What League Really Needs.

Death Knight 777·10/12/2014, 3:01:18 AM·1 votes·741 views

League of Legends is the best game I have ever played unarguably, it never gets old and there is always something new to do with Riot constantly making and improving the game which we all love and with the new edition of Team Builder is nice but we need some new fresh exciting ideas for support champions still even after Braum because people love kills and with the meta it's frowned upon. I think making assists more valuable and the role more desirable would make getting supports and in a team a lot faster!love to hear what you guys think!

8 Comments

Marthian10/12/2014, 3:30:39 AM1 votes

There's already plenty of supports.

EvilRabbitt10/12/2014, 5:25:23 AM1 votes

They could make a sort of ... well....

Primary: Support Secondary: Assassin Name: Saras Image: Kind of like a scarier, blonde Katarina. Shurima based outfit. Wields a flute with a blade extending out of it. Icon: Looks like Image. Resource: Mana. (all skills, except ult, have no cooldown- they are regulated by high manacost. Lore: Empress of Shurima (before Azir time, before it "fell"...hope I got lore right). Skills are named after different types of musical composition.

Passive: "Salvation of the Empress"- On death, Saras can increase the time it will take her to revive by 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18 seconds to increase target allies highest stat by 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18. Each skill used increases cost of next skill in mana by 1%. Resets mana increased cost after 9 seconds.

Q: Tango - deals 15/30/45/60/75(+15% AD)(+Slice Stacks) extra damage on next basic attack. Acts as auto attack reset. Appear behind target. Automatically selects target currently being Auto Attacked (range 180). Assists with Tango increase its damage by 1. (moderate Mana cost)

W: Serenade- deals 15/30/45/60/75(+15% AD) damage to nearby targets and heals nearby allies (radius, 500) for (+5% AD)(+ Dash Stacks). Increase heals and damage with Serenade for every assist. (high mana cost)

E: Fugue- deals 10/20/30/40/50 damage to target champion (range 550). Doubles damage if same champion is hit, going up to 800% damage at maximum (hit 1=100%, 2=200, 3=400,4=800). Increase range of Fugue with every assist (1 assist=2 range).

R: Galliard- (cooldown 120/105/90) deals assist damage to each target struck by Saras times rank of Galliard. Saras performs a Waltz towards each enemy Champion near her target Champion, up to 8/10/12 consecutive hits (will only re-hit a Champion if another one has been hit- e.g. Hit Champ A, Champ B, Champ A, Champ C, Champ B, Champ A...etc...).

Assists add to the stacks of each, they Don't have to be used in a fight to get the stack damage.

What do you think? I just wanted a music based champion... lol. That and supports need credit...this would do very well imo.

NoMonku10/12/2014, 5:35:31 AM1 votes

Technically it was the players themselves who helped create the meta with supports, so if you can find a better alternative to what support can do, then I'm sure people would jump onto it. I do feel more supports should be added, but I'd prefer them give attention towards other supports right now. I feel a new support will need to have something "unique" and while its always nice to have more champions, I'd prefer more love in the jungle right now, as they are currently what helps decide the early game at the moment and makes a huge impact early.

Lord Dusteon10/12/2014, 2:39:47 PM1 votes

Evil, we already have a music champion (Sona), and your design would either be really weak or overpowered. First off, gaining permanent buffs to all your abilities if you get an assist is kinda bad (since then the abilities are either good to begin with and overpowered with stacks, or bad to begin with and good with stacks). The thing is, if she's strong normally she's out of hand with easy stacks to get, and if she's weak she's useless, since she can't get stacks.

Otherwise, having no cooldown is bad, seeing as she could build a Manamune, then just spam E until something dies. E doing 50,100,200,400 damage, so it'd do 750 damage (just press E over the enemy champion fast!), then 400 damage per time you can touch E. before oom (or the enemy died). This is pretty low counterplay when your only defence is to not be within range of the constant nuke. Basically, cooldowns are there for a reason. Say someone has a 3 second cooldown spell. Getting 40% cdr puts that to 1.8 seconds, but the enemy still knows that you have to wait a bit before using that. Now, if the same spell has no cooldown, the spell is either going to be really weak or abused by anyone who presses the button for that skill really fast.

Lord Dusteon10/12/2014, 4:06:39 PM1 votes

The problem is, an assassin support doesn't really work. Assassins exist to get in, kill something, and get out. Supports exist to support, usually through CC, heals, shields, buffs. If they work as a support AND an assassin, they're going to be a problem no matter what.