gains (50% bonus mana) bonus health.

Q: Decisive Strike Target Range: 175 - 475 Speed: 1800 Cooldown: 12 / 11 / 10 / 9 / 8

Active: Garen gains 30% bonus movement speed for 2.5 seconds. His next basic attack within 5 seconds gains 300 bonus range and makes him leap to his target if it's not inside his base attack range. Decisive Strike deals bonus physical damage and knocks up the target enemy for 0.5 seconds.

Bonus Physical Damage: 30 / 60 / 90 / 120 / 150 (+ 50% AD)

Decisive Strike resets Garen's autoattack timer.

W: Courage Cooldown: 20 / 18 / 16 / 14 / 12

Passive: Garen gains 30% tenacity and 10 / 15 / 20 / 25 / 30 bonus resistances.

Active: Garen cleanses himself from all slows and reduces incoming damage for 3 seconds. For the first 1.5 seconds, He is also shielded for 10% of his maximum health and cannot be slowed.

Damage Reduction: 30 / 35 / 40 / 45/ 50%

E: Judgment Target Range: 325 - 525 Cooldown: 9

Passive: Dealing physical damage to an enemy reduces their armor by 1 / 1.5 / 2 / 2.5 / 3% for 6 seconds, stacking up for a maximum of 25%.

Active: Garen is ghosted, disarmed and rapidly spins his sword around him for 3 seconds, dealing physical damage to nearby enemies. Damage is increased by 30% against monsters and enemy champions take 0.5 / 1 / 1.5 / 2% of their maximum health per spin as bonus physical damage.

Level scaling: 1 / 6 / 11 / 16 Physical Damage Per Spin: 10 / 15 / 20 / 25 / 30 (+ 28 / 31 / 34 / 37 / 40% AD) Number Of Spins: 8 (+ 1 per 25% AS)

Recast: After 0.5 seconds, Garen can reactivate Judgment to cancel it immediately, reducing its cooldown by its remaining duration. Upon cancelling it, Judgement gains 200 bonus range and releases a shockwave, dealing 50% damage of the remaining spins to all nearby enemies.

Judgement can critically strike, dealing 75% bonus damage.

R: Dauntless Vanguard Cooldown: 120 / 100 / 80

Active: Garen empowers himself for 12 seconds, gaining 20 / 30 / 40 bonus damage and 200 / 300 / 400 bonus health for the duration. After 0.5 seconds, Garen also has the ability to cast Demacian Justice once within the duration.

Target Range: 460

Demacian Justice: Garen gains true sight of the target champion for 1 second, dealing them true damage after a 0.25 second delay.

True Damage: 250 / 375 / 500 (+ 10% maximum health)

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