The Case For And Against 5 Champion Bans Per Team

Redemptor·12/11/2016, 3:20:59 AM·1 votes·769 views

Increasing the ban to 5 bans per team has been a frequent conversation in the League of Legends community - today I will be exploring both the case for and against doing this. Below I have compiled arguments for and against increasing ban size per team to 5 and have included ideas of my own. Please respond with any insight or arguments for either case and additionaly any thought on how a system with 5 bans would look like. I know I'm bronze but I'm still human. (insert Kappa)?

Lol don't hate on me - one of my first posts ever

The Case AGAINST 5 Champion Bans Per Team:

  1. Lower Elo players (like me) try to limit their champion pool in order to get better at them and climb - stuck in a role due to autofill (for me this would be adc or top) and want to only play a meta champ so you don't fed and get flamed? --> sorry it'll have a higher chance of getting banned

  2. Professional Esports Argument (duh)

  3. For roles that only have a few meta champions per patch of few patches - like jungle and adc - availble meta champs will be limited to pick (assuming only meta champions are banned and targert bans don't occur or banning counters to a intended champion don't occur)

  4. Target banning for streamers champion pools increases rip Jared? Annie

  5. Champion select would (probably take longer though Riot might create a new system of pick/ban if 5 bans per team is introduced) take longer (not much of a concern for most players - still important to consider)

  6. More one trick ponies would dodge as their champ has a higher chance of being banned (espically if in meta...talking to you zed/yas players who ONLY play them) - consequently increasing queue time and frustration (which may lead to future tilt) - - this relates to number 5, causing it to be a MAJOR concern

The Case FOR 5 Champion Bans Per Team:

  1. "...promote team diversity or produce some more interesting comps.” - Riot Member - **INTERESTING COMPS ** INTERESTING COMPS INTERESTING COMPS

  2. Riot would mostly likely increase required champions to have from 16 to 20 - forcing SOME level 30s to play more normals before joining ranked instantly - something I regret (though this is kinda an irrelevant argument as many level 30 have more than 20 champions - have met some though)

  3. As amount of champions increase, why not bans? Kinda makes sense

  4. Forces players to expand champion pool and explore other roles - can be seen as good and bad

  5. Lesser played champions will be seen more frequently in games - because of 10 bans most likely centering meta and OP champs

3 Comments

EndlessSorcerer12/11/2016, 3:36:14 AM2 votes

Case Against 10 Bans:

  1. Honestly, I don't have any issue with this. Removing counter-picks to a desired champion or team composition is the main reason bans exist.

  2. Riot has said that they are looking into options to speed up Champion Select for when they introduce 10 bans.

  3. Autofill will probably cause more dodges than this will. Honestly, most players (even one-tricks) acknowledge that they will have to play other champions occasionally (for certain match-ups, their pick is taken/banned, they are in an off-role) and have back-up options for when it occurs. If they don't, that is an issue with them and they can deal with the penalty for dodging.


Cases For 10 Bans:

  1. Honestly, I'm looking forward to this. While we will probably have much of the same issues we currently do, we will be seeing more Tier 2 and situation picks than we currently are. Also, I'm really hoping they adjust the Pick/Ban phase to intermix them (i.e. Ban 3, Pick 3, Ban 2, Pick 2) to introduce more strategy to the ban phase.

  2. Honestly, I'm kinda hoping they just unlock all the 450 IP champions for all accounts. It provides new players more options when learning the game (letting them figure out which types of champions they enjoy) and makes Draft Pick more available for them.

  3. IMO, this would definitely be an improvement. While I love role selection, I do dislike how it has made many players less well-rounded than they used to be before S6. I've played a lot of champions and roles over the years, so I have a lot of options available to me in any given game.