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[9/11/2014] Live Gameplay Forecast!

RiotLive Gameplay··27 votes·142,927 views

Saludos Invocadores!

Spinning these Patch Forecasts back up as more changes come hurtling to the PBE. In the future we'll be experimenting with the forecast to see what's the best way to communicate pre-PBE changes, but for now we've got some neat things on the way that we wanted to talk about.

The overarching narrative for this patch is to reduce stagnation in the live environment by targeting highly banned champions and (finally) looking at those champs who make for a low-counterplay game (looking at you Talon). Speaking to the latter (low counter play dudes), it's worth mentioning they've always had low counterplay, but that we've traditionally let them be due to their low visibility and (occasionally) lack of current-meta strengths. More below!

There's also the GLORIOUS EVOLUTION of Viktor with his gameplay update (PBE friends, check that that feedback thread: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KiVchOFE-central-feedback-thread-for-viktor-gameplay-update) and the still-glorious-but-not-named-glorious evolution of Soraka with a larger gameplay update of her own (PBE friends, once again: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/HitgrQNm-soraka-rework-feedback-thread).

So some forecasting:

There are a few oppressive champions out there who have been climbing the ladders in terms of ban rates, play rates, and win rates, and we've finally decided to get into the weeds to make them a bit healthier to play against. Between 4.17 and 4.18 you can expect some small changes to champs like Akali, Talon, Yasuo, and Fiora (oh man Fiora), with most focused on reducing some in their low-counterplay abilities (maybe not eliminating, but reducing at the very least).

Speaking of strong dudes, there's a few more on our radar that we wanted to address specifically:

Nidalee - Cat lady's doing pretty well in all levels of play, specifically when she's thrown into top lane as a low counterplay bruiser-bully. We're looking for ways to reduce some of Nidalee's high AD / auto-attack focused strengths while maybe giving some love back to her AP bruiser / AP burst builds.

Tristana - Don't really need to say much beyond this, but Trist's pretty good right now. Specifically her early / mid-game tradeoffs just aren't being made when she's got such a monster lategame potential. We're looking for ways to fix this, specifically by adding windows to actually beat her up throughout the game.

Kha'Zix: As an opportunistic assassin, Kha'Zix's gone back to his missile-bugging days of prioritizing W to poke away at people. Given W's got tons of utility already piled on top of it (slow, vision, aoe), we're a little concerned that as missile-bug picks up, Kha'Zix will go back to losing a lot of his counterplay, especially since he can poke for high damage on grouped up individuals. We'll be keeping a close eye on Kha'Zix as our changes develop, but if he needs help assassinating people, we're prepared to give him some love in those areas!

Rammus - Not really a nerf or a huge buff, but just in case anyone mining PBE files gets confused, we're making it so that Powerball and Defensive Ball Curl can now overlap by 1 second, so if you use one to cancel the other you get 1 second to consider your mistake before it actually happens.

LeBlanc - LeBlanc changes! Since we removed the silence from her sigil of... malice, LeBlanc hasn't been in the best of places. We're looking for ways to give LB a bit more power in a healthy way, so we're talking more deception and cleverness rather than more damage.

And that's it for this forecast! Remember that we've got champion update forecasts going on with their own separate contexts here:

Viktor: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2Hxh1fnf-the-truer-evolution-3rd Soraka: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/BTP5uwf1-this-rework-is-going-to-be-bananas-soraka-rework-preview-and-discussion

As for followup discussions, today we'll be throwing Riot Jag into the mix to answer any followup questions you may have.

265 Comments

RiotPWYFF45 votes

I am effectively commenting on myself, but I'd like everyone to agree that saludos invocadores is an excellent thing to lead every conversation with.

Daen5 votes

You make a persuasive argument

DraconisRex6 votes

At the first reading and while flying over the text, I read "You make me pregnant". I'm out summoner 4

Daen7 votes

That might be true too.

Check in with me in 9 months.

Zhugan33 votes

Except were aren't "invocadores" anymore. Because Summoners don't actually exist.

Fomorian2722 votes

No dude, he's teasing the new lore. We're no longer summoners, we are now INVOCADORES. Doesn't matter if we're not spanish. That's what it is now.

RiotPWYFF33 votes

Invocadores in my heart :{

regularguy35 votes

My heart will go on plays

Hadriel31 votes

I usually agree with the spirit of the changes you propose, even though some times I disagree with the way you go about them, but I have to say, the fact that you're targeting Kha'Zix again is, if anything, a sign you've been going about him the wrong way, and at worst, a blatant display of an inability to execute a champion.

