Suggestion for Resolve tree's lower runes
[Third Line]
Iron Skin-- Iron ShellGain +3 Armor.Whenever you heal for at least 20 health or from a consumable's effect, increase your Armor by 5% for 3s.Start the game with a Iron Shell item that gives +8 Armor and +8 Magic Resist. After 10 minutes, the Iron Shell can be sell by 100 gold.
Mirror Shell-- Shock AbsorberGain +3 Magic Resist.Whenever you heal for at least 20 health or from a consumable's effect, increase your Magic Resist by 5% for 3s.Upon taking enemy champion damage equal or greater than 33% of your maximum health within 2 seconds, gains a shield that lasts for 2 second. The shield will immediately block any instances of damage, including the instance that activates it. The shield will be stronger based on the amount of enemy champions nearby (700 range units). Shield Strenght: 20-100 + 2-10 per nearby enemy champion (based on level) Cooldown: 60 seconds
Conditioning After 10 min gain +
6-- +12 Armor and +6-- +12 Magic Resist and increase your total Armor and Magic Resist by5%-- > 8%.
.
[Fourth/Last Line] Overgrowth Every 8 monsters or enemy minions that die near you permanently increase your max health by 0.2%, increased to 0.4% if they're killed by you. Range: 1400 units
Revitalize Heals and shields - including self heals and shields - are 5% stronger and increased by an additional 10% on targets below 40% health.
Second Wind After taking damage from an enemy champion, heal for
4%-- 5% of your missing health over 10 seconds, hasted to 5 seconds if there's 3 or more enemy champions nearby (700 range units).
Some tuning that the Resolve tree's lower runes need in order to compete with others lower runes from the rest of the rune trees.