You talk about "counterplay" but you have a champion that is 100% immune to slows all the time. Why?

PyxelDust·3/22/2015, 10:19:09 PM·3 votes·944 views

Who is that? Kalista. Not only does she have the ability to autoattack WHILE moving, something that's generally the antithesis to an autoattack character. But she also has a stun and an oncommand slow; albeit you have to autoattack them or hit them with your q. The problem i have with the character is that she is completely immune to any slowing effect you put on her because her movement range with her passive is not relevant to her current movement speed, instead to her boot level. I cannot understand how a mechanic like this is considered "balanced." It makes worthless any engage potential because she can do damage WHILE running away, then turn around and kill you before you can even touch her.

The suggestion i have is that kalistas jump range is not just based on her boot level, (where early game she still would have a smaller jump range) but also based on her current movement speed. such that if someone applies a slow to her, it reduces her effective jump range. Not a completely crippling range decrease like (jump range is equal to the current movement speed %) but rather something that would force kalista to use Rend to escape instead of merely auto attacking away from someone.

I know there will be people out there that will say, "she has counterplay, hard CC". But that weakness is not nearly made up by the champion being immune to any movement speed slow placed on her. I also do realize that auto attack speed reductions also reduce her mobility.

23 Comments

Khristophoros3/22/2015, 10:54:59 PM2 votes

She's only immune to slows if she has an enemy in range to attack. If you catch her out with a slow, your team can easily walk up and focus her. Yes, there is the possibility that she will be able to dash to safety once somebody gets in range, but that is the same as any other champion with a dash. Hopefully you have other CC to apply once you get in range so she won't be able to dash more than once. So I don't see how her dashing is such a problem inherently.

To me the problem is she has too much attack range for how much in-combat mobility she has. She should have to commit harder because of how difficult she is to fight.

Ariaflux3/23/2015, 12:20:16 AM2 votes
redniwediS3/22/2015, 10:29:12 PM1 votes

She moves with her attack speed. Putting a movement speed slow on her is therefore useless. Try using an attack speed slow instead if your goal is to slow her down.

Then again you could also just kill her with some range, she's not exactly tanky you know.

PixTron3/22/2015, 11:34:44 PM1 votes

And Leblanc!

LEBLANC AS WELL!

With her fookin' dodges n' shat! No other APC can really target her except Mordekaiser and Annie. But what about REAL APCs?