This has to be the first iteration of Kha'Zix that I'd find hard to argue as oppressive, and evidently you do too since, word for word, you're planning a nerf because he uses evolved W again. Not because W is particularly overpowered but just because it is used. A leap of logic between W being prioritized again and, somehow, Kha'Zix supposedly losing his counterplay by having such a skill while providing added utility... which you gave them to compensate for the removal of his execution damage on Q, consistently good damage on non-isolated Qs and the sorely missed damage reduction taken from his ult. What gives? How is counterplay being reduced by W if "lack of counterplay" in Kha's history has been defined as a disregard of the isolation mechanic as a gating tool, extraordinary durability without sacrificing inventory spots for top tier damage and poor windows of opportunity to properly react to his stealth, all of which have been tended to in a long, grueling series of nerfs? How can you argue you're worried he'll somehow lose his counterplay if he's able to do "high AOE damage" on a skill that does 235 base damage + bonus AD when the only way that skill can produce high damage is sacrificing any semblance of tank stats --- counterplay?

I don't know how sound or light these nerfs are, but I have to say regardless you are disrespecting the people who play this champ. I haven't in a very, very long time because you don't seem to understand in a game where obtaining and mastering champions is the product of time and dedication, continually hitting them feels like a devaluation of said time and effort, which is why people react negatively to changes to their preferred champions. If you knew that, you'd understand why nerfing Kha'Zix, or anyone, for consecutive patches with no end in sight has got to be the worst experience I, and many like me, have had as a player and why I have long since stopped using him, and especially now that he's being targeted when seemingly he had finally hit a point of being healthy using weak arguments. It feels bad, because if you had done your job of correctly balancing this champion once and for all, the people who play it, who I can't include myself in anymore, wouldn't have to suffer through disappointment with every patch that comes out.

RiotJag11 votes

The direction we've always wanted to take Kha'zix is that he has to be an opportunistic assassin. To exert his power on the field, he needs to find the correct windows of vulnerability on the enemy team instead of brute forcing his way. Much like DR on his earlier versions of evolved ultimate, or the damage profile on his old Q, this version of W gives him the ability to force action.

I sympathize with you that continuous nerfs to a champion can be frustrating. That said, we've tried to reorient Kha'zix's power in ways that are healthy for the game while still giving him the opportunity to be picked. We don't plan on nerfing him to the point where he does not feel viable.

Dear Lily15 votes

The thing is - I don't see how opportunistic Kha'zix is going to be all that healthy for the game either. He doesn't have much counterplay other than "stay next to allies", making him no different than an Akali - exactly what you're trying to fix. Emphasizing his isolation range so much also feels REALLY bad, because that's pure counterplay and almost no play. You can't guarantee that someone will stand isolated - it's very hard to even force people to isolate themselves with how freaking large the range is.

So he has to have a fall-back pattern. Currently, it's his W: he has to stay midrange spamming W cause he doesn't have anything ELSE to do. ADC's are never going to be isolated even if they aren't intentionally trying not to be, because they are going to be standing super close to someone ANYWAY for safety. He doesn't have enough damage to dive in the backline without isolation, and if you buff him to be able to do that, then he turns into Talon 2.0. He's not a tank, intentionally so (and honestly, as amazingly fun as Tank'Zix was, I'm kinda glad it's gone as it was utter BS to play againt).

Every champion needs to be able to force SOME action. Maybe not singlehandedly, but he needs to do something that's not twiddling his claws waiting for enemies to step a few units outside of an arbitrary isolation range.

P.S.: Any news on making the enemy's isolation indicator on base Kha'zix any clearer? Mecha Kha'zix has an okay one (DANGER!) but for a new player, it can be very confusing for Kha to sometimes be hitting you for a million damage and sometimes having wet noodles for claws. Clarity be missing here.

RiotJag7 votes

You bring up some good points. The part that is questionable to me is asserting that teams can ensure they literally never will prevent themselves from becoming isolated. I think the natural chaos of teamfights means that positioning is a dynamic state, and opportunities will always present themselves, even against top-level players. Furthermore, certain champions control space or just create disruption and isolation naturally (e.g.: Gragas), so I think teams that play Kha'zix will always have tools to make certain he'll find his spots.

That said, isolation has often been challenging to tune correctly, both in terms of range of isolation and in terms of payoff to Kha'zix. The clarity issue is made worse by the concept of isolation being difficult to understand. I wonder how you'd feel Guardian of the Sands Kha'zix feels in this regard?

Dear Lily8 votes

The teams insuring that they won't isolate themselves was a slight mis-writing for me :( I meant to say that they will not be isolated in most situations through standard play, and although they sometimes will, it's not a conscious thought (isolation range, in most of the cases, gets killed by minions incidentally happening to be in the area). So it's not counterPLAY as much as counterCIRCUMSTANCES.

Teamfights are pretty reflex-based, so think of the gut reactions. If you see a Kha jump on you as a squishy ADC, are you more likely to think "oh I need to stay within 500 range of my buddy buddy minion!" or are you gonna want to GET THE FK OUTTA THERE NOW! In a pick situation, Isolation is completely unneeded, and in a 1v1 duel, it feels terrible for the Khazix player because you can't reliably force your opponent outside of the minion wave since he knows as long as he stays there he can duel you.

