Mages regen itemisation
This season riot has increased the cost of ability power by a hugh marge. Together with cheaper magic resist most mages got a hugh hit by the change. It worked as intended since before that mages damage just ramped up way to quickly. The problem now is that the ballance is a bit off because before that riot kepts nerfing mages early game. Time & time again, so by the time they came with the proper ballance changes. Mages suddenly struggle a lot this preseason. I think the changes where good but we need to adress something for their early game if they want to maintain to forfill a powerfull position. Don't get me wrong we will always need magic damage so even in their current state we can't miss them. But I think their are changes we can make that can help them.
The suggestion I want to make is to look back to the "Lost Chapter" idea. Overal the concept of the item was great but just to powerfull in it's current state. That's why I want to suggest this modified version:
http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/31/Lost_Chapter_item.png
- Recipe:
+
+ 215 (=1200) - Stats: 20 Ability Power, 50% Base Mana Regen, 10% Cooldown Reduction.
- UNIQUE Passive – Mana Font: Restores 2% of missing Mana every 5 seconds.
- Build into:
+ Lost Chapter +
= 
+ Lost Chapter +
= 
+ Lost Chapter +
= New Item
This means that
will no longer be linked to solo lane mage itematisation and will find a new place as an support item with this passive as replacement:
- UNIQUE Passive: Gain 30% Movement Speed while in the river.
This means that Lost Chapter will become the mages new core item. They will have access to a little bit more ability power and now have a little bit more options.
Thoughts?