Idea - How would Lifesteal works in different ways
This is idea on how lifesteal would work in i different way based on some items we currently have Instead giving standard Lifesteal the idea is based on what different types of users need.
Bloodthirster
Restores health equals 10% phys damage done from basic attacks and critical strikes,
which also generates up to 150% AD shield (does not decay)
- Healing is focused on Shield part.
- Benefits Marsksmen and Critical Strikes users
- Critical Strikes increases healing and shielding
- Includes Critically Strikes on Abilities
- Healing and shielding is affected by armor
Death's Dance
10% of phys damage done restores health.
Kill or Assist restores 40% AD up to 80% AD Health based on your missing Health
- Focused on Awarding for scoring Takedowns on Enemy Champions
- Works equally on all types of phys damage equally ( also critical strikes, abilities, on hit effects, items and so on)
- Healing is affected by armor
Blade of the Ruined King
Restores 20% AD health on Hit
- Benefits single target On-hit Effect Champions
- Includes abilities that apply on-hit effects
- No extra benefits on Critical Strikes
- Healing is NOT affected by armor
Ravenous Hydra
Cleave restores 10% AD (30% AD on Crescent Active) Health on hit for each damaged unit
- Benefits from multiple damaged enemies On-hit
- heals equally from all damaged units on basic attack.
- Includes abilities that apply on-hit effect
- No extra benefits on Critical Strikes
- Healing is NOT affected by armor