Opportunistic assassins are great and fun - but I'd want to pick one so I can take advantage of teammates blowing their CC on the enemy's mid range damage dealers so I can have free reign over the backline, not to take advantage of their ADC stepping arbitrarily too far from the minion wave that just happens to be strolling by.

I have never played against GotS Kha'zix, so I can't say in game, but from pictures his isolation indicator is the worst :( it blends in a ton with the grass of new SR (can't say for old SR unfortunately) and it doesn't actually tell you what it does. It looks like a buff on Kha, not a "you should stand near minions!" indicator. Maybe put the ring Khazix sees around your champion when you are isolated (You only get the ring if you can see Kha obviously; maybe keep it for one more second if you see Kha use his ulti so that it doesn't suddenly vanish and reappear, which would confuse new players even more)? Or maybe rings around minions showing safe zones (although the visual clutter would be huuuuuge)?

P.S.: Sorry if I see passionate about this - Kha'zix was the first champion I ever played (I joined right after his release) and he's been one of my most played ever since, so I care a LOT about you guys not destroying his playstyle for the fourth time.

Canastus13 votes

Cassiopeia What about Cassiopeia, won't we see any numbertweaks or buffs for her? Haven't you been following the discussion in RiotStashu's thread so far? It's quite apparent that the majority of her playerbase shows a strong dislike towards the changes.

I, myself, have invested quite some time into exploring that new Cass (been playing her literally nonstop since the rework) and I can confirm every single concern regarding her performance. She desperately needs to see some changes.

/!\ Most importantly, what'll become of the bugged refresh on her E (0.7s instead of 0.5s)? This is an issue which requires immediate attention. It makes a HUGE difference in her dps if you haven't realized it yet.

Fomorian274 votes

Not saying she doesn't need changes, but negative posts on the thread doesn't mean the majority of people are unhappy with the rework. It just means that the people most dissatisfied will be trying to voice their opinion.

Tyndarae5 votes

No, it means the people most concerned about Cassiopeia's state are going to be the ones leaving the feedback Riot asked for in the Riot-sanctioned thread for it; since 90% of that feedback is, indeed, negative, you can take it as read that the majority of Cassiopeia's playerbase has a strong dislike for the rework.

Ceonn7 votes

That's incorrect. When you play a rework and enjoy it, tell me, is your first instinct to go to the forums and actually state as much? Usually, players will only give feedback if they have a concern or something of the sort. If they enjoy it, a majority of players will say nothing at all, so you see a thread full of 90% negative feedback because all the people with positive feedback are too busy playing the champion and enjoying the gameplay update.

Hadriel4 votes

Or you could stop assuming one way or the other and visit the thread in question and see if the discussion is amenable and if the objections are sound. (Hint: they are.) Some very experienced Cassio players are participating, both in favor and against, and I daresay they're maybe playing the champion on top of their threadmongering.

RiotJag7 votes

Definitely keeping a close eye on her. We get more playtests of a champion in the first hour they're out on live than we ever did internally, so RiotStashu will have plenty of data to look at and assess what state she's in. Keep giving him feedback.

Canastus5 votes

The situation is quite grim actually. She's sitting at a measly 35% winrate currently, not even korean professionals could make her work apparently. There's something mighty wrong here.

I'm also very concerned about RiotStashu's stance on the discussion itself, he/she simply announced to take a break for 2 weeks just to leave us unattended. Who's going to read or even respond to our feedback now?

We're almost at 100 pages now, I sincerely doubt he/she would be willing to go through all of them (and maybe even more) once they're back. To be honest, we feel terribly neglected here.

Canastus2 votes

You desperately need to do something, it's been two weeks since the rework and her situation hasn't improved a single bit - infact it has become even worse. She's the worst champion this game has seen so far, and I'm not even exaggerating at this point.

We need some serious buffs, and I mean SOON. Whatever Stashu has in mind, it's not good enough. I seriously hope you'll act on this, because this rework has developed into a fullblown catastrophe.

tfw no gf10 votes

More Kha nerfs... Pls no.

GigaBreaker889 votes

Can we expect the Poppy gutting for this patch?

RiotJag10 votes

Right after we crush Hecarim.

P.S. Just kidding.

Inx6 votes

ok, someone needs to explain this to me. When did fiora become something people care about. In the three-ish years I've played she's never been considered more than trash, and now she's considered broken? And if she's a priority, why did her rework get pushed aside for victor's?

Balnagghar6 votes

Ok, so... I'm semi new to this game, only been playing a few months, but have pretty solidly dedicated myself to Kha'Zix. I love the lore, I love the concept, and even though you blatantly confuse the words Evolve and Mutate, I let it slide and enjoy playing my beloved voidreaver.

