Idea - How would Lifesteal works in different ways

SlashStriker·12/13/2016, 11:28:47 PM·1 votes·274 views

This is idea on how lifesteal would work in i different way based on some items we currently have Instead giving standard Lifesteal the idea is based on what different types of users need.

item 3072 Bloodthirster Restores health equals 10% phys damage done from basic attacks and critical strikes, which also generates up to 150% AD shield (does not decay)

  • Healing is focused on Shield part.
  • Benefits Marsksmen and Critical Strikes users
  • Critical Strikes increases healing and shielding
  • Includes Critically Strikes on Abilities
  • Healing and shielding is affected by armor

item 3812 Death's Dance 10% of phys damage done restores health. Kill or Assist restores 40% AD up to 80% AD Health based on your missing Health

  • Focused on Awarding for scoring Takedowns on Enemy Champions
  • Works equally on all types of phys damage equally ( also critical strikes, abilities, on hit effects, items and so on)
  • Healing is affected by armor

item 3153 Blade of the Ruined King Restores 20% AD health on Hit

  • Benefits single target On-hit Effect Champions
  • Includes abilities that apply on-hit effects
  • No extra benefits on Critical Strikes
  • Healing is NOT affected by armor

item 3074 Ravenous Hydra Cleave restores 10% AD (30% AD on Crescent Active) Health on hit for each damaged unit

  • Benefits from multiple damaged enemies On-hit
  • heals equally from all damaged units on basic attack.
  • Includes abilities that apply on-hit effect
  • No extra benefits on Critical Strikes
  • Healing is NOT affected by armor

0 Comments