Can I lose a game to a genuinely good enemy team, and not to Bad Teammates?
Seriously, I get into the runaway train of endless idiots who blame everyone else except themselves for the mistakes they make. Stealing CS, not pinging, not focusing on objectives. The only hope I have of winning is that the enemy team is also a runaway train of idiots.
How can I improve the quality of my games when I'm in this situation? I lose a game feeling like I couldn't get a single person to listen to a single thing, and that were so far spread apart that the enemy team running it down mid was all they needed to win.
If the game starts with an AFK coming back just in time to vote no to a /remake, and I had to start a Jungle balanced around having a leash and not getting one, the game is already a slow uphill climb. Throw in getting counter-jungled by the enemy and my own team, I'm really not going to be able to keep up with the enemy jungle, or just the enemy in general.
It sucks to lose a game of inches where we the game is the ebb and flow of mastered combat, because it drops my skill level down. Instead of getting harder enemies to play against, I get worse teammates to play with. I know if I win 3 games straight, I will lose to next five, until I get to the point where I can get the ADC role to solo carry (because that's what matters Season 7 + Preseason 8).
Try some new MM logic this preseason. If you want to enforce a 50/50 winrate, don't pair me with silver teammates against platinum. Don't give me players on a losing streak. My individual performance is meaningless unless I can translate that into cooperation for a win. Give me players at my skill level to go against other players at my skill level. Don't balance the lobby based on a specific skill number, and then finding whomever fits the hole.
Here's an example of why I've always disliked MMR based games: Team A Total MMR Rating: ~~ 5900 1564 1428 968 890 1050 VS Team B Total MMR Rating: ~~5900 1280 1050 1300 1180 1090
or Team C Total MMR Rating: ~~6300 1553 1200 1335 1112 1103
You can say perhaps theirs two people who are smurphing in Bronze here for Team A, either way, the game can easily be lost because most of the MMR rating is held by a couple of players, and they face a team who's skill level is just enough to play effectively at the total MMR rating.
Rank and progression is slated by this kind of a system. The more you win, the higher the chances are that you'll increasingly be paired into games like Team A, or, against teams that have a higher total MMR rating overall.
Riot is super tight-lipped about their MMR system. I doubt they'll look into this within the next year, but I hope most likely soon(TM).