I've noticed a pattern of build-killing with Kha'zix, that seems contrary to your design goals. You often try to support a variety of builds instead of pigeonholing into one. There are 3 basic builds: Bruiser, Q-Based Assassin, W-based poke. It should be noted that the last two often overlap, its just a question of which comes first.

You killed Bruiser. Whatever, that's fine. I don't think removing what I still consider to have been an off-build was necessary, but that's OK.

You've made it fairly clear you want him to rely on his Q, but the problem is you also killed his laning, forcing him to rely heavily on his W for the actual jungling process. While I am not complaining, the issue here is that if he is relying so heavily on it, he will evolve it, and use it in the actual game, as opposed to trying to split his strengths, that's simple efficiency.

If you intend to nerf his W yet again, I need to know that you're going to compensate him somehow. ATM, his ultimate is too weak to be worth leveling, and if you nerf his W's evolution yet again, he will simply have a dead evolution point. If you must do anything to it, hit the utility - get rid of the vision again or something. It's something I love, but I will live without the TF utility to prevent you from blatantly murdering his jungling and ganking capabilities early game - because that's where he really shines.

On Isolation In Team Fights:

You rely heavily on isolation. I know it, you know it, and the enemy team knows it. What I have noticed is very brief periods of people isolating and unisolating themselves, it's very rare to see someone stay isolated for more than a few seconds until the TF has already mostly wrapped up. The way the mechanic works currently, it lends itself to more of a cleanup playstyle than an opportunistic one.

The current W helps a bit with that, as people spread out to avoid the missiles, they will occasionally isolate themselves, lending you the opportunity to go in, and actually accomplish something in the fight, or at least allowing you to contribute with some poke.

Maybe I'm not making the best case, I don't have numbers, or data, and my experience is primarily anecdotal at a relatively low skill level.

But I think Kha'Zix's kit is fine where it is, and very cohesive. His main kill potential is his Q, and his E allows him to make use of that often short window of opportunity for him to use his Q. His W allows him to have something to do when waiting to use his other abilities, and the harass can make less coordinated teams split and create the window. It is in no way allowing him to "Brute Force" through teams, the damage is simply not high enough, I've tried pure spikes builds and it simply isn't. His R is a decent escape/chase tool, but not the engage it used to be.

You're currently fulfilling all known design goals. Please, leave my Kha'Zix alone. Thank you for your time.

Daen5 votes

Great that you guys are doing this!

With the changes to Akali; is the overall goal to nerf her slightly while removing the counterplay issues she has, or more along the lines of adding counterplay in exchange for strength in other ways?

RiotPWYFF10 votes

While Jag is out, I think we're exploring lighter changes to give her more directionally-relevant strength while potentially giving her just a bit more opportunity for counterplay. That said, Akali's a tough gal to strike the right balance. Her effective all-in and reset mechanics are a very big part of her core identity, which gets really weird because that's pretty anti-counterplay.

Daen2 votes

changes to give her more directionally-relevant strength

What does directionally-relevant strength mean in this context?

Her effective all-in and reset mechanics are a very big part of her core identity, which gets really weird because that's pretty anti-counterplay.

True story. She's my most played champion and her all-in-ness is a big part of what I love about her. That being said, it's frustrating to simultaneously have a kit that offers very little counterplay to enemies and is counterplayed so hard by certain really specific things enemies do (pinking the shroud).

I'm super happy there's work being done in this space, Akali's one of my favorite champions in the game to play and I can't wait to see what's done.

RiotPWYFF4 votes

What does directionally-relevant strength mean in this context?

NINJA STUFF


And agreed with your other point.

[edit]

Also we might not hit for 4.17.

5G8Nri0B542 votes

Her effective all-in and reset mechanics are a very big part of her core identity, which gets really weird because that's pretty anti-counterplay.

But that is like...the most un-ninja thing possible in terms of gameplay, right up there with being a tank...yeah I still question your design choices when it comes to ninjas. Only Zed remotely fits being a ninja.

RiotJag11 votes

She collects their essences and becomes stronger. Isn't that what Ryu Hayabusa does? Ninja stuff.

In all seriousness, I think the shroud/stealth aspects of her kit really do fit with what you'd expect of a ninja (aside from giving resistances, cough) and there may be changes we can make to it to play up that a little bit more. We're still looking at options.

Hexten8 votes

Last year when Akali got nerfed in Patch 3.5, two mega threads were created by Sayath, an avid Akali player.

Balance at Diamond: http://forums.na.leagueoflegends.com/board/showthread.php?t=3402930&highlight=balance+at+diamond

As balance dictates: http://forums.na.leagueoflegends.com/board/showthread.php?t=3485169&highlight=as+balance+dictates

There was alot of dicussion with Statikk about the current state of Akali, and alot of possible ideas for her. But due to priority, Akali wasn't deemed to be needing changes back a year ago, up until now, Riot is mentioning they are looking into her.

