Who wants to bet Riot gives an awful corporate response to the feedback on Eternals?
I beg you, don't give Riot a cent until they realize people don't like grubby underhanded schemes.
https://nexus.leagueoflegends.com/en-us/2019/08/dev-exploring-eternals/
there's the link to this hot garbo incase anyone hasn't seen it yet. Fine idea that they decided to monetize. For even lazier peeps interested in the RP bits:
Why are Eternals Only Available for RP? We took a look at how other games have tackled similar systems to see what felt good and what could use some improvement. Existing systems like Counter-Strike: Global Offensive’s loot boxes for StatTrak weapons and Dota 2’s subscription model for Hero Relics showed us that rarity was a core component for these types of systems. As a result of what we were seeing, we initially designed an early version of Eternals with a loot-based system, but it felt overly complicated and too punishing to be a satisfying approach for League. As a result, we went back to the basics: We’d package sets of three Eternals for players to get with RP.
Additionally—and for complete transparency—Eternals were a huge undertaking to build. The system has a significant amount of new tech powering it to ensure that it works consistently and reliably. We also want to support and expand upon this feature for years to come, and with so many champions to build and maintain Eternals for, the only way we could justify supporting the feature was to attach an RP price to it.
I'm a big fan of pretending that the system was totally worse and lootboxy to make the new one not sound like corporate money grabbing as if the game didn't already have season passes and lootboxes.