More to come later, but those threads pretty much did alot of work on Akali since her last nerf and what direction to take her in with.

Lichblade5 votes

Many, many thing needs to be addressed on Akali, not in terms of counterplay but also her items and design.

  1. Since the team finally has time to look into Akali, could you guys finally look into her binary nature of getting hard countered by pinkwards? There is nothing more unsatisfying then trying to use W as your own spell and then the opponent effortless drops a pinkward to negate its true function.
  2. Also could you guys add back her passive requirements? So that players have to once again earn her passive, right now it is for free, especially the free spellvamp.
  3. Also is removing E from detonating Q is an option? As melee champions have a hard time to avoid it in lane, thus fitting more into adding more counterplay.
  4. Her reliance on Gunblade, part of the reason why she snowballs so hard is mainly because of this item, it gives too much spellvamp to her making it meaningless to trade with her, also when shes behind she is still opted into buying this item since she is too reliant on it to give up another item for it. Should rename Gunbalde Akali only item.
Raiyn5 votes
  1. Why are you nerfing Kha'Zix. W has more than enough counterplay when not evolved, when evolved it doesn't have counterplay - fair but at the same time...none of his abilities have counterplay. Your crew made a near 0 counterplay champion (His Q is about it isolation dmg wise and maybe his R with wards). Either Kha Zix jumps in and he gets a kill or he doesnt. Right now he jumps in and MAYBE gets a kill.

If you nerf his W he will not be played anywhere. It will literally go from >sometimes this champion gets a kill to > this champion never kills aynthing because his damage his abysmally low play any other assassin to be better than him.

  1. Talon changes are "nerfs" just call them what they are, you're going to gut him so he can't be played anymore OR you're going to rework him to the point where we wont recognize him.

  2. Akali...............heh and here I thought the queen of not being balanced was finally balanced. Guess not. Same problem as Kha Zix - she essentially has 0 counterplay and to give her counterplay would make her an irrelevant champion pick - AKA pick another assassin.

  3. Fiora

....Fucking finally

  1. Nidalee

.....I predicted that top laners such as myself would have to suffer through her for about a month before you guys at riot did anything. I was proven correct. Thanks for ruining top lane for me and others who don't abuse OP top lane bruiser nidalee for a month. You guys sure are nice -_-

Regardless I hope you guys actually take care in the balancing of all these very delicate champions, don't do anything irrational like... Make AP bruiser nidalee viable...where she hurts with spears, AAs, Everything. Where top laners are just like "Welp can't build MR cause the ADC will wreck me and nida is running Triforce anyways".

RiotPWYFF6 votes
  1. Why are you nerfing Kha'Zix. W has more than enough counterplay when not evolved, when evolved it doesn't have counterplay - fair but at the same time...none of his abilities have counterplay. Your crew made a near 0 counterplay champion (His Q is about it isolation dmg wise and maybe his R with wards). Either Kha Zix jumps in and he gets a kill or he doesnt. Right now he jumps in and MAYBE gets a kill.

If you nerf his W he will not be played anywhere. It will literally go from >sometimes this champion gets a kill to > this champion never kills aynthing because his damage his abysmally low play any other assassin to be better than him.

Forgot to add this in but we're prepared give Kha'Zix some compensatory assassin-y buffs if he needs it. Q is important to note with regards to isolation (so Kha'Zix is more of a strategic counterplay than an in-the-moment tactical counterplay, I suppose), but yeah back to that first point.

  1. Talon changes are "nerfs" just call them what they are, you're going to gut him so he can't be played anymore OR you're going to rework him to the point where we wont recognize him.
  1. Akali...............heh and here I thought the queen of not being balanced was finally balanced. Guess not. Same problem as Kha Zix - she essentially has 0 counterplay and to give her counterplay would make her an irrelevant champion pick - AKA pick another assassin.

These two are definitely interesting. You raise the same points / challenges we're dealing with and assessing. It'll certainly be a tough cookie to crack and maybe it won't be fully solvable until preseason.

The other ones are more statements than questions <_<

Haunt6 votes
  1. Why are you nerfing Kha'Zix. W has more than enough counterplay when not evolved, when evolved it doesn't have counterplay - fair but at the same time...none of his abilities have counterplay. Your crew made a near 0 counterplay champion (His Q is about it isolation dmg wise and maybe his R with wards). Either Kha Zix jumps in and he gets a kill or he doesnt. Right now he jumps in and MAYBE gets a kill.

If you nerf his W he will not be played anywhere. It will literally go from >sometimes this champion gets a kill to > this champion never kills aynthing because his damage his abysmally low play any other assassin to be better than him.

Forgot to add this in but we're prepared give Kha'Zix some compensatory assassin-y buffs if he needs it. Q is important to note with regards to isolation (so Kha'Zix is more of a strategic counterplay than an in-the-moment tactical counterplay, I suppose), but yeah back to that first point.

  1. Talon changes are "nerfs" just call them what they are, you're going to gut him so he can't be played anymore OR you're going to rework him to the point where we wont recognize him.
  1. Akali...............heh and here I thought the queen of not being balanced was finally balanced. Guess not. Same problem as Kha Zix - she essentially has 0 counterplay and to give her counterplay would make her an irrelevant champion pick - AKA pick another assassin.

These two are definitely interesting. You raise the same points / challenges we're dealing with and assessing. It'll certainly be a tough cookie to crack and maybe it won't be fully solvable until preseason.

The other ones are more statements than questions <_<

When you say, "give him buffs" I hope you mean RIGHT AS SOON AS POSSIBLE. If he needs buffs I don't want to sit here for a month for them, because this ALWAYS happens. When a champion is op, they (sometimes) get nerfed (very slowly), but it always takes SO LONG for it to happen and it really starts to get to you after the 4th month of Nidalee dominating the scene. I don't like how we have to wait several months for patches that say, "ok we're doing this ONE thing to her, we'll see where she's at later" when the problem obviously isn't fixed. Then guess what? That's right, we gotta wait until next patch for more. I know you guys don't like hotfixing unless there is literally a critical gamebreaking bug, but it really starts to get annoying having to wait so long for patches to come out for nerfs/buffs.

Sorry if this sounds whiny, but I just had to say it to make sure you know how frustrating it is waiting for things that obviously need immediate looking into.

Also go easy on Talon and Kha'Zix pls

RiotPWYFF5 votes

Sorry if this sounds whiny, but I just had to say it to make sure you know how frustrating it is waiting for things that obviously need immediate looking into.

Just gotta say I <3 you for the empathy. You sound frustrated, not whiny, but I appreciate that the conversation can stay sane. It's clear that you feel there are double standards in terms of champions who get changes and when they get them, and I feel you on that one. Something we're trying to stay more aware of as we go.

Haunt1 votes

Thank you for replying, and I do appreciate knowing you will try to be doing this.

But I have one question (if it can even be answered).

You're going to be trying to make Talon have counterplay. Is there anything you guys are thinking you're going to do yet? Are there any changes you're fairly certain that you're going to do to him? Same question applies for Kha'Zix, as I like to play them both. Just wondering if there is any info on anything yet.

RiotPWYFF5 votes

I don't think we have anything concrete to commit to as of yet, more that we are considering both and hashing through proposed changes / playtesting them. Sorry :(

aEwW107yUW6 votes

"I'm happy about nerfs to assassins I don't like but I'm angry about assassins I do like getting nerfed"

You disgust me

Shinjusuke5 votes

It's been said, but this assassin hate BS needs hotfixed when you inevitably overnerf a bunch of champions. We've sat through an entire goddamn season of you guys dumping on assassins, and hey, look, another wave incoming.

We shouldn't have to wait months for changes, if they come at all, when you guys WAY overnerf the only champion class that has definitive success/failure scenarios. Seriously, if you nerf an assassin to the point where they have to be crazy ahead or crazy more skilled to do the most basic part of their job (ASSSASSINATING PEOPLE), they're literally a waste of a champion slot on the team.

If there's a time when you guys better be willing to deploy hotfix balance changes, these next few patches better damn well be it, because a lot of us are sick of being indirectly told that our champions are just outright not wanted in the game by Riot's balance team.

That said, there are some major outliers that have been on the brink of OP for awhile but remained untouched, I and I think many others recognize that, but some of the champions you guys have listed (cough Kha'zix cough) have seen nothing but hate from you guys for a long time.

When you inevitably go too far with these "changes", don't make us wait weeks for a fix. Get a fix live immediately. We've done an entire season of waiting only to be met with more nerfs.

A month to see your favorite champions (or in this case it looks like it'll be an entire group of them) is way too freaking long when all they ever seem to get is nerfs, unless this is secretly an attempt to make all the assassin players leave out of frustrationg :P (that was a joke).

I'm talking, like, a week, two at the most, guys. Seriously.

And don't use the phrase "we'll keep an eye on ..." any more, please. All it does is depress the people who've seen it used by you guys a billion times as a PR way to avoid ACTUALLY fixing the problem when you make one. You guys are like.. 0/6, iirc, on "we'll keep an eye on ..." actually being followed through on in less than a season-long timeframe. Just do it guys. Please. Begging you here. Don't give us the "we're waiting to see how these changes play out" load of crap, because it's incredibly obvious to anyone with any mastery of the champion when you have hit their performance too hard. Don't hide behind excuses this time and GET FIXES OUT THERE when the inevitable happens.

Khadroma Seren3 votes

(I'm going kinda off topic here, but since it has to do with upcoming patches, I give it a shot.)

2 Patches ago, you mentioned something about Corki, that their would be something coming for him "soon". Can we expect something like that this patch or the next one, or was it just a hint towards the Fnatic skin he would receive?

More on-topic: Kha'Zix. I am really curious about what route you want to take him now, if you decide to nerf him. He has been nerfed on every single evolution and tactics people have come up with, yet they still come up with a new tactic in which he can get his optimal usage. If you are gonna nerf him on one of these evolutions again (his W probably, as the text indicates), what way do you want to push them in the direction in which Kha wouldn't be in a stronger than usual? Keep nerfing and mixing up every ability and evolution doesn't seem very productive, as seen in the history of this champion. Also, wouldn't this mean a sort of cycle start again, in which Kha'Zix players are forced to play the champion, yet still he receives nerfs on the abilities and evolves that ARE already weaker/ behave different than usual?? How would you like to take him away from this path, and make him a champion which is fine in his own specific playstyle, yet doesn't seem to strong in every way they have to change him, and is a stable force with clear pro's and con's?

RiotJag4 votes

The Corki note was a "this is a world championships patch so it must be time to buff Corki" joke that somewhat missed the mark. Sorry. :( He doesn't have any immediate balance changes in store for him.

As for Kha'zix, the path we'd like to take him down is closer to team/situation-dependent strength; a path that isn't an all-in-one package of damage, cc, and mobility where he has the tools to solve any problem with just his own kit.

Shinjusuke7 votes

As for Kha'zix, the path we'd like to take him down is closer to team/situation-dependent strength; a path that isn't an all-in-one package of damage, cc, and mobility where he has the tools to solve any problem with just his own kit.

Are you being serious about this? You're going to try to make the STALKING SOLO PREDATOR a guy who has to hug his team?

Sure, when a teamfight's about to break out he should be nearby to capitalize, that's apparent. But if you encounter him alone in the jungle, you're both equally fed and equally skilled, HE SHOULD WIN, because that is literally what his entire character, both lore and kit, is based on him being.

As for adaptability, that was the entire point of the evolution mechanism. I mean seriously guys, does anyone at Riot Balance play this champion?

At the risk of being accused of a "non-helpful feedback" post, I offer the suggestion of giving him power (yes, giving him power. Through buffs. Those things? They go on every class but assassins apparently?... sorry. Needs said. A lot.), and tying his evolutions to the amount of kills/assists he has, and/or Baron/Dragon kills. It fits his lore way better than level ups, doesn't gurantee he has all those tools every game, and is perfect on an assassin.

Could keep them capped behind a level wall as well, so he can't get all 3 before 16, but needs X kills/assists/objectives in addition to the level.

Scorpionex3 votes

The thing with Kha is he is loved by a lot of people and needs to be able to do his job without the poke you so insistently say is bad, but when you do that he's got no counter play on the amount of damage he does. I'd like to honestly see an execute kinda in the form of zed and his passive where the lower the target is the more his q does, but don't make %dmg so he can actually be built against.

On another note you can't just delay damage on all assassins without making them all feel like zed they all have to have their own way of doing a fast amount of damage to take out the carries. The delay though is what many people say makes him a balanced assassin because you know when its coming and you better cleanse it or zhonya's or do something or you will die.

There is always a tug and pull between what his healthy for the game and what is good for diversity of the game. While having every assassin have damage based on a timer would be very healthy for the game it would be really bad for game diversity.

On another note, why is it that adc mains are the first one to qq assassins are to strong....hmmmm lol....joke :P....

Assassins should be able to zero their opponents carries with little to no counter play from the actual person being jumped on that is why it is a team game you should have to rely on your supp to stun or zilean to ult you or have your ga pop or pop your zhonya's to just make it so the assassin is a sitting duck and not doing much.

Idk....my few cents On a different though very related subject...please give some power back to Diana she desperately needs a little love to hold her till her rework...please and thankyou

Divewing3 votes

The overarching narrative for this patch is to reduce stagnation in the live environment by targeting highly banned champions and (finally) looking at those champs who make for a low-counterplay game (looking at you Talon). Speaking to the latter (low counter play dudes), it's worth mentioning they've always had low counterplay, but that we've traditionally let them be due to their low visibility and (occasionally) lack of current-meta strengths. More below!

^This is your own fault for nerfing whoever get's popular. Talon low counterplay? Maybe if he's fed sure, but everything is strong when it is fed. I don't really know where you look at for these nerf lists but I get the feeling it is from watching low elo solo queue. Talon is strong against the long-range-skillshot based champions where he can take advantage of missed skills very easily, but this is all part of champion selection. If you take lux, be ready for a talon pick, crying about it afterwards is silly when you, as a player, should be ready for counter-pick possibilities. It's only in bronze and silver where no one cares about counter-picks, instalock katarinas etc. The meta mid lane at the moment is long-range-skillshot champions, of course talon will be high priority. The meta always changes as a result of nerfs or over the top buffs, rather than nerfing whatever's popular to the ground, why not strengthen something else. Very few champions truly have little/no counterplay, leblanc was one because of the silence and her re-distortion-safety combo, but talon certainly has counterplay. What scares me the most about this thread though is the mention of Yasuo. Yasuo has counterplay, but no-one seems to really care, they just jump straight to infinity edge-shiv yasuo is OP, nerf it. Lissandra doesn't give 2 hoots about yasuo mobility in lane, unless he gets fed somewhere else or camped for by the jungler....it won't be a very pleasant lane for yasuo, LeBlanc can silence Yasuo even without her silence (yes that was a joke). Most of your champion nerfs aren't needed, what is needed is for the players to be more respectful of their opponent and the champion said opponent is, or potentionally could be, playing. Perhaps nerfing everything really is the only way to balance things out, but something is always going to be good, confusing that with "lttle or no counterplay" sounds like a low elo queue player crying over katarina camping the bot lane when they have no vision, it has absolutely nothing to do with katarina's counterplay. What follows now is going to be my own opinion, so this could be a little biased: What about Fizz trollpole? This is moving more away from counterplay and more into the lee sin region, ie: "Oops, i cant actually do this, thats fine, i can just kick and safeguard away" Lee sin, Udyr, and Fizz have been my pet hates for this reason, they get away so often for screwing up, in most case scenarios, if you jump into a fight you can't win, you will probably die for it, those 3 just kick, troll pole, or stun-and-get-the-hell-out-at-mach 5. You often mention counterplay when nerfing a champion, but what about this. Getting away with something you deserve to have coming for you almost 100% of the time? If I was totally honest, I would have to say that what you said of "they've always had low counterplay" Isn't really true. They just weren't often played so no one knew how to deal with them. Now that they are, instead of pointing out their weaknesses, they just get hit with a giant nerf bat. Things like Kassadin (with his ultimate), and the pre-mentioned LeBlanc silence, Nidalee spear width, were things that actually needed it, and were worked well. I genuinely don't think Talon needs a nerf considering how little impact he has when even slightly behind, and in all honesty, it looks more like silences in the mid lane are being targeted, both Kassadin and LeBlanc needed it (I play LeBlanc and that nerf frustrated me immensely, but I knew it was needed so I let it go), continuing in comments

Divewing4 votes

but Talon has counterplay, and so does Yasuo. The problem with both of them is that most of the counter champions aren't very popular. I was nearly reported in a game where I refused to ban Master Yi and he was taken by the other team, and I locked in adc Quinn. I had to deal with constant toxic comments even though we were doing fine every time Master Yi got a kill, but we then won the game off a teamfight where I blinded Yi and he dealt me 0 damage, after he dropped we cleaned up. This kind of ignorance is why Talon is being banned so much. Ill put this here: http://www.lolking.net/champions/ Looking at the top ban rates (20% up), both fizz and zed are there, but they have less popularity. Fizz and Zed were significantly more popular as late as a few months ago, but they aren't getting nerfed, the only reason i can think of for this is that neither of them have an ability that cancels the opponent from using theirs. Is the real goal here to remove the silence? Zed can assassinate just as well as talon, and has more than one gap closer, so what is the justification for a targeted nerf on talon other than his popularity and ban rate. I have been playing talon for most of this season, and there have been plenty of games that I have been beaten (quite severely) in lane. Talon's level 1 and 2 are atrocious, Talon is quite commonly listed as a hard Syndra counter, but I am yet to pick Talon into a Syndra, because it could quite easily be game over for me in the first 3 minutes. Talon has no escape bar flash pre 6, and not enough damage on his early w's to farm at range. If this is not to do with his silence and more the AoE shred that his ult w gives. then make cutthroat or noxian diplomacy mark its target and ult and rake deals 1/2 damage to not marked champions or something.

I do apologise if this sounds rude, especially considering how vague the reasoning for this nerf target is, but I cannot agree that Talon is a low-counterplay champion, and a silence nerf is not the right thing to do simply because he will become useless when his target flashes, and probably end up dead ie: just jumped into enemy team and adc flashed away. This would mean either ulting (another cooldown) and running out, or getting jumped on and dropping like a fly. Before I round this off, I'd just like to apologise again for the text wall, and re-iterate that this is by majority opinion. I hope I am just jumping the gun on the silence thing, I would regrettably agree he dishes out too much AoE damage on the side. But I have to ask, are you ever going to look at the champions who aren't banned, or aren't even played?

Gunslinger7443 votes

I remember when I liked to play Khazix because I was actually able to kill people. Now, you can barely survive in the jungle, nevermind compete with a Rengar. He was changed, we adapted. He was nerfed, we adapted. He was nerfed again, we adapted. Now he's being nerfed again. And we're out of evolution